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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by TapTap
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TapTap

Nipper Plant
Level: 24

Posts: 61/405
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Since: 08-22-05
From: Yoshi's Island
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Posted on 09-22-05 12:55 AM, in New Screenshots for Super Mario Element Worlds! Link
It looks cool, but... I don't think you should open a new thread every time you update something. you should keep one thread. good for a first hack, though.
TapTap

Nipper Plant
Level: 24

Posts: 62/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
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Posted on 09-22-05 01:41 AM, in Your biggest mistake on Acmlm's? Link
On August 23rd and 24th, I managed to make four bumps in two days ... I haven't bumped since though. they were only my second and third days, and I didn't know better.
TapTap

Nipper Plant
Level: 24

Posts: 63/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-22-05 06:05 PM, in New Screenshots for Super Mario Element Worlds! Link
Originally posted by HyperHacker
why is there a dead fish floating in the air in a volcano?


He said it was a really hot water level.
TapTap

Nipper Plant
Level: 24

Posts: 64/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-23-05 05:16 PM, in PalEnemy Link
It's "Lemetaal" and once you change the number in Lemetaal it stays that way for the entire game. With this patch, you can have it use different sprites in any level depending on the pallete. You can change the palette number in-game or using a Lunar Magic custom palette for each level.

I think that's what he meant.
TapTap

Nipper Plant
Level: 24

Posts: 65/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-23-05 05:59 PM, in A new revolution in my YI hack . . ? + screens Link
The Screenshot entitled "OMGZORZ It's teh Tap-Tap!" has no tap-tap in sight, and is the same as the "so that's where all the fly balls went" screenshot.

I like the SMB3 overworlds.

Try hosting your files on Tinypic.com
TapTap

Nipper Plant
Level: 24

Posts: 66/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-25-05 03:38 AM, in Lunar Magic Version 1.63 Released! Link
Wow, cool.
as soon as I read the help file, I'll post the updates.

EDIT:
Okay, here we go:
Originally found in the LM help file

Version 1.63 September 24, 2005 (5 year Anniversary of Lunar Magic!)

· Adjusted some code so that importing a palette would enable the save level button. Thanks goes out to Juggling Joker for bringing it up.
· Fixed a bug in one of LM's ASM hacks which could cause the game to crash if a user inserted custom block ASM that tried to dynamically change a tile into a tile that is at or above 0x400. The fix will be installed when you save the Map16 data. Thanks goes out to Darkflight for submitting the hack that revealed the problem.

· Fixed a bug where the 3 8x8s line animation type was copying 4 tiles instead of 3 (in the editor). Thanks goes out to Smallhacker for discovering this.
· Fixed some code to prevent a rare case where pasting objects/sprites/tiles on the left side of the screen while moving left could, if timed correctly, paste the items on the other side of the editable area. Thanks goes out to Smallhacker for pointing this out.
· Fixed a couple bugs in the BG editor that involved dragging a tile pasted from the 16x16 editor.

· Lowered the max file size allowed for the ExAnimated file to reflect the true safe limit for that file (0x1B00, or 0x1A00 for All Stars + World, down from 0x2000).
· Fixed the tile arrangements of several platform sprites (5F, 62, A3, C4, and E0) in the editor to emulate how the game does it. Thanks goes out to Glyph Phoenix for pointing this out.
· Fixed the tile arrangement of Reznor (A9) in the editor. Thanks goes out to Bio for pointing this out.

· Updated info on the climbing net door sprite (54), to include a warning for not putting it on a sub-screen boundary. Thanks goes out to HyperHacker for discovering this.
· Updated info on sprite 88, which is apparently a winged cage that Nintendo didn't use. Thanks goes out to mikeyk & Smallhacker for discovering this.
· Moved the control-right click functionality in the palette editor for gradients to alt-right click. This way, when using control-left click to copy a color, you don't have to release the control key when you right click to paste (making it less annoying and more consistent with the other editors).

· Moved the control-right click functionality in the 16x16 editor to alt-right click, to make room for the new clipboard shortcuts.
· Added windows clipboard copy/paste using control left and right clicks in the 16x16 and 8x8 editor windows.
· The previously hidden credits and title screen editor modes of the overworld editor are now standard features.
· Added a new feature that allows overriding the sprite tile arrangements that LM uses by including new tile arrangement instructions in the sprite tool tip file. Read the help file for more details.




(edited by Zachio on 09-24-05 06:43 PM)
TapTap

Nipper Plant
Level: 24

Posts: 67/405
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-25-05 04:08 AM, in Lunar Magic Version 1.63 Released! Link
I uploaded it to commons.
TapTap

Nipper Plant
Level: 24

Posts: 68/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
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Posted on 09-25-05 07:34 PM, in Lunar Magic Version 1.63 Released! Link
Originally posted by Bio
Zachio has previousely uploaded it to commons


Thanks, I thought I already posted about it.


(edited by Zachio on 09-25-05 11:36 AM)
TapTap

Nipper Plant
Level: 24

Posts: 69/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-25-05 09:48 PM, in Lunar Magic Version 1.63 Released! Link
Already tried it. nothing happened.


(edited by Zachio on 09-25-05 12:49 PM)
TapTap

Nipper Plant
Level: 24

Posts: 70/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-25-05 09:52 PM, in Zelda 64 hack Link
The first screen says "You Finally woke up! I'm Wallyavi the fairy!"

also, have you changed anything else?
TapTap

Nipper Plant
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Since: 08-22-05
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Posted on 09-25-05 09:57 PM, in Best Mario Party Game? Link
Originally posted by Wurl 4.0
The thing that annoyed me about all of them was that they drug on too long.


I completely agree with that. in MP4, strangely, the favorite game of my 7-year old sister (), takes about an hour to finish a 10-turn game. I've beaten the game with Mario, Luigi, Waluigi, and (Say it ain't so) Daisy. it's completely boring now. MP3 is good for kicks every now and then, and I only rented 1 and 2. I wish I had gotten them. I think I'll ask for MP6 for Christmas along with Mario Superstar Baseball.


(edited by Zachio on 09-25-05 12:58 PM)
TapTap

Nipper Plant
Level: 24

Posts: 72/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-25-05 10:03 PM, in IQ river (flash object) Link
Does anyone have this in english?
TapTap

Nipper Plant
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Posts: 73/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-25-05 10:21 PM, in SMB3 Level Discombobulator wont open my rom Link
with SMB3 Discombobulator, when I edited the first level (changed a lot of stuff), it froze. I think SMB3 Discombobulator is too cryptic, so I gave up completely. where can I download SMB3 Workshop, and does it run in windows?
TapTap

Nipper Plant
Level: 24

Posts: 74/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-26-05 01:51 AM, in New Zelda 3 hack (the seven crystals) Link
Originally posted by PeterGriffinTheMan
Ahh another zelda hacks. When I see zelda hacks, it always looks good no matter what. I hope the hack turns out really good. No matter what it probably will.


Assuming things is dangerous, that's why I never do it. Like SoNotNormal Said, I can't judge based on only one screen.
TapTap

Nipper Plant
Level: 24

Posts: 75/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-26-05 02:29 AM, in PalEnemy Link
Sorry if it's obvious or if I'm getting this wrong, but what area in the pallette does it base the sprite it will throw on?
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Nipper Plant
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Posts: 76/405
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-26-05 02:59 AM, in Screenshots of new GUI for SMW Dev Env Link
Do you have any screens from when you have a ROM loaded?
TapTap

Nipper Plant
Level: 24

Posts: 77/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-26-05 05:58 PM, in September 2005 ACS Rankings Link
I post as much as I can, and only get 10th... well, it's the best I've ever done. and what are you talking about with 8080? I know a lot of people already said that.
TapTap

Nipper Plant
Level: 24

Posts: 78/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
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Posted on 09-28-05 05:02 AM, in Zachio's Comic - Craziness With Style. Link
It is 1993, the time of SMW, and Mario has beaten bowser the same way that he always did in SMB1. we now join mario in this moment of suspense...

#1-Toad?
Comment: Hello! Our princess is in another castle!
What will happen next? Dun Dun Dunnnnnn...
I have up to #4 done.
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Nipper Plant
Level: 24

Posts: 79/405
EXP: 68995
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Since: 08-22-05
From: Yoshi's Island
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Posted on 09-28-05 05:42 AM, in Zachio's Comic - Craziness With Style. Link
It gets better.
Number 2!

#2-Hut!
Comment: I don't really like this one.

Number 3:

#3-I'm alive!

Number 4:

Cupcakes?
TapTap

Nipper Plant
Level: 24

Posts: 80/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 09-28-05 07:55 PM, in Zachio's Comic - Craziness With Style. Link
I'm not going there. My mario's worse by far. I can't even add shading.
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