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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Red_Oxygen
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Red_Oxygen

Red Paragoomba
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Posted on 07-27-05 01:01 AM, in Is it possible to patch marios physics and palette to create another character? Link
Is it possible to create new characters by patching mario and luigi's physics engines and changing their palettes?

Red_Oxygen

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Posted on 07-27-05 01:04 AM, in If you expand a SMW ROM how do you use the expanded space? Link
Can you just clone the overworld (7E1F11) to the empty space and alter that?
Red_Oxygen

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Posted on 07-27-05 01:05 AM, in Is it possible to patch marios physics and palette to create another character? Link
no I mean mario's jump hieght speed traction floatiness etc and change his palette to make a new character.
Red_Oxygen

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Posted on 07-27-05 01:24 AM, in Expanding the Overworld Link
how about this...

1)Have several save states of the overworld
a)Original game OW(unhacked)
b)Current Hacked OW
c)New Hacked OW

2) have the current OW be erased but player data saved

3)load original unhacked OW

4)apply savestate

5)patch player data on New OW

6)repeat
Red_Oxygen

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Posted on 07-27-05 01:27 AM, in actually I want to make Link
Mario
Luigi
Toad
Wario
Peach
Link
Sheik
Gino
Waliugi


(edited by Red_Oxygen on 07-26-05 04:30 PM)
(edited by Red_Oxygen on 07-26-05 04:41 PM)
Red_Oxygen

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Posted on 07-27-05 01:32 AM, in Is it possible to patch marios physics and palette to create another character? Link
Thanks guy...

I reallly hate it when people get obnoxious and NOT help you with a good hack by telling you its too hard.


Red_Oxygen

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Posted on 07-27-05 01:38 AM, in Expanding the Overworld Link
Originally posted by beneficii
Originally posted by Red_Oxygen
how about this...

1)Have several save states of the overworld
a)Original game OW(unhacked)
b)Current Hacked OW
c)New Hacked OW

2) have the current OW be erased but player data saved

3)load original unhacked OW

4)apply savestate

5)patch player data on New OW

6)repeat


What exactly are you trying ot accomplish? I think that the user shouldn't have to do anything but simply play the game to have an expanded overworld.

Hmm, perhaps we can create an overworld level, like the way Kirby's Adventure does on the NES? You know, the overworld is just like a normal level?


no you don't understand me here. This process is done by a running subroutine to load a new OW(original OW unhacked) and running a save state after it gets the original OW to RAM. It then repeats the process agian (say after you beat Overworld 2-8) erases the OW loads the original and runs the(Overworld 3-1) savestate. repeat the process.


(edited by Red_Oxygen on 07-26-05 04:39 PM)
Red_Oxygen

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Posted on 07-27-05 02:01 AM, in adding new power ups Link



Ice tulip(possibly find a way to freeze a sprite's movement values kinda like PAR freezes the values to peoples health and apply said hack here here. Cause the sprite to die on impact while in frozen state. make frozen character palettes to be added.alter fire flower palette.)

Samurai Suit (alter cape hitbox, create new palette. alter mario's speed physics)

Gekko Suit (some how freeze mario when touching walls while you holding y. likewise change his palette (add wall clinging palettes) and mario's physics engine.)


come on people be more optimistic!


(edited by Red_Oxygen on 07-26-05 05:02 PM)
Red_Oxygen

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Posted on 07-27-05 02:07 AM, in Expanding the Overworld Link
can you try the same thing but have several hacked OWs and the game erases the current one to load the next hacked OW.
Red_Oxygen

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Posted on 07-27-05 02:10 AM, in adding new power ups Link
I learnt a little ASM here and there...
Red_Oxygen

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Posted on 07-27-05 02:21 AM, in Expanding the Overworld Link
That would work well too.







I like the idea of having multiple hacked OWs but Assembly hack erases the OW and adds a new hacked OW(kinda like when in the SMW intro is there just to load the OW to RAM but in this case its hacked to load another OW to ram but saving the player details)

come on people keep brainstorming


(edited by Red_Oxygen on 07-26-05 05:22 PM)
(edited by Red_Oxygen on 07-26-05 05:23 PM)
Red_Oxygen

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Posted on 07-27-05 02:26 AM, in If you expand a SMW ROM how do you use the expanded space? Link
well how do you use that expanded space?
Red_Oxygen

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Posted on 07-27-05 05:07 PM, in adding new power ups Link
I was thinking about patching the power-ups properties. I know enough ASM to try.
Red_Oxygen

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Posted on 07-27-05 05:13 PM, in Expanding the Overworld Link
great ideas people keep it up....











how expanding a ROM and putting extra ROM files into empty space or just open up SMW in a Hex editor and copy the code to the empty space?
Red_Oxygen

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Posted on 07-27-05 05:17 PM, in If you expand a SMW ROM how do you use the expanded space? Link
Is it possible to get Lunar magic to "see" it?
Red_Oxygen

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Posted on 07-28-05 07:50 AM, in Expanding the Overworld Link
can you get it erase the current OW to load a different OW?
Red_Oxygen

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Posted on 07-28-05 04:37 PM, in Expanding the Overworld Link
So creating new worlds are possible. See we can do all this "impossible stuff" if we try right?

Now how do you get SMW to erase the data and load from a different file?
Red_Oxygen

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Posted on 07-28-05 04:41 PM, in How can you get SMW to erase the OW? Link
Where is the command in Assembly that erases things?

And what pointers do I need to find to relocate the OW boot sequence?
Red_Oxygen

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Posted on 07-28-05 05:28 PM, in Expanding the Overworld Link
well you've got to break some eggs to make a omelette...





(edited by Red_Oxygen on 07-28-05 09:33 AM)
Red_Oxygen

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Posted on 07-28-05 05:35 PM, in hex editor doen't give me correct addresses? Link
whats the problem?
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