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Acmlm's Board - I2 Archive - - Posts by aioria1981 |
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aioria1981 Ninji Level: 20 Posts: 1/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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Hi, I'm a newbie in this forum, but I've reading this forum for a long time before registering. Well, here are my questions About these offsets... 0x394F3C death animation-pop 0x3950B3 death animation-fade out ...I don't know if in these offsets is where when u kill an enemy, it dies as a as an animation dropping 0, small coin or big coin. I ask because when i change the coins given by some enemy, (i.e: 0x39163E for goomba) it doesn't affect the way it dies (for example, if i put 8 coins, it has to be an animation for the big coin drop, since for what i've seen, monsters that drop 5 coins or more drop a large coin, and from 4 coins and lower are small coins, obviously 0 must not have any animation) Well, if so, can anybody explain the format of the bytes in these offsets and the lenght of the stats in number of bytes fir each monster? ...and if not, what do they mean. By the way, thanks for giangurgolo for all this doumentation and all of the guys contributing with ideas for hacking smrpg |
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aioria1981 Ninji Level: 20 Posts: 2/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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Hi, I'm aioria1981. I've been reading this forum from a long time ago before registering, since i like so much hacking roms (nes, snes), well, translating them to spanish is what i do in most cases (nes, snes, psx isos), but what i most like is playing hacks from anothers to test them and have fun (kinda lazy in that way ). Well, i hope i could have time to post more often since i've no so much time now that I'm in collegue again (6 years in collegue and still this doesn't finish ). Thanks for making these forums public from reading. I've got a lot of information of roms and downloaded a lot of amusing hacks. PS: I "accidentally" posted first in the rom hacking forum before here, and to make things worst, it was an old thread (the las post was from 06-04-05 and i posted there today). Are there any aioria's there? |
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aioria1981 Ninji Level: 20 Posts: 3/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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I was playing changing values on hamer bro's battle scripts, for instance, instead of doing normal attacks ($393F94 string E0600303, hammer time/battle/battle) I was planning for them to do spells (string F0626262 sledge/sledge/sledge), but instead of doing the attack, appears a message saying "Monster's FP is gone", but I've modified monsters stats, changing FP at max (255) in both instances of hammer bros (one in $390ba6 and $390c26, well i used the program "pipes" for that from zophar's). I didn't tried changing values at $393D68 for the other hammer bro, since there wasn't any command's for normal attacks and spells So...is there any address or value that defines if a monster uses magic? (i suppose it may be that, because the fp for them is maxed) Thanks for any replies, and keep up the good work! |
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aioria1981 Ninji Level: 20 Posts: 4/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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You can try this program to do relative searchs for the names of the players and other stuff http://usuarios.lycos.es/darkwizardff/files/searchrx.zip It will show the addresses in "decimal" for each time the word you are looking appears. It will also deduce which byte value is assigned to which letter (for example: lets say it finds a word and deduces that 'd' is byte value $3a, so then, 'a' will be $37, 'b' is $38, 'c' is $39, 'e' is $3b and so on). It will do the same for uppercase, lowercase and numbers. Then you can generate a table with TableManager ( http://www.emuxhaven.net/download/utils/TableManager.zip ). Fill A-Z from the byte value assigned to 'A' by right clicking in the byte value on the matrix. The same stands for a-z and 0-9. Save the table. The next step is to use Thingy32 ( http://www.emuxhaven.net/download/utils/Thingy32.zip ) and open the rom and the table file (*.tbl) and then jump to the address on the rom where the text begins (or where you want to edit) by pressing 'J', press 'manual address' and then the adress given by searchRx in decimal. Edit the text by pressing space for the begin of the text area to edit and space again to the end of the area. Then it will bring a textbox to write down the text you want. (Note: thingy32 saves INMEDIATELY for each character you write) I hope I didn't bore anyone too much, but i wanted this to be understood easyly by anyone. |
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aioria1981 Ninji Level: 20 Posts: 5/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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Here's another useful tools for Text Hacking 1) SearchRx http://usuarios.lycos.es/darkwizardff/files/searchrx.zip With this, you can do relative searchs to find text for text hacking. Supports normal search (1 byte for each character) and 2 bytes (16 bit) searching. It shows the addresses in wich the text appears in decimal and also shows the convertion between the characters and the values assigned to them (i.e 'a' is #$3e, 'b' is #$3f, 'c' is #$40 and so on) 2) Table Manager http://www.emuxhaven.net/download/utils/TableManager.zip It generates tables to assing a character to a byte value. It displays a 16x16 matrix (from #$0 to #$f in boths sides of the matrix). You can fill automatically values from A-Z, a-z or 0-9 by right-clicking on any matrix position 3) Thingy32 http://www.emuxhaven.net/download/utils/Thingy32.zip With this you can open the tables generated eith Table Manager (*.tbl). Basically to edit the text you must use the addresses given by SearchRx and the table itself. Jump to the location with the given addresses (in decimal) and edit the text by pressing space where you want to start editing and space where you want to end editing. Then you can type the text you want -Layout fixed- (edited by aioria1981 on 08-19-05 04:39 PM) |
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aioria1981 Ninji Level: 20 Posts: 6/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 7/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 8/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 9/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 10/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 11/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 12/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 13/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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aioria1981 Ninji Level: 20 Posts: 14/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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