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Acmlm's Board - I2 Archive - - Posts by asdf |
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asdf Cukeman Level: 28 Posts: 41/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Well, since no one is giving any guidelines on how to do so, might as well start. Tell them what you want, and give them tips on how to design their levels so they don't look like crap. 1) Stating the obvious first, make all objects touch the ground completely UNLESS it is intended to be floating. 2) Don't have palletes with too many colors. Also, avoid having a mix of bright and dark colors. 3) Don't make your levels too hard. If you can get through the level no sweat without savestating, it should be fine. 4) Avoid having to solve frustratingly hard puzzles in order to advance in the game. It's annoying to get to the fifth world only to have to stop due to a puzzle so hard to do. 5) One thing I like to do is have themed levels. These are a change of pace from normal levels due to an intentional quirk in it's design. For example, you could change the cloud to a submarine or plane an use it in an autoscroll level. 6) Be original. Avoid having the same old, commonly used types of worlds, and try something different (avoid ripping off others as well). Crystal Cave worlds seems to have skyrocketed in popularity since DW:TLC was released. Coincidence? I think not! Try something else, like Crystal Mountain, Sunken City or The Pirate Ship. |
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asdf Cukeman Level: 28 Posts: 42/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Kyouji "Kagami" CrawOriginally posted by asdf That's only because you, the maker of the hack, know how the level goes. Others will not know all the tricks. And no one likes to have annoying level after annoying level. |
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asdf Cukeman Level: 28 Posts: 43/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Open AllGFX.bin in a tile editor (LM's will not work). Set the display to 4pp SNES, and scroll down to around the Yoshi graphics. Just above them are the Mario graphics. Edit them. | |||
asdf Cukeman Level: 28 Posts: 44/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Unfortunetly, LM's pallette extraction only seems to extract Palette 0. You'll have to transfer that particular palette to palette 0 before extracting it, or it will not work. But don't worry too much about the brown brick block. You can see how it will look in LM. The only thing you CANNOT see are the sprite animations. | |||
asdf Cukeman Level: 28 Posts: 45/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Normally, when you open a hack, it automatically dumps you at level 105. My suggestion is that when you open a hack, LM will automatically open the last level you were working on in that hack before you closed LM. This could save some time, and it'd be pretty convinent too. | |||
asdf Cukeman Level: 28 Posts: 46/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Yes. The option to do so should be in "Level properties" | |||
asdf Cukeman Level: 28 Posts: 47/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Kyouji "Kagami" Craw I don't do this often but...I'll have to agree with you on that one. |
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asdf Cukeman Level: 28 Posts: 48/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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3 Worlds. 1 World demos, IMO, are just a waste of time (REP-ET-I-TIVE) | |||
asdf Cukeman Level: 28 Posts: 49/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Re-color the sprite, or work with it. | |||
asdf Cukeman Level: 28 Posts: 50/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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There *IS* a byte that allows you to change the title screen music. My hack uses SMB3 music, and its title screen music is the starman music. | |||
asdf Cukeman Level: 28 Posts: 51/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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It's still terrible compared to the hacks made by the veterans here. I dare you to play JAMH, or even my own Mario Legacy, and say it's not as good as this. WTF? Your hack blows, kiddo. Nothin' I ain't seen before, MISTER criticist. ... So why did he put them in? He obviously thought they were funny or else he wouldn't. No one tries to make them look bad unless they're making a joke hack, and based on the fact that he doesn't have 3-up moons and glitched surfaces everywhere, he didn't. GTFO man. Seriously man, just GTFO. Everyone has their own style of hacking. You, for example, like to stay close to the original Mario series (and think of yourself as a role model for others). JJ, on the other hand, prefers having unique and original world themes. And I ask you this: What's the difference with this guy having a semi-perverted hack? NONE. It's original, it's unique, it's interesting. As for what you said about people not being elite, I don't try to be. Yeah, right... Anyhow, the hack itself isn't that bad. Funny as hell at times. |
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asdf Cukeman Level: 28 Posts: 52/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Well, I got it to be black, but I don't remember how. Try finding that one particular color and changing it to your color. | |||
asdf Cukeman Level: 28 Posts: 53/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Although it could get done faster, it's usually not a good idea unless the two of your are VERY alike. DWTLC was done by two people, FuSoYa and his brother, and it turned out great; but probably only because they were siblings and thus very similar. Two people with completely different styles with a group hack would be strange. Like going from hard but solvable puzzles with little being annoying to nigh-impossible jumps. IE: Kyouji + Just about anyone = bad | |||
asdf Cukeman Level: 28 Posts: 54/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Yeah, it's Gfx00. It's made up of four of the "poof" smoke sprites, so editing it to look like how you want it would be rather hard, especially considering that it is used for the Fireball poof and others as well. | |||
asdf Cukeman Level: 28 Posts: 55/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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ZSNES is easier to use and faster. However, the speed edge only matters on slower computers. And it has a lot of issues, such as Autofire not working. In addition, it likes to bugger up on NT-Based systems and stuff, even with the windows version. BUT!!! Snes9X is far more stable. But neither of those lets you do opposite direction glitches, even if you want to. (pressing two directions opposite each other at the same time to get strange results) So technically, you'd need Snes9X, ZSNES and an emulator capable of allowing two opposite directions to be done at once to get the most out of it. |
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asdf Cukeman Level: 28 Posts: 56/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Not bad. Just watch your palletes. | |||
asdf Cukeman Level: 28 Posts: 57/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Kyouji "Kagami" Craw My wording might have been a little confusing. I meant that is made up of four big poofs. |
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asdf Cukeman Level: 28 Posts: 58/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Funky disco effect at the end of a level > All. The only problem with it is that sometimes when the colors return to normal, they are a little off, but that's no biggie. All in all, pretty decent so far. Keep up the good work. [QUOTE] Well, it just seems that having a castle as a first level is a tad... odd... [/QUOTE] So, what's your point? It's there because it's part of the plot, so it's not odd no matter how abnormal it is for a hack. And Dino Isle 3's jump block is easy. Just jump just BEFORE you hit the note block, and there ya go. |
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asdf Cukeman Level: 28 Posts: 59/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Not bad. But the third screenshot looks screwy. So do filters. | |||
asdf Cukeman Level: 28 Posts: 60/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Jesus christ Fu, why must you insist on torturing us like so? You need to find a way to make it so that once you've activated an egg once, you need not activate it ever again as it'll become an option in a menu...or something... |
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Acmlm's Board - I2 Archive - - Posts by asdf |