Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Bio
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
User Post
Bio

Buster Beetle
Level: 27

Posts: 283/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-30-05 05:07 AM, in Animal-Human Hybrids Spark Controversy Link
Well, but nuke is almost unusable, because If U.S.A. throw nuke somehere without real reason, anyone while fight against them and their people will enter in rebbelion, this is why it is unusable, so no need to worry about nuke, my theory in my sim-battle profile look more close to the future


(edited by Bio on 08-29-05 08:10 PM)
Bio

Buster Beetle
Level: 27

Posts: 284/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-31-05 01:26 AM, in Rising Gas Prices Link
Anyway, when there will be no gas solar/hydrogen/Electric car will have no choice to be used
Bio

Buster Beetle
Level: 27

Posts: 284/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-01-05 07:20 PM, in Finding sprite code in the ROM Link
Smallhacker, when try this with the bullet shooter sprite, Its an say its Invalid adress and I've tried this with some sprite and Its give the same number.
Bio

Buster Beetle
Level: 27

Posts: 285/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-01-05 10:55 PM, in Request backrounds Link
You should have posted this in the ExGFX workshop sticky, and there already some GFX of that kind, you should have also posted some screenshot so we can see what you have done
Bio

Buster Beetle
Level: 27

Posts: 286/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-01-05 11:35 PM, in The NEW Luigi's Mansion 2 Beta 1 released Link
This hack don't seem to have anything that fit 'luigi mansion', better call It 'luigi adventure' or something like that, but, If you really want to give a luigi mansion feeling to your game you should:

1.the Ghost house GFX for all the game(Exept for the outside who will use the Dark alley GFX from ExGFX workshop)
2.Only ghost enemy(for the luigi mansion ghost, they apear in Mario and luigi superstar saga just rip them for here)
3.A lot of locked key and door custom block
4.Ghost house and castle music, NO happy music
5.The floor of the house represented in the overworld(Each submap is a floor)

sorry to say you that, but, I was needing to


(edited by Bio on 09-01-05 02:35 PM)
(edited by Bio on 09-01-05 02:39 PM)
Bio

Buster Beetle
Level: 27

Posts: 287/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 01:21 AM, in Mario Land Remake Link
I just got an idea for the air level, Make custom block that enable the yoshi mouth flag for red shell and fill the level with it, so yoshi will have unlimited fireball and spitting won't remove flying


(edited by Bio on 09-01-05 04:22 PM)
Bio

Buster Beetle
Level: 27

Posts: 288/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 01:25 AM, in Glitchiest Mario Game Link
hitting the game, huh? I think any game may glitch when we do that
Bio

Buster Beetle
Level: 27

Posts: 289/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 01:37 AM, in I need to know... Link
The throw block thing can by done by changing the blocktool offset of smashable brick to -1 except for the sprite LR offset, but shell and other sprite can destroy it too and there already a blocktool block that change mario to luigi and luigi to mario


(edited by Bio on 09-01-05 04:38 PM)
(edited by Bio on 09-01-05 04:38 PM)
(edited by Bio on 09-01-05 04:44 PM)
Bio

Buster Beetle
Level: 27

Posts: 290/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 01:43 AM, in Where is a hack to add SMB2 and Yoshi stuff to my game? Link
The smwedit hack feature these graphic and Its unlucked(hackable) you should base your hack on this one
Bio

Buster Beetle
Level: 27

Posts: 291/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 01:48 AM, in Where is a hack to add SMB2 and Yoshi stuff to my game? Link
He talking about a hack that he may base on to have the YI and the SMB2 graphic or he talking about a hack that will give him YI and SMB2 sprite


(edited by Bio on 09-01-05 04:49 PM)
Bio

Buster Beetle
Level: 27

Posts: 292/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 04:24 AM, in New Character Test {open fight} Link
Bio come in front of him, ready to fight, then he say
'I've heard you are looking for fighting, then I'm ready, you got a chance I don't like ice'

off:your character remind me megaman X
you can do the first move


(edited by Bio on 09-01-05 07:24 PM)
(edited by Bio on 09-01-05 07:24 PM)
(edited by Bio on 09-01-05 07:25 PM)
(edited by Bio on 09-01-05 07:26 PM)
Bio

Buster Beetle
Level: 27

Posts: 293/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 08:48 AM, in Custom Blocks Link
Create a .bin file and put it in the blktool folder, then go to edit block data and press one the + and then set the offset you want to activate to 0 and all the other to -1 reloc offset should be alway put to -1. to create the .bin file use a hex editor


(edited by Bio on 09-01-05 11:50 PM)
Bio

Buster Beetle
Level: 27

Posts: 294/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 08:56 PM, in New Character Test {open fight} Link
Bio get hit by the three ice slasher and start to freeze, then he create a fireball to heat himself and throw it at the ground, creating a small area where snow melted, and he start generating another fireball


(edited by Bio on 09-02-05 11:56 AM)
(edited by Bio on 09-02-05 11:57 AM)
Bio

Buster Beetle
Level: 27

Posts: 295/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 09:03 PM, in Problems with ExGFX Workshop... Link
Its because your ExGFX replace the orginal graphic, so press ctrl+delete and start your level with the new tile that in the map16page.bin


(edited by Bio on 09-02-05 12:04 PM)
Bio

Buster Beetle
Level: 27

Posts: 296/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 09:10 PM, in asm hacking (pls help me) Link
that ok,just tell me the thing you don't understand and I will explain you
Bio

Buster Beetle
Level: 27

Posts: 297/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-02-05 09:22 PM, in asm hacking (pls help me) Link
For the insert/create custom block, first of all did you have blktool?
and for creating new mario power-up, you can't, you can only change graphic and small thing such as rebound


(edited by Bio on 09-02-05 12:22 PM)
Bio

Buster Beetle
Level: 27

Posts: 298/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-03-05 12:43 AM, in How do I put my hack to download on this thread? Link
first, you will need a host and then follow the explanation in the'how to post link and screenshot' you will also need to host userpics and minipics
Bio

Buster Beetle
Level: 27

Posts: 299/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-03-05 12:46 AM, in Different Palettes for Every Marios... Link
can we make them all have different GFX insted than different pallete
Bio

Buster Beetle
Level: 27

Posts: 300/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-03-05 12:56 AM, in asm hacking (pls help me) Link
For blktool, to use it do this:
1.open LM and choose a map16 tile(example: 350)
2.convert the number to a decimal one, use window calculator(350 become 848)
3.open blktool and press the add block button, then choose the effect and put the number you got with window calculator
4.reopen LM and choose the graphic and the gameplay propriety you want(25 if you want the block to activate when mario go through him,130 If you want the block to activate when mario touch it, and 12F If you want mario to take dommage)
Bio

Buster Beetle
Level: 27

Posts: 301/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-03-05 10:30 PM, in New Character Test {open fight} Link
Bio get stopped and drop the fireball on the ground

Current statuts: stop
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Acmlm's Board - I2 Archive - - Posts by Bio


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.039 seconds.