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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - If you expand a SMW ROM how do you use the expanded space? | | | |
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Red_Oxygen Red Paragoomba Level: 10 Posts: 2/53 EXP: 3830 For next: 584 Since: 07-27-05 Since last post: 95 days Last activity: 93 days |
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Can you just clone the overworld (7E1F11) to the empty space and alter that? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1897/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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7E1F11 is a RAM address, not a ROM address. | |||
Red_Oxygen Red Paragoomba Level: 10 Posts: 12/53 EXP: 3830 For next: 584 Since: 07-27-05 Since last post: 95 days Last activity: 93 days |
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well how do you use that expanded space? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1921/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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You put code and graphics and other things into the epanded space. Then you use pointers to tell the game that those exra things are actually there. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 929/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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best and most easiest thing would be: Let LM do the expanding work for you, and just edit the game in there. and about bigger Overworld, read the other thread for that. |
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Keikonium Banned Level: NAN Posts: 1991/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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By going to the end (?) of the ROM in a hex editor and looking for a bunch of FF's. Then you insert your own code (ASM) and use pointers to show that that stuff is located where you put it. It's used for almost anything you want Ii think.... |
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beneficii Lakitu Level: 36 Posts: 350/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Keikonium Yeah, I've done that before for SMB3, in changing starting screen and x positions of Mario's start space. Only that I had to use a bunch of JSR's and JMP's to go to my added code (by inserting them into the game's original code at certain points), because I had to change so many individual functions (the part where Mario starts, the part where Mario at game over goes to the start space on the same screen he got game over at, the two parts where Mario goes offscreen to the screen where the start space is at game over (and the part in between those two parts), the part that determines whether Mario stays on the screen or not, and the part where he stays on the same screen that calculates how much he must go each frame and in which direction). Depending on what you're trying to accomplish and how many functions deal with it, Red_Oxygen, you may only need to JSR once or JMP and JSR several times to several parts of your hack. (edited by beneficii on 07-26-05 06:03 PM) (edited by beneficii on 07-26-05 06:04 PM) (edited by beneficii on 07-26-05 06:04 PM) |
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Red_Oxygen Red Paragoomba Level: 10 Posts: 15/53 EXP: 3830 For next: 584 Since: 07-27-05 Since last post: 95 days Last activity: 93 days |
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Is it possible to get Lunar magic to "see" it? | |||
beneficii Lakitu Level: 36 Posts: 356/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Red_Oxygen Eh, probably not, but if you keep the data format the same (as say the maps in the original game), then you can edit them from Lunar Magic and then copy the data into the correct place in your ROM. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - If you expand a SMW ROM how do you use the expanded space? | | | |