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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mega Mole problem | | | |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 338/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Does anyone know how I would change the Mega Mole's palette? I've replaced it with the YI Fat Guy... and it changes colors when Mario or Luigi get a fire flower/are hit while Fiery... even the current player(Mario/Luigi) changes the palette. Is it at all possible to change the palette it uses to 9? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 393/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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yes. use HH's MWR utility, and change graphic byte 1. Just be careful, only 3 of the bytes are the ones you want to change. there was another thread like this made by Peter_ac, and SH posted the correct bytes in it. | |||
Rainbow Yoshi Level: 30 Posts: 62/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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Most likely it uses their pallete if is it green when you play as luigi and red when you play as mario and is it white when their in fire form then yes it probably uses their pallete. You cold make a golden one using the first three colors those aren't used by mario. (edited by RR on 04-11-05 09:52 AM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 339/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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"The table that has the data for most sprite pallettes starts at 0x3F5FE. You just have to add the sprite number to that address: Bouncing goomba (sprite 10) - 0x3F60E Ninja (sprite 51) - 0x3F64F These values can be changed in Mario Reconfig. This byte is listed as "graphic byte 1." The format of the byte is as follows: bit 0: gfx page bit 1-3: palette (8-F) bit 4: disable fireball killing bit 5: disable cape interaction bits 6,7: unknown You'll need to change bits 1-3 to edit the pallette of a sprite." Problem is... I don't know what he means by changing individual bits. =\ Does anyone know what byte to change in MWR (0E3012A900208E870317) to fix this? (I know I'm a bit noobish when it comes to things like this. ) |
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mikeyk Koopa Level: 18 Posts: 53/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Depending on the pallette that you want to use, you have to change "Graphic Byte 1" from 11 to one of the following: 13, 15, 17, 19, 1B, 1D, or 1F | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 340/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've tried this. Now, it's either ZSNES not loading the updated rom, or the Mega Mole's palette is hardcoded. =\ | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1495/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Some sprites' palettes (mostly Pal. 8 ones) can't be changed that easily. They must be hardcoded somewhere. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1779/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I remember a topic about this a while back, if I remember right it is hard-coded, but no one ever said how to change it then the topic fell off. | |||
mikeyk Koopa Level: 18 Posts: 54/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Change 0x18A82 from 01 to 03,05,07,09,0B,0D,0F | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1497/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Is that another table? If so, have all of the sprites got entries in it? | |||
mikeyk Koopa Level: 18 Posts: 55/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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nope... that addy is just for an instruction in the graphics routine that's i believe is just for mega mole | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 344/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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In other words: Thanks, mikeyk! It worked! |
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XPeter Fuzz Ball Level: 42 Posts: 319/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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hey skate, your mario looks great! *cough*cough* |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 567/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Yay, Fat Guy! I like the SMA4 style Mario. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mega Mole problem | | | |