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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Surlent
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Surlent
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Posted on 10-29-04 11:29 PM, in Welcome to 1.93b3! Link
Btw, the idea of hiding email addresses is good - but there is imood.
Everyone who uses it, somehow presents his/her address - right click an imood image and view its properties. So people really wanting to hide their email addresses from non-logged in people or regular users should take out their address
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Posted on 10-31-04 01:28 PM, in OMG REALLY IMPORTANT ANNOUNCEMENT Link
My main alarm clock does that automatically for me, since it is radio controlled
But since I have three alarm clocks (if the first one fails, the to other ones need to do the job ) and only a watch plus a cell phone, it is not too much work to do that

So we got our lost hour back when I set the clock to CEST in the first half of this year.
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Posted on 10-31-04 01:59 PM, in Questions and Answers for newbies! Link
Since the old board archive is up again, I'd like to contribute my old "Lunar Magic Beginner's FAQ', which got enhanced by questions and answers added by other users too.
Since there is already a general Q&A thread here I'll simply post it as a regular post.

Please notice, that the FAQ was not updated in ages, due to the crash of the old board. The mentioned links, like if you want to download Bouche's DemoWorld 3 for inserting SMAS music into your ROM (see question 15 for a detailed description how to do that) still work, just tested
----------------
Another minor update on 10-24-03, added a link to Bouche's DemoWorld3.ips. Thanks to Legalos who hosted it, check answer 15 to get that patch (edited by Gandalf)

To avoid repetitive basic questions and threads about Lunar Magic, I thought a general FAQ might be useful. Although the integrated help file answers these questions very comprehensively, not everyone reads it .

This FAQ will help on two ways:

First, new people with basic questions will get help relatively fast, without waiting too long for replies on their threads. Second, this will reduce the amount of threads which are answered too often.

A moderator or administrator then can feel free to add or remove addition questions and answers here, so this (currently) small FAQ could enlarge more and more to a quite comprehensive and easy FAQ .
Index:
1.) Where can I download Lunar Magic?
2.) Do I need a specific version of the Super Mario World ROM?
3.) How can I access the title screen and edit its text, like in many other hacks?
4.) Why do some tilesets and objects show up like garbage in some levels. Is there a way to display them?
5.) I want to edit the graphics in SMW, which tools do I need for it?
6.) What to I need to do first for editing them?
7.) How do I add custom backgrounds?
8.) What are those ExGFX in general?
9.) I inserted some ExGFX into my ROM. But they do not show up, or I don't find them in the object or sprite editor! What do I need to do now?
10.) How can I use these smashable bricks or other blocks, which were not implemented in SMW standardly?
11.) The palettes from my custom tiles/backgrounds are garbled totally! How can I fix this?
12.) When I use Lunar Magic's implemented tile editor, it does not want to save the changes!
13.) What do I need to do to distribute my hack?
14.) Is there a way to change Mario's movements in the demo level, which is shown in SMW's intro?
15.) Some people use the cool Super Mario Bros 3 music from Mario Allstars in their hack. Is there a way to use this music, too?
16.) I want to make a water level. But is there another way than to place water tiles everywhere (!!!)?
17.) A level slow downs when I'm playing it. How do I fix it?
18.) Some sprites don't appear while I'm playing the game. What's the reason?
19.) I don't want people to look at my hack with Lunar Magic and see what I've done. How do I prevent this?
20.) How do I do a pipe or a door?
21.) In this water level I have a few fish, but whenever I play it, the fish act as if there was no water! What is going on?

Answers:

Where can I download Lunar Magic?

You can download the latest version from Lunar Magic from FuSoYa's homepage: http://fusoya.cg-games.net/

Do I need a specific version of the Super Mario World ROM?

You need either the Japanese or American ROM of Super Mario World, Version 1.00. Lunar Magic also supports the SMW part from the SMAS + World.


How can I access the title screen and edit its text, like in many other hacks?

The title screen is still a secret feature in Lunar Magic. Although many of those "secrets" are well known, I post here the code how to activate it:

Go into the level editor window, you don't need to open a menu or anything else.
Now type

Chelsea

in case-sensitive letters and the bottom line will show the text "Chelsea is *really* cute!" , and go into overworld editor now. Now press F11 to load the title screen. Opening a 8x8 tile editor there will enable you to select the title screen graphic tiles and texts.

After you are done, press F12 to insert the new title screen into the ROM. If you don't do this, it will not save the changes and you'll need to edit it again, so ensure you do this.

Why do some tilesets and objects show up like garbage in some levels. Is there a way to display them?

Many tilesets use the same locations in the ROM for showing different graphics. So the standard ledges are on the same position every time; but depending on the graphics index setting in the "Level", "Change index of Graphics in Header", their appearance varies from clouds, ropes, grass ledges to castle ledges. Even some of the objects available are tileset specific, plus some of the Map16 data loaded can vary depending on the tileset setting.

There is a way to bypass the actual graphics loaded without changing the tileset specific objects available or Map16 data by using the Bypass List option.

I want to edit the graphics in SMW, which tools do I need for it ?

You need a tile editor. A common tile editor is Tile Layer Pro 1.0. You can get it at Zophar's Domain or from Acmlm's main page.

Direct link: http://acmlm.overclocked.org/download/hackutil/TLayerPro.zip

Don't be afraid, if the graphics show up like garbage when you attempt to open the .bin files from SMW. You first need to change the settings to SNES in TLP (if you get an error that says "scrollbar out of range", reduce the window size before switching to SNES mode).
If you open the SMW ROM instead, it will show ALL data, not only the GFX. But since a tile editor cannot display essential ASM data, it simply shows garbled graphics in the parts which are not GFX in the game. It's the same, like when you open an image file in an text editor.


What to I need to do first for editing them?

Make sure you EXTRACT them first ! In Lunar Magic, simply go into the "File" menu, then "Graphics" -> "Extract GFX from ROM".
This will dump all standard graphics in many small .bin files, or in one big chunk, if you enabled "Use Joined GFX files" in the "Options" menu.

These .bin files can be opened in any tile editor.


How do I add custom backgrounds?

This a little harder than editing the "normal" GFX files. You will need to know how to use ExGFX.

First off, you need one existing small .bin file, so extract the GFX in many chunks first. Resize these files to the smallest size as possible, then simply copy the tiles in there.

Later insert them by "Insert ExGFX to ROM". Then you will need to set up the tiles in the 8x8 and 16x16 tile editor too. This is easy to learn, but this would require far too much description, so I will not cover it in this small FAQ. Read LM's help file for more detailed information about this.


What are those ExGFX in general ?

ExGFX are extra graphics which are not present in a fresh SMW ROM. That means, you can add more stuff by yourself than SMW usually was supposed to have . Also LM automatically expands the ROM in size for the level data when you save a level every time.

I inserted some ExGFX into my ROM. But they do not show up, or I don't find them in the object or sprite editor! What do I need to do now?

First of all, check the name of your ExGFX file. If it was ExGFX82.bin for example, it will have the same number. You will need to use the Bypass List option in the "Level" menu to load the graphics. Which one you use depends on if you want to replace sprites, objects or backgrounds. Then you select your ExGFX either from FG1, FG1, FG3 or the BG dropdown list. It should appear when you hit ok, if you inserted your ExGFX file properly. Don't forget to set up the tiles in the 8x8 and 16x16 editors beforehand.

How can I use these smashable bricks or other blocks, which were not implemented in SMW standardly?

This cannot be done that simply in LM. You will need to use jomwil's Blocktool
There you have a selection of nice blocks, like different time blocks, smashable (ice) bricks like in SMB3. You will need to specify a certain tile number in Blocktool and Lunar Magic's 16x16 editor window; this is covered in a readme in the Blocktool distribution more in detail.

The palettes from my custom tiles/backgrounds are garbled totally! How can I fix this?

Well, this is a little more complicated. If the palettes do not show up correctly, like a green ? block instead of a yellow question block from another Mario game, you will either need to switch the palette in the 16x16 editor, or, if this does not help, to redraw all colors manually. Either use LM's integrated "Remap Color" feature or do this by hand in TLP.
This can ba a tedious process, especially when you work with backgrounds, so I hope you have some patience working with larger amounts of ExGFX.


When I use Lunar Magic's implemented tile editor, it does not want to save the changes!

Before you close one of those editors, you first need to
SAVE the changes AND (!) then to reinsert all graphics to the ROM by "Insert GFX into ROM".
For saving the GFX in the editor press F9, then reinsert them.


What do I need to do to distribute my hack?

First of all, DON'T distribute the plain ROM!
ROM linking is forbidden here, for a good reason. You will need to create a patch from your ROM, which can be applied on a fresh SMW ROM.

Get an IPS patcher which creates an .ips file(International Patch Standard). This one only contains the differences between the original and your game; so it is no own game at all; you may use it and link to your IPS patch here. If you host does not allow to upload these, then simply put it into a ZIP archive (do this anyway, if you patch is a bigger one)

From the main page you can get SNESTool for DOS, it's great for working with ROMs, it also can patch ROMs easily:

http://acmlm.overclocked.org/download/hackutil/SnesTool.zip

There's also Lunar IPS (LIPS) for Windows on FuSoYa's site, at http://fusoya.idz.net/lips/

Is there a way to change Mario's movements in the demo level,
which is shown in SMW's intro?


For the movement paths in the intro scene FuSoYa maybe forgot it to explain in the help file
You simply start a game, preferably entering the same level as used in the intro scene; then play it normally. After you are done with it (or whenever you want to finish it), make a save state and then import it using the overworld editor.

Go into the overworld bonus menu (don't ask me about the Chelsea trick, it was explained far more than once again lately) or press CTRL + P to access the menu item more quickly, select your previously recorded save state and insert it.


Some people use the cool Super Mario Bros 3 music from Mario Allstars in their hack. Is there a way to use this music, too?

Their hacks are based on Bouche's SMW hack Demo World 3. He implemented the SMB3 music there. Get Bouches DW3.ips from Legalos, he hosted it on his homepage:
Demo World 3 IPS, zipped (opens in a new window)
Then you simply can follow these steps to insert the music into your hack. You will also need Demo World from FuSoYa, its link is on his homepage too.

Originally posted by FuSoYa:
1) Apply DW3's IPS to a fresh copy of SMW.
2) Apply DW's IPS to a second fresh copy of SMW.
3) Examine the size of your hack's ROM. If the ROM is less than 2 MB, use Lunar Expand to expand it to 2 megs. If it's already more than 3 megs, you have a problem...
4) Use Lunar IPS or SNES Tool to create an IPS patch using DW as the "unmodified" ROM and your hack's ROM as the "modified" ROM.
5) Apply the patch you just created to the DW3 ROM. This ROM will now be your hack, which will have DW3's music.

I want to make a water level. But is there another way than to place water tiles everywhere (!!!)?

D'oh, you don't need to replace water tiles everywhere . Simply open the "Modify Main and Midway Entrance" menu, then place a check in the proper box below. So you can create a slippery level too.

A level slow downs when I'm playing it. How do I fix it?

Remove a few sprites from the place where it slows down. Most of the times, that will fix the problem. If it doesn't, then there is probably something incompatible in the level. Try modifying the Sprite Memory settings to match that of a similar normal SMW level. Mess around with Sprite Buoyancy: if you have a layer 2, try the "Enable Buoyancy, but disallow all other interaction with Layer 2" or similar setting.

Some sprites don't appear while I'm playing the game. What's the reason?
a) You have way too many sprites. Sometimes this makes them disappear. If you have a lot, then reduce the number a little.
b) Your sprite memory isn't done well. Try using another number... but don't ask me for those specific numbers. This is VERY probably the case if you're missing only certain graphics of some sprites, and they keep appearing and disappearing.
c) Your sprite graphics might not be well defined. Make sure all sprites you are using are compatible with the level settings by checking the SP3 and SP4 values from the sprites, in the Add Sprites window, with the ones in the level settings. You can bypass them if you want... and if you're using similar sprites. This is very unlikely to happen, though...

I don't want people to look at my hack with Lunar Magic and see what I've done. How do I prevent this?

First out, make a backup of your hack. (That means, COPY the file and PASTE it somewhere else, before changing anything)
Once you've done that, open LM, open the ROM you want to lock, open the overworld editor, then type the keys "C" (yes, capital C) "h" "i" "b" "i" "M" "o" "o" "n", like that. You won't see the text anywhere, but it should say "ChibiMoon is cute!" if you enter it right. If you make a mistake, re-open LM. Then, go back to the level editor and press CTRL + E, enter a name in the input field and your hack is locked ! After closing you won't be more able to access it in LM.

How do I do a pipe or a door?

You'll want to start by simply making the pipe or the door you want to be enterable.
After doing so, press F1. You'll see that the level becomes divided into different screens (00, 01...). Write down the screen number where the door or pipe is.
Now go into "Screen Exits", that means, the first button in the toolbar with the shape of a door. Look in the box for the value of the screen you wrote down, then type in the box below it the level number or the secondary entrance you want it to link to. (I'll cover secondary entrances later, or you could search for something) If it's a secondary entrance, then check the box below, it's pretty self explanatory. Now press OK. The pipe or door will now link you to that place!

In this water level I have a few fish, but whenever I play it, the fish act as if there was no water! What is going on?

This can have a few possible causes:
a) Have you set Sprite Buoyancy? I'm pretty sure the second alternative setting will not work in this case. Enable it fully.
b) Have you made it a water level? You can do this in the Secondary Entrances and Main and Midway entrances dialog. See A16.
c) Last, but not least, I recall seeing that the second checkbox on exits is somewhat related to water levels. Make sure it's checked, if you're linking it like that.


To be continued.



(edited by Surlent on 10-31-04 04:59 AM)
Surlent
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Posted on 10-31-04 06:21 PM, in Board archive (Vintage 11-12-03) Link
When I have two tabs open with the archive and that current board one, it is a little confusing when not watching clearly ... on both boards I'm using Luigi's "Night" theme, so I have to watch carefully where I am
Of course it's impossible to post, but nice to see my old stats - I had only a little less than 2000 posts then at that time on my old account namr GTG

But weird ... I don't see myself online, although I'm logged in on the test board. Is the online user's list simply stationary ?


(edited by Surlent on 10-31-04 09:22 AM)
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Posted on 10-31-04 10:49 PM, in Board archive (Vintage 11-12-03) Link
I recognize Squash Monster's Worst Layout Contest again. That is funny, but for some reason it shows all the "beautiful" edited layouts only in IE in full speed; I also participated there

http://acmlm.overclocked.org/board/thread.php?id=30873
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Posted on 10-31-04 11:54 PM, in SURPRISE! Super Mario Odyssey Demo v0.2! Link
I only played until the Sun village - but already impressive work. Some neat tweaks can be found - such as a disabled player selection, L & R cannot be used anymore and small details like this ...


... are going to enlight the hack even more
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Posted on 11-01-04 12:01 AM, in Some Halloween Aye? Link
Here in Germany some people took over that custom - today two people rang at the door (I heard their voices, they wanted candies ). But at that time I was using the shower and I didn't care to interrupt it for that
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Posted on 11-01-04 06:09 PM, in Welcome to 1.93b3! Link
Another suggestion I have might be to expand the reply window, when viewing the preview of a message. The "new" message window size is halved in comparison to a freshly opened newreply.php.
When you are typing a longer text, you have to scroll a lot ... and I rarely type one-liners

Or how about also adding the thread history in the preview-version ?
Sure it is not required, but if you want to participate in a discussion, preparing a larger text (probably using some HTML) you want to preview - you have to go back manually.
And you even could see if somebody already posted, even while still being in newreply.php, so you could react quickly and add a small coment before submitting the post finally
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Posted on 11-02-04 05:21 PM, in Do you want, that XP starts faster? Link
My Windows XP SP2 starts up in about 45 seconds from pushing the power button on my machine (time includes the input of an nine-character long and case sensitive password when logging in ), so I'm already satisfied with it. I rather keep a longer start up time but a quick progeam startup when selecting something

I rather recommend to run defrag regularly - I installed an alternative one, O&O Defrag, and made a full defragmentation ... three hours for four partitions of a 120 GB HDD (and only about 10 GB used, including the system partition ) - I'm satisfied with the clean reorder of my files
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Posted on 11-02-04 11:19 PM, in Newbies: READ THIS - IPS-patching (how to play a hack) Link
The idea is basically nice - but as like many threads in different forums there are people, not reading stickied threads at all, even when the thread is blinking in pink, font size 30 and has twenty exclamation marks in it

Other than else - good idea with that explanation how to apply IPS files even for *sigh* "noobs"
Might be merged with an existing FAQ into a general one - so there won't be a mass of cluttered up stickied threads with overlapping questions and answers here
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Posted on 11-04-04 02:07 AM, in 24h? Link
That would be even far more interesting - it might be only required to define user specific variables and to "port over" the phpBB syntax
Surlent
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Posted on 11-04-04 11:48 PM, in Lunar Magic Issue Link
Don't forget to paste the edited tile over again. Usually it is not done when you set up all the attributes, i. e. the four tile addresses for the graphics, pallette and the "Blocks act like" thing. So simply right click over the tile again.

Also you should not forget to press F9 to save the changes - else, LM won't save the changes when you switch levels or shut down LM..


(edited by Surlent on 11-04-04 02:49 PM)
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Posted on 11-05-04 09:37 PM, in Possible to make a non-linear world? Link
Another way might be to place secret exits only into the levels - I dunno know if the option "level passed" inside the overworld editor sets a flag for the regular only or also the secret exit retrieved
If no, the secret exits replace the regular one in the level - and then a remote event will be activated on the worldmap upon completition.

So a new path will clear up after a level was cleared by finding its secret (and only) exit. Only make sure to track the events and levels - since it can be confusing to remember all the diffetent level and event numbers
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Posted on 11-06-04 01:05 AM, in Medroid: Fusion or Metroid: Zero Mission Link
Originally posted by MathOnNapkins
[...]
And thus, glitched sequence breaking is usually the most interesting b/c even a game designer would rarely see it happening. like being able to avoid breaking the maridian tube to complete SM. That takes insight and glitches.

Hehe, I know that. And when I found out by myself how to beat Kraid the last (I hadn't internet then and didn't know there were people 'discovering' that way earlier ), I just was happy to override Nintendo's technical borders in the game. So they really didn't ensure you _really_ will need the Varia Suit in order to pass the hot parts in Super Metroid - so you can keep it until you get the Gravity Suit. That one actually IS required since you have to get somehow to the lower part of Norfair later

As for the Metroid games, the graphics in Metroid Fusion were not that bad. But as stated before, it was way too straight-forwarded. I didn't finish Metroid Zero Mission yet, but it was already promising nice to play that 'old enhanced' game.

Imagine a Zelda with a predefined dungeon setup
Even in the old Zelda I you already were given at least some freedom. And it is always a nice feeling to have a super-powered up hero in a game (Lufia II), have items you usually should not have yet or simply visited places not available yet
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Posted on 11-06-04 10:02 PM, in XP Search Broken Link
http://www.kellys-korner-xp.com/top10faqs2.htm
(Credits go out to a user in another forum, I just pasted his link in here)

Alternatively you could try desktop search engines like Google Desktop, although it's still in beta status.
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Posted on 11-07-04 01:39 AM, in Qusetion about XP SP2 Link
Heavily depends on your machine. As far as I know there is no other correction of SP2 after public release, since all the people would have to re-download it again or to wait for PC magazines until they include the CDs again (for smallband users like me).

So, backup your most data first (!), then give it a shot.
If it fails or some programs don't work anymore you need, you _might_ try to uninstall it, but be prepared rather to reinstall Windows if you want to "uininstall" SP2 in a clean way.
If you don't want to use SP2 at all, only download SP1 and all critical patches except the second service pack itself.

As for a download location - Windows Update using IE is the official source
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Posted on 11-07-04 02:55 AM, in Possible to make a non-linear world? Link
Originally posted by Atma X
The OW is a lot more flexible than it apears to be to most people. For instance, I can make something appear in a completely different Map/Submap of the OW (so if I completed a level in World 1, I can make just about anything change in World 8, 7, etc., and vise versa). I can also make something dissapear after it's already been revealed.

That's nice - but how about to hack the 'finished level' routine using ASM and adding a message (I think the space should be there, since LM already expands the ROM) ?
It might be good to have popup a message box (like when you get the save prompt) which could tell something like "Mario heard a slight noise in the World of Illusion ...".

This might be a hint for the player to check out that world again
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Posted on 11-07-04 05:17 PM, in Reading Train Crash Link
Reminds me to the Train disaster in Eschede six years ago, here in Germany where 101 people were killed.

The major public transport companies need to research on better security and must not save money in essential sectors/materials like brakes, on-board electronics and a good choice of drivers

Especially when it comes dealing to mass transportation vehicles, like the mentioned speed trains ICE, TGV etc. - it might save money to take care less than required for the company, but on the other hand, this is another example where this could lead. In east Europe many trains are ticking time bombs


(edited by Surlent on 11-07-04 08:18 AM)
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Posted on 11-08-04 12:48 AM, in Curiousity about the Craziness Domain Link
Some things are easy to discover, some other things (very long ago - phase when people like Ninja AE or Shroomy were banned - check out Ninja AE's theme by selecting it in your profile below ) may be hard to understand for people got here later.

As long it is really no obvious spam, feel free to enjoy CD
And some people participate for the ACS - I did it only for two or three months last year for myself
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Posted on 11-08-04 01:24 PM, in Keygens and cracks Link
I have Paint Shop Pro 7 and paid 99 Euro for it - it is worth for me and I'm very satisfied with that application. I don't have too much money, but I want have my stuff in original.
I prevent illegal copies, cracks and such. I got Windows XP for 80 Euro and I can go to windowsupdate or somewhere else without fearing to use a pirated copy or key

As for *cough* other *cough* stuff - I'd also go with abandonware and older (until N64-age only) ROMs, since I can't buy them anymore or some games don't work anymore- my FF3 US refused to work anymore, my original Japanese Rudra no Hihou kills all saves after shutdown (), so I'm using ZSNES and such. And of course I can rip sprites from that game - to change my custom title image regularly and such

But when I spend money something, it is simply far better to have an original CD or cart, you have the cover and since you spent a lot of money, you are proud about that

I don't need Photoshop CS, it might be the best program for editing and creating graphics, but PSP 7 can do it too for me, since I don't want to spend money on an overpriced product where it takes more time to load it then to paste and work on a screenshot or rip something using PSP7
It may not create things like my signature image (which was created by another user using Photoshop), but for my purposes it fits since about two years great


(edited by Surlent on 11-08-04 04:25 AM)
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