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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by aioria1981
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aioria1981

Ninji
Level: 20

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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 07-20-05 11:09 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Hi, I'm a newbie in this forum, but I've reading this forum for a long time before registering. Well, here are my questions
About these offsets...
0x394F3C death animation-pop
0x3950B3 death animation-fade out
...I don't know if in these offsets is where when u kill an enemy, it dies as a as an animation dropping 0, small coin or big coin. I ask because when i change the coins given by some enemy, (i.e: 0x39163E for goomba) it doesn't affect the way it dies (for example, if i put 8 coins, it has to be an animation for the big coin drop, since for what i've seen, monsters that drop 5 coins or more drop a large coin, and from 4 coins and lower are small coins, obviously 0 must not have any animation)
Well, if so, can anybody explain the format of the bytes in these offsets and the lenght of the stats in number of bytes fir each monster?
...and if not, what do they mean.

By the way, thanks for giangurgolo for all this doumentation and all of the guys contributing with ideas for hacking smrpg
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 07-21-05 01:23 AM, in Hello there~ Link
Hi, I'm aioria1981. I've been reading this forum from a long time ago before registering, since i like so much hacking roms (nes, snes), well, translating them to spanish is what i do in most cases (nes, snes, psx isos), but what i most like is playing hacks from anothers to test them and have fun (kinda lazy in that way ). Well, i hope i could have time to post more often since i've no so much time now that I'm in collegue again (6 years in collegue and still this doesn't finish ). Thanks for making these forums public from reading. I've got a lot of information of roms and downloaded a lot of amusing hacks.

PS: I "accidentally" posted first in the rom hacking forum before here, and to make things worst, it was an old thread (the las post was from 06-04-05 and i posted there today). Are there any aioria's there?
aioria1981

Ninji
Level: 20

Posts: 3/234
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Since: 07-20-05
From: Viña del Mar, Chile

Since last post: 5 days
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Posted on 08-02-05 08:06 AM, in Has anyone even considered creating an editor for Mario RPG? Link
I was playing changing values on hamer bro's battle scripts, for instance, instead of doing normal attacks ($393F94 string E0600303, hammer time/battle/battle) I was planning for them to do spells (string F0626262 sledge/sledge/sledge), but instead of doing the attack, appears a message saying "Monster's FP is gone", but I've modified monsters stats, changing FP at max (255) in both instances of hammer bros (one in $390ba6 and $390c26, well i used the program "pipes" for that from zophar's). I didn't tried changing values at $393D68 for the other hammer bro, since there wasn't any command's for normal attacks and spells
So...is there any address or value that defines if a monster uses magic? (i suppose it may be that, because the fp for them is maxed)

Thanks for any replies, and keep up the good work!
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-05-05 09:49 PM, in ISSDX SNES Link
You can try this program to do relative searchs for the names of the players and other stuff
http://usuarios.lycos.es/darkwizardff/files/searchrx.zip
It will show the addresses in "decimal" for each time the word you are looking appears. It will also deduce which byte value is assigned to which letter (for example: lets say it finds a word and deduces that 'd' is byte value $3a, so then, 'a' will be $37, 'b' is $38, 'c' is $39, 'e' is $3b and so on). It will do the same for uppercase, lowercase and numbers. Then you can generate a table with TableManager ( http://www.emuxhaven.net/download/utils/TableManager.zip ). Fill A-Z from the byte value assigned to 'A' by right clicking in the byte value on the matrix. The same stands for a-z and 0-9. Save the table. The next step is to use Thingy32 ( http://www.emuxhaven.net/download/utils/Thingy32.zip ) and open the rom and the table file (*.tbl) and then jump to the address on the rom where the text begins (or where you want to edit) by pressing 'J', press 'manual address' and then the adress given by searchRx in decimal. Edit the text by pressing space for the begin of the text area to edit and space again to the end of the area. Then it will bring a textbox to write down the text you want. (Note: thingy32 saves INMEDIATELY for each character you write)

I hope I didn't bore anyone too much, but i wanted this to be understood easyly by anyone.
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-07-05 04:50 AM, in Useful tools for hacking ROMs. Link
Here's another useful tools for Text Hacking
1) SearchRx

http://usuarios.lycos.es/darkwizardff/files/searchrx.zip
With this, you can do relative searchs to find text for text hacking. Supports normal search (1 byte for each character) and 2 bytes (16 bit) searching. It shows the addresses in wich the text appears in decimal and also shows the convertion between the characters and the values assigned to them (i.e 'a' is #$3e, 'b' is #$3f, 'c' is #$40 and so on)

2) Table Manager
http://www.emuxhaven.net/download/utils/TableManager.zip
It generates tables to assing a character to a byte value. It displays a 16x16 matrix (from #$0 to #$f in boths sides of the matrix). You can fill automatically values from A-Z, a-z or 0-9 by right-clicking on any matrix position

3) Thingy32
http://www.emuxhaven.net/download/utils/Thingy32.zip
With this you can open the tables generated eith Table Manager (*.tbl). Basically to edit the text you must use the addresses given by SearchRx and the table itself. Jump to the location with the given addresses (in decimal) and edit the text by pressing space where you want to start editing and space where you want to end editing. Then you can type the text you want
-Layout fixed-


(edited by aioria1981 on 08-19-05 04:39 PM)
aioria1981

Ninji
Level: 20

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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-09-05 06:09 AM, in Favorite SNES games Link
I'll also use the same base as Xeolord, adding some (and excluding some too)

The ones that are excluded (didn't play, don't like, etc)

Super Castlevania IV
Starfox
Secret of Mana
Seiken Densetsu 3
F-Zero
Gradius III (i have this on mame too, but doesn't work)
Teenage Mutant NInja Turtles IV


Others not in the list (in order of preference)

Rockman & Forte
Megaman 7
Tatakae Genshijin 2 (it holds the same name as Joe & mac in jap.
but it doensn't fit in the series, it's just a weird guy with blue
hair that when hit it transforms in a monkey. If you don't touch the
controls for a while, he moves his ass towards the camera )
Contra III
Prehistoric Man
Terraenigma
Super Chase HQ

aioria1981

Ninji
Level: 20

Posts: 7/234
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-09-05 06:28 AM, in Hard games became easy games Link
I remember when i first played SMRPG that i got stuck in Marrymore, because i didn't know where to go or whom to talk. Then i begun to READ the texts to know what were trying to say to get the idea and after a year that i dropped the game, I knew that i had to talk to the 'grandpa' (the older frog) to tell that the other star (i think it was the 4th, the purple one) was in star hill, so when i saw the map, i could go to the left (i was so excited to be able to continue ). Then i begun to understand that u must read the storyline, not only gaining levels.
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-09-05 06:55 AM, in Who is your favorite video game character? Link
-> Rockman and Rockman X also (saying megaman is killing the original, but..., doesn't matter, i also used to call him megaman when i knew him)
-> Samus, but from NES (maybe because it was more exciting when the first time i saw him)
-> All of Kunio Chars! (I've a graphic hack with almost all faces changed, but i'll post about this w/more detail in the rom hacking forum)
-> Dana (is that his name?) from Solomon's Key
-> And the best of all (better than Wonder boy)...Master (Chubby) Higgins!

aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-09-05 07:21 AM, in Old Habits Never Faint... Link
IMHO, the better ones where G/S. Correct me if i'm wrong, but in G/S it was introduced an electric monster that had 3 evolutions (I'll say them in jap. because i don't remember them in english: 1.- Meriipu, 2.- Mokoko 3.- Denryuu(Ampharos?)). Denryuu was one of my favorites, high HP gaining rate and high mg. attack (thunder), but in the series it appeared as dumb useless. Then, appeared Ru/Sa but i played it a bit and the next games didn't introduce anything interesting, just crap, so i stopped playing it and watching the series. The only monster that interested me in Ru/Sa was Bomanda (again, in jap, the blue dragon, number 324 i think), but since i don't watch the series now, i don't know what are his attacks
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-09-05 07:28 AM, in Best Game Ending (Spoilers!) Link
I also liked Rockman 8 ending, mostly because in PSX games there were videos included. The videos where real anime of megaman, not the other crap that everyone know
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-09-05 09:09 PM, in Emulators on playstation1/2 Link
I've also tried IMBNES with no problems (but in PSX). As for Snes-station i heard it's said that is not so fast, some games run at 95% speed and some at only 60%. There are others that simply don't work, like SMRPG. The only way to achieve some extra speed is to turn out the sound.
aioria1981

Ninji
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Posted on 08-09-05 09:17 PM, in What's up with zophars?! Link
Yeah, if i'm not wrong zophar was the first site to include hacks, and thats how i learned that rom hacking was possible. I would be too bad if it goes down. Too many hacks will be unavailable and also the links for their sites.

PS: when i first searched for rom hacking (in that time i knew that as 'change levels', that's how i searched in google) guess what was the first ocurrence in google: zophar's! (now i'm not sure if it continues to be the first )
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-09-05 11:53 PM, in About rules of layouts Link
Let's put this thread and this post as an example. Instead of putting the code for tables and fonts in the header, i put it in the post. I realized that when putting the header in the post guests can see the layout, but it doens't show when it's put in the header (in the edit layout option)

So the question is: Is it against the rules to always make posts putting the layout header in the post itself, or should i put it in the layout header shown in the "Edit layout" option?. Since when posting, the header is always included so i thought it doesn't matter the way it's done.

Thanks for any replies!

PS: If this post should be in the Help/Suggestion forum, please move it there. I don't want any problems with anyone for breaking the rules
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-10-05 12:28 AM, in Where did you get your username from? Link
1981: My birth year
aioria: well i was born on 8/22 (In Chile, it's written 22/8, or dd/mm/yyyy), so guess what's my sign
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-10-05 12:48 AM, in This...is disturbing... Link
LOL, Kinda funny. It would've been more funny if they did some spells, or if they were dragoons and jumped way too high (like in FF3 nes)
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-10-05 01:39 AM, in Old School games Vs. Today's games Link
There are plenty of different opinions. Just think in emulators for consoles as IMBNES or SNES-STATION. Those where meant for people that felt nostalgia for old games, and wanted to play them like they were playing in the same original console. The idea of using the actual technologies to improve games of that kind (in this case, the amount of games in each cd or dvd) is present, giving more chances of amusement (instead of buying remakes of old games like NES games for upcoming revolution)
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-10-05 01:47 AM, in How Do You Pronounce Hexadecimal Numbers? Also, Spelling Them ^_^ Link
Not to mention also the problem is present in other languages too. I speak spanish natively, but in my case, the problem of speech is not so hard. i.e in spanish (BTW, i'll give a little lesson ), saying "dieci-nueve" (19) its like saying "ten and nine" ("and" would be like "plus"), so the problem would be less serious (fi the number is #$1C it would be like dieci-ce, or "ten and cee"). Anyways, here at my University they still pronunce them as separate numbers
aioria1981

Ninji
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Since: 07-20-05
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Posted on 08-10-05 06:38 AM, in Black line appearing out of nowhere Link
After a random time, a black line appears on my screen, as if it over anything. Sometimes, after some time, moves instantly lower. The "temporal" solution that i found was to change the monitor resolution and reset the resolution to the original back again. Is there any way to permanently solve this?

My SW specs:
- Windows XP Pro (spanish)
- No SP installed
- F-Secure Antivirus 5.4 (daily updated)
- Zone alarm firewall

My HW specs:
Motherboard: MSI KT3 (the one with only USB 1.1)
CPU: Athlon XP 2000+
Hard Drive: Maxtor 60gb
Video card: Nvidia 32mb (don't remember the model)
Monitor: Phillips 107T

i don't know if the other parts such as Network card and such are also related
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-10-05 07:04 AM, in Try And Beat This Guy! Link
In ToD (Tales of Eternia in Jap) the price was a miracle gel if i'm not wrong. In the context of the game it was better than the prize offered in the site. Not to mention that there's no security in the site. You could directly access to the prize page
Spoiler:
http://www.simeonmagic.com/gemstonegame/prize2.htm
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 08-10-05 07:14 AM, in What's your smurf name? Link
real name:Britney Smurf
username: Moo Goo Gai Smurf (more 's)
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Acmlm's Board - I2 Archive - - Posts by aioria1981


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