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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by d4s
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d4s

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Since: 03-23-04

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Posted on 03-23-04 09:35 PM, in Mario Kart R released! Get your copy here Link
after more than a month of work, here's my Super Mario Kart hack for your pleasure :>



features that are unique to this hack and that have never been done in a mario
kart hack before are:

- completely overhauled graphics, including a new menu, titlescreen
and all new track themes.i've basically touched up every tile
that's in the rom in one way or another.

- the new track themes are:

- night lane
- hot desert
- bubbly clouds
- acid bath
- dead anchor
- deep forest
- sunset beach


- a new driver (kirby) with its own track theme and music.

- updated and edited sound samples and music
(just bowsers victory theme to show it is actually possible to hack the music,
i'm far too bad when it comes to composing music so i left the rest as it was
the engines have less annoying engine sounds, they sound more like trucks now. :>

- music swapped all around to fit the stages.

- driver sprites have their ugly black outlines removed
and some basic anti-alaising was added where possible,
besides they have received a less saturated palette,
i didnt like it as colourful as the original was.
you most likely wont notice the difference, though.

- very crude anti-hacking mechanism, will only prevent the most clueless "hackers" from editing my hack.




stuff that is also featured in this hack but has already been done in other hacks:

- 24 racetracks edited. the tracks aren't totally new, they are basically updated versions
of the old ones with lots of shortcuts, turbo-arrows and the likes.
what was important to me was that you could still drive them in GP mode with
the CPU-drivers.i mean, of what use is a mario kart hack with tracks you can only drive alone, tell me that.
the graphics and sound editing took me about a month of my precious spare time and when i was done with that
i did the 24 levels in no more than one day, today, to be precise.
to be honest, i hate level editing and i wanted to get that done as fast as possible and here it is. ~_=



and here's the updated patch(version 1.1):

http://www.mos-fx.de/zeug/snes/d4s_mario_kart_r_v11.zip

have fun!

oh, and please leave your opinion here!




(edited by d4s on 03-23-04 12:36 PM)
(edited by d4s on 03-23-04 12:36 PM)
(edited by d4s on 03-23-04 12:37 PM)
(edited by d4s on 03-23-04 12:37 PM)
(edited by d4s on 03-23-04 12:38 PM)
(edited by d4s on 03-23-04 12:39 PM)
(edited by d4s on 03-25-04 03:44 AM)
d4s

Panser
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Since: 03-23-04

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Posted on 03-24-04 11:57 AM, in Mario Kart R released! Get your copy here Link
hyperhacker:
i cant see any glitches on the title screen, if you mean the
thing in the lower right, thats "d4s!", my nickname

if you had read the readme, you would know that i did absolutely nothing to the AI data.

yeah, i kind of overdid it with the oil
its just an easy and fast way to make the track a little more challenging.

ALL paths/shortcuts will make you faster, but only if you do them perfectly.
i left it that way so beginners can still drive tracks the normal easy way and
pros can use the shortcuts, wich are much more fun in my opinion.

i agree that the credits music is not too great for a stage, however i found it to be quite fitting.

plus,I've just built a cartridge from my hack and i'll try if i can beat it on the real thing. if theres a stage thats too hard to beat, i'll consider redoing it.

to me however, this hack is more or less %100.
maybe i'll release a small bugfix when i find time.


[edit]

[quote]1 Month is a very short time for a hack of this stature, as there are many people who leave screenies and info of their hack, and not talk about it for ages. Then it may or may not come out.

So you had determination!

Which shows you worked hard!

Request: Put in Ness, will you? You do know who he is, right?[/quote]

thanks for the praise =)
however, mario kart isnt like mario world, i mean mario kart is basically 24 one-screen levels, while mario world has 96(i think) multiscreen levels.
i think you can get a good mario kart hack done in a very short amount of time.
i dont know who ness is, however

[quote]one thing though: it crashes whenever i hit a pipe in the night world the lower screen goes grey in zsnes[/quote]

it doesnt do that here, it works fine with zsnes AND on a real snes.
that means the problem must be somewhat related to your version of zsnes.




(edited by d4s on 03-24-04 03:22 AM)
d4s

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Posted on 03-24-04 12:05 PM, in f-zero track hack Link
i've looked at fzero once.
AFAIR the track data is uncompressed, however, its organization
is a bit bulky.
there is not one tilemap(like in mario kart)
but lots of (i think) 32x32 maps that are then organized together to form a track.
you will have a very hard time completely changing the tracks in a hexeditor.
plus, if you look at bs-fzero2, you'll see that they only changed these 32x32maps, but not their organization.
that means the tracks are basically the same, with some added ramps and stuff.
however, the format itself is relatively easy to understand, so an editor should
be possible.
d4s

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Posted on 03-24-04 01:30 PM, in Mario Kart R released! Get your copy here Link
the patch is bigger than the original rom, because i removed the backup unit header, this is the first thing i do when working with a rom, cause
i usually burn my hacks to an eprom and to play it on a snes afterwards.

however, i see your point, so i updated the patch.
try redownloading the patch, its 160kb now and should work without patching.

of course some of the background tiles had to be removed to make more room
for the big logo.
thats why i went with that checkered flag style for the backgrounds, because it only needs one tile.
and where exactly do you see palette errors?
the menus are flawless graphicalwise.

i know the track design isnt exactly outstanding but it isnt all that bad.

may i add that my girlfriend tried the game yesterday and she beat both mushroom and flower cup after some trial, so it cant be that hard either.

theres a difference between hard and challenging, but i found all my tracks to be beatable with some practice and thats what matters in the end.

if you dont like the tracks, you are very welcome to design your own and i may include them in the patch.









d4s

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Posted on 03-24-04 10:30 PM, in Mario Kart R released! Get your copy here Link
a little update:
i have just finished fixing all the palette entrys in the stages and one or two in the menu, the problem here is that the palettes(amongst basically everything in the game) is heavily compressed and
changing something mostly results in the palette file beeing too large when recompressed.
plus, a lot of sprites share palettes.
but youre right, the oil really sucks.
i will remove it from all levels and maybe make some bubbly clouds and acid bath levels a little easier.
still, in case you havent noticed yet, this patch is ALL about eyecandy and doing innvative stuff, i just quickly edited the levels yesterday so i could actually call it a hack

evil peer: its no problem to expand the rom, ecspecially since the game natively uses 3byte pointers alot, the problem is that the compressed files contain
palette, tile and map data, and i have no idea where the game has the pointers to any of these once decompressed, i assume they are relative to the ram location they are decompressed to,but i dont know how to find that data.
i mean, the title screen has a fixed number of tiles that are usable.
datawise, my hack is only 5mbit in size, but i padded it to 8mbit cause thats more common.


btw, kirby is pink now as he should be.
he was blue before cause that did compress better,(cause nothing besides kirby is pink) however i was able to compress the driver palettes better today,its no issue anymore. =)


(edited by d4s on 03-24-04 01:34 PM)
(edited by d4s on 03-24-04 01:37 PM)
(edited by d4s on 03-24-04 01:37 PM)
d4s

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Posted on 03-25-04 02:03 AM, in Mario Kart R released! Get your copy here Link
lunar compress can handle the mario kart compression format.
it seems like nobody ever had a look at this tool, its really awesome and
supports quite a number of games.
d4s

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Posted on 03-25-04 04:25 AM, in f-zero track hack Link
yep, just editing some tiles on the track is easy, but editing the actual shape of the track is more complicated.
here is a picture of how i *assume* the data is organized.
these red squares are the blocks i talked of before.



plus, i always wanted to do some kind of fzero VR hack,
you know with graphics that look like vectors,
heres a titlescreen for it i rendered some time ago:



looks cool,huh?
the problem was just that there isnt any editor for the mode7 format
fzero uses.
its kind of the normal mode7 format, but with 4bpp instead of 8bpp.
thats why i was stuck.
so there.
maybe i'll go through the pain of editing the tiles in a hexeditor or something,
its like 20 tiles for all tracks together so it wouldnt be too much work.

PS: DONT RIP THAT TITLESCREEN OF MINE, OTHERWISE I RESERVE THE RIGHT TO HUNT YOU DOWN AND KILL YOUR DOG, THANKS.


(edited by d4s on 03-24-04 07:26 PM)
(edited by d4s on 03-24-04 07:26 PM)
(edited by d4s on 03-24-04 07:42 PM)
(edited by d4s on 03-24-04 07:45 PM)
d4s

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Posted on 03-25-04 12:51 PM, in Update: Mario Kart R v1.1 released Link
since there were still some bugs left in version 1.0, heres the update.
fixed are the following things:

- various palette fixes for example kirby is now white-pink, (like in kirbys adventure)
plus, some colours in the menu and on the tracks were changed.

- all the oil is gone from the tracks.since everybody seems to hate it, i removed it completely.

- patch is only 1/3 the size of v1.0

- some difficult tracks(mainly the acid bath ones) are a little easier now, mostly due to added borders.

get the patch here:

http://www.mos-fx.de/zeug/snes/d4s_mario_kart_r_v11.zip
d4s

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Posted on 03-25-04 02:26 PM, in Update: Mario Kart R v1.1 released Link
as stated in the readme, i know where the graphics for the final ranks are, but lunar compress cant decompress em so that will be screwed until fu fixes it.
what do you mean by results screen?


(edited by d4s on 03-25-04 05:27 AM)
(edited by d4s on 03-25-04 05:28 AM)
d4s

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Posted on 03-25-04 08:41 PM, in f-zero track hack Link
i wanna do a hack, no docs and no editor.
are you up to the task?
if you wanna do a track editor, i will help for sure finding data and stuff.
i just dont know any programming stuff(except for some asm)
im currently unsure how we could handle the mode7tiles.
they arent compressed,just in a weird format.
i will have a look at the track data again tomorrow.




(edited by d4s on 03-25-04 11:43 AM)
d4s

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Posted on 03-26-04 02:48 PM, in Implementing HDMA effects via palette hacks (code included) [ASM] Link
wow, this is awesome.
arent the textboxpopups using hdma,too?
im pretty sure they do.

btw, this might be a little off-topic, but mario worlds hdma effects
glitch when you play it with pal speed.(50hz)


d4s

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Posted on 03-26-04 02:52 PM, in f-zero track hack Link
first, get your facts straight, guys.
as i said before, the data is uncompressed and you CAN edit everything in a hexeditor, its just painfully because of its organization.
i cant do an editor because i cant code, not because i cant find the data.

[quote]I've never really liked the original F-zero because of it's competition that wasn't a competition if you understand what I mean. So, if you would be able to change the points system to that of F-zero X and GX , now THAT would be really cool.[/quote]

implementing something like that would be REALLY hard and besides its not worth the effort in my opinion.that doesnt mean you cant try, though

i also am totally addicted to fzero and i hope hyperhacker will be actually able to code an editor.
at one point i thought about replacing the music in fzero cause its nspc and stuff but then again, the tunes are so damn original 80ies sexy-awesome, it would be a sin to edit or remove them


oh, and personally, i wouldnt hack the original fzero, but the bs fzero 2 rom.
why?
cause it has a fresh fullscreen 4bpp titlescreen already implemented.





(edited by d4s on 03-26-04 06:36 AM)
(edited by d4s on 03-26-04 06:39 AM)
d4s

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Posted on 03-26-04 08:04 PM, in Mario Kart R released! Get your copy here Link
thanks. =)
you can also go and download version 1.1 if you dont have it yet
d4s

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Posted on 03-26-04 11:03 PM, in Update: Mario Kart R v1.1 released Link
you think me changing all the compressed graphics in mario kart was cool?
you think me messing with that music format was innovative?
think again, baby!

i just finished two full-fledged Mario Kart R snes Cartridges, complete with 600dpi label, sram and ready to run on any fucking standard pal snes.
now THATS what I call innovative!
these babys are a must-have for a poser like me.
check this pic out:



(edited by d4s on 03-26-04 02:04 PM)
(edited by d4s on 03-26-04 02:06 PM)
d4s

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Posted on 03-26-04 11:37 PM, in Savestates Link
hyperhacker:

and you dont think a routine that would load up a whole savestate to ram and registers would at some point overwrite itself, no?

oh,of course you could execute it from rom directly,but why would somebody
want to do that?
an uncompressed zsnes savestate is 270kb, or 2mbit.
thats fucking huge in case you didnt notice
d4s

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Posted on 03-27-04 03:03 AM, in Update: Mario Kart R v1.1 released Link
i can build you ANY snes game from 4 to 48mbit, from dsp to super fx 2, the only thing im still working on is sdd1 and sa1.
you might want to check out my snesdev page at
http://snesdev.romhack.de

i do nes stuff, too.
final fantasy 3 aint no problem, besides.
just pm me if you want something done.
and i'll come back to you regarding that fzero editor.
d4s

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Posted on 03-27-04 03:01 PM, in Update: Mario Kart R v1.1 released Link
sure i can do multicarts.
but i havent coded a bootmenu yet so you would have to select the games manually with a switch.
but having like 4 mario kart hacks on one cart would be cool.
i just havent seen any smk hacks that id call good from the technical point of view .(except for my own, of course
im looking forward to ok impalas hack though.
these two hacks on one cart would be sweet for sure.
or do you want something totally different on a multicart?
i could mix hirom and lorom, but that would require some very special rewiring.


(edited by d4s on 03-27-04 06:06 AM)
d4s

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Posted on 03-27-04 03:16 PM, in f-zero track hack Link
this is just a matter of how much work is put into the editor.
i assume fzero has a similar "point-to-point" cpu AI-implementation.
however, in fzero there is some kind of catch-up feature, but not for all drivers.
i think only the cpu-driver thats one place behind you catches up.


(edited by d4s on 03-27-04 06:16 AM)
(edited by d4s on 03-27-04 06:17 AM)
d4s

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Posted on 03-27-04 03:57 PM, in [question] mario world sunny side Link
might be a bit rude to start a new thread for this,anyway:

does anyone have a link to this sunny side mario world hack?
i remember having seen one on the old board.
cant find it with google either.
plus, is there any page that has a collection of all mario world hacks?
i mean something thats up to date, personally, i just know about zophar
but they dont have anything new there.
d4s

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Posted on 03-28-04 10:30 PM, in Update: Mario Kart R v1.1 released Link
[blockquote]that's just fucking incredible....; can you only do PAL carts, or are american ones possible[/blockquote]

as is said, i can virtually build anything.
the only difference between pal and ntsc carts is the different security chip, wich can be swapped easily, and the cart housing of course, but the pcb is the same.
maybe I'll start a cart-building service for all the romhackers that cant do i t themselves cause i have experience and i can get the required parts cheap.


[blockquote]
It's simple enough; rip the ROM out, put a compatible Flash ROM/EEPROM/SRAM/PROM with the new game in. Not the easiest thing to actually do though, and ROM writers can be expensive. (And multicarts are much harder, unless the original's also one. I'd use a switch myself.)[/blockquote]

try building a super mario rpg eprom cart and then come again saying it was easy.

of course the concept is easy.
but actually building the carts is a whole different story.

[edit]
shit, i still dont know how to use the quote feature.
can somebody explain it to me?



(edited by d4s on 03-28-04 12:31 PM)
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