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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - f-zero track hack | | | |
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firemaker Level: 26 Posts: 1/247 EXP: 94178 For next: 8097 Since: 03-23-04 From: UK berkshire Since last post: 17 days Last activity: 11 days |
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im kinda new to rom hacking and i would like to hack f-zero tracks what sort of stuff do i need??? p.s im expireinced in cheat finding |
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RoboticParanoia Cheep-cheep Level: 23 Posts: 3/184 EXP: 60582 For next: 7141 Since: 03-23-04 From: Texas Since last post: 150 days Last activity: 150 days |
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Hexadecimal will probably be your best friend here, as I don't think there's an F-Zero editor out. | |||
d4s Panser Level: 29 Posts: 3/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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i've looked at fzero once. AFAIR the track data is uncompressed, however, its organization is a bit bulky. there is not one tilemap(like in mario kart) but lots of (i think) 32x32 maps that are then organized together to form a track. you will have a very hard time completely changing the tracks in a hexeditor. plus, if you look at bs-fzero2, you'll see that they only changed these 32x32maps, but not their organization. that means the tracks are basically the same, with some added ramps and stuff. however, the format itself is relatively easy to understand, so an editor should be possible. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 161/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm, what info do you have? Also when you say the 32x32 maps are arranged to make a level, you mean like 0 1 2 3 4 5 6 7 8 9 A B C D E F or are they in a specific order for each track? |
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Acmlm Torosu heh Level: 51 Posts: 340/1173 EXP: 981994 For next: 31944 Since: 03-15-04 From: Somewhere that isn't outside of Sherbrooke, Québec, Canada Since last post: 39 days Last activity: 3 hours |
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Originally posted by firemakerJust not in spelling I remember a few years ago, someone made minor changes to Mute City I (added dirt or changed the last turn a bit, I forgot exactly), all with a hex editor ... of course it always helps to use a real editor where you see the course and all, but when none exists, you're stuck either using a hex editor or trying to make one yourself (edited by Acmlm on 03-24-04 12:25 PM) |
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d4s Panser Level: 29 Posts: 7/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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yep, just editing some tiles on the track is easy, but editing the actual shape of the track is more complicated. here is a picture of how i *assume* the data is organized. these red squares are the blocks i talked of before. plus, i always wanted to do some kind of fzero VR hack, you know with graphics that look like vectors, heres a titlescreen for it i rendered some time ago: looks cool,huh? the problem was just that there isnt any editor for the mode7 format fzero uses. its kind of the normal mode7 format, but with 4bpp instead of 8bpp. thats why i was stuck. so there. maybe i'll go through the pain of editing the tiles in a hexeditor or something, its like 20 tiles for all tracks together so it wouldnt be too much work. PS: DONT RIP THAT TITLESCREEN OF MINE, OTHERWISE I RESERVE THE RIGHT TO HUNT YOU DOWN AND KILL YOUR DOG, THANKS. (edited by d4s on 03-24-04 07:26 PM) (edited by d4s on 03-24-04 07:26 PM) (edited by d4s on 03-24-04 07:42 PM) (edited by d4s on 03-24-04 07:45 PM) |
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firemaker Level: 26 Posts: 2/247 EXP: 94178 For next: 8097 Since: 03-23-04 From: UK berkshire Since last post: 17 days Last activity: 11 days |
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i noticed that the track was in blocks and ive found the diffrent values fpor blocks but now my problem is arraging them. anyway when this project is finito i will make a track editor. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 166/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You'll actually make a program or just docs? I'll be willing to make a program if you don't. | |||
d4s Panser Level: 29 Posts: 10/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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i wanna do a hack, no docs and no editor. are you up to the task? if you wanna do a track editor, i will help for sure finding data and stuff. i just dont know any programming stuff(except for some asm) im currently unsure how we could handle the mode7tiles. they arent compressed,just in a weird format. i will have a look at the track data again tomorrow. (edited by d4s on 03-25-04 11:43 AM) |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 21/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! I've never really liked the original F-zero because of it's competition that wasn't a competition if you understand what I mean. So, if you would be able to change the points system to that of F-zero X and GX , now THAT would be really cool. |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 168/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Uncompressed? Hmm, how hard can it possible be to find how the 32x32 blocks work? | |||
Ed Lantern Ghost Level: 42 Posts: 57/761 EXP: 512715 For next: 8647 Since: 03-16-04 From: Dublin, Ireland Since last post: 215 days Last activity: 25 days |
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Originally posted by AcmlmOriginally posted by firemakerJust not in spelling That was Nestea, I remember trying to look for it, but I couldnt get it And some people here know how much I LOVE all F Zero's. I cannot wait for a Track Editor. (It's been my lifelong dream, really, but as I said on the old board, all the F Zero ROMS I have are fucked up, and that is the only one I could find. |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 207/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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But if you don't find a way to change the 32x32 blocks then even a track editor won't be able to do all THAT much. | |||
d4s Panser Level: 29 Posts: 12/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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first, get your facts straight, guys. as i said before, the data is uncompressed and you CAN edit everything in a hexeditor, its just painfully because of its organization. i cant do an editor because i cant code, not because i cant find the data. [quote]I've never really liked the original F-zero because of it's competition that wasn't a competition if you understand what I mean. So, if you would be able to change the points system to that of F-zero X and GX , now THAT would be really cool.[/quote] implementing something like that would be REALLY hard and besides its not worth the effort in my opinion.that doesnt mean you cant try, though i also am totally addicted to fzero and i hope hyperhacker will be actually able to code an editor. at one point i thought about replacing the music in fzero cause its nspc and stuff but then again, the tunes are so damn original 80ies sexy-awesome, it would be a sin to edit or remove them oh, and personally, i wouldnt hack the original fzero, but the bs fzero 2 rom. why? cause it has a fresh fullscreen 4bpp titlescreen already implemented. (edited by d4s on 03-26-04 06:36 AM) (edited by d4s on 03-26-04 06:39 AM) |
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firemaker Level: 26 Posts: 3/247 EXP: 94178 For next: 8097 Since: 03-23-04 From: UK berkshire Since last post: 17 days Last activity: 11 days |
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ive got f-zero x dd. that has a track editor and i have a slight suspision that somewhere on the gx disc is an editor waiting to be found. so keep on hoping we may find it someday one more thing before hyper hacker makes an editor i will i want the credit its a glory thing dont ask (edited by firemaker on 03-26-04 08:19 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 174/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I can do it but I'ma need all the track data you can get. Formats and pointer tables for the most part. Any related ASM would also be quite helpful. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 101/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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I was working on a kind of F-Zero X type hack of this game a little while back. I lost the data now, but I once had a pretty well modifyed whitelandII... | |||
Nestea Goomba Level: 8 Posts: 3/20 EXP: 2185 For next: 2 Since: 03-15-04 Since last post: 85 days Last activity: 53 days |
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Originally posted by Edsgravy0Originally posted by AcmlmOriginally posted by firemakerJust not in spelling http://www.angelfire.com/games4/tylersplace/fzmcrem.ips Making a F-Zero track editor was one of my first goals. Then I failed to make one. Maybe I should try again. |
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iamhiro1112 Armos Level: 35 Posts: 2/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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F-zero really should have a level editor. I was wondering why this mario kart had a editor but F-zero didn't. I have better memories of F=zero with it's memorable music and tight gameplay. I hope if there is a editor made for this that the cpu will know where to go. It got kind of borin in SMK when the cpu kept on driving into the walls. |
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d4s Panser Level: 29 Posts: 18/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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this is just a matter of how much work is put into the editor. i assume fzero has a similar "point-to-point" cpu AI-implementation. however, in fzero there is some kind of catch-up feature, but not for all drivers. i think only the cpu-driver thats one place behind you catches up. (edited by d4s on 03-27-04 06:16 AM) (edited by d4s on 03-27-04 06:17 AM) |
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Acmlm's Board - I2 Archive - Rom Hacking - f-zero track hack | | | |