Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by SoNotNormal |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 |
User | Post | ||
SoNotNormal Fuzzy Level: 34 Posts: 141/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Hmm, I just had an idea - dunno if it would work - but would it be possible to, instead of make the outline of a switch block become solid - make the solid switch block become the outline? This is how I was thinking it could be done - but it might not work - having tried yet. 1. Use Map16 tiles 16C or 16D (blue or red switch blocks - solid no matter what) 2. Make a level with them - like, build a cage of cement blocks where a key and a keyhole are, then put solid blue switch blocks guarding the way in. 3. Then make it so that after you hit the switch palace, it creates an event that changes the level on the OW to the SAME level, but with Map16 tiles 6C and 6D in the place instead. That way, when you revisit the level, the switch blocks will be an outline. I hope you guys understand what I mean - could it be done? |
|||
SoNotNormal Fuzzy Level: 34 Posts: 142/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Well, if you don't feel like hex editing, you could just do this - plus, I have the SMAS+SMW ROM, so my strings of hex are different, and that code isn't there | |||
SoNotNormal Fuzzy Level: 34 Posts: 143/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
What I meant was, each level that has a switch tile, after the event of the switch palace being passed happens, the level is replaced by the same level, bt it has the filled it blocks outlined instead. So basically, put two level tiles on the OW, then revel one normally, and as soon as the switch palace has been passed, reveal the other one. It's kinda hard to explain, but I hope someone gets what I mean. | |||
SoNotNormal Fuzzy Level: 34 Posts: 144/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Hmmm - well, it was worth a shot - I tried it last night, and after the switch palace is completed, all the levels that have switch tiles flash and remake themselves - although when I go into the level, it DOES work, but it looks sort of ugly when they reform. | |||
SoNotNormal Fuzzy Level: 34 Posts: 145/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Ooh, I'm pretty good at juding levels before, I did with my friends hack, and it helped at lot. I could spot glitches pretty easily, and I know the aspects of a good level, where sprites are placed, and I don't really have anything on the go, got lots of free time. If you choose me, I should be able to help a lot | |||
SoNotNormal Fuzzy Level: 34 Posts: 146/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
YI = Various location - 4-1, GO! GO! MARIO!! is one PM = Koopa Bros' Fortress TYD = Palace of Shadow at the end, and various cutscenes through the game SMB2 = First level Was I allowed to answer? Is it like, a free for all? (edited by SoNotNormal on 08-09-05 06:29 PM) |
|||
SoNotNormal Fuzzy Level: 34 Posts: 147/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
I kinda like the cape, easy to use, you can stay at different areas in the sky, for however long you want. Raccoon I didn't really like for some reason, it just . . kinda . . I dunno, not as good as the others. Wing cap was good, hard to learn, and those challenges like when you get the wing cap and the one near Rainbow Ride were tough, but other then that, it was cool. Flying yoshi is good, I don't see any problems with that, easy to use, but you can't get hit at all, or else it's bye-bye P-balloon - no comment . . |
|||
SoNotNormal Fuzzy Level: 34 Posts: 148/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Umm . . ahh . . a. If you leave the title screen for more than 5 seconds, it goes into a permanent death loop. b. You can't passs the intro level |
|||
SoNotNormal Fuzzy Level: 34 Posts: 149/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
........ ........ I think you patched the IPS file wrong - it's the original game. Not a hack. Sorry |
|||
SoNotNormal Fuzzy Level: 34 Posts: 150/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Now it works Nice job so far, few glitches though. In the Yellow Gold, when you get the hit one of the blocks near the end, a bunch of brown used-blocks appear out of nowhere. In Lookout Tower #1, if you go through the first door with Yoshi, the bottom half of his sprite gets cut off. Other than that, great job |
|||
SoNotNormal Fuzzy Level: 34 Posts: 151/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
It looks nice, but yeah . . . just doesn't feel like 6 Golden Coins - you're going to put each zone in it, right? And if you're trying to remake the levels, you might have problems. The gears in Mario Zone might be a bit hard, you can make them act like conveyors, but it would still be kinda tough. I dunno . . keep working on it, but I doubt it will be as good as the original | |||
SoNotNormal Fuzzy Level: 34 Posts: 152/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Well, if you put a lot of time into it, and really dedicate yourself to finish it, it might actually be pretty good - Ill try it if you release a demo soon - I really liked your other one - I believe it was the super mario sunshine demo - so I'll give this a go. | |||
SoNotNormal Fuzzy Level: 34 Posts: 153/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Hmm . . do you want the e-world to be exactly like super mario advance 4, or would you like it to be totally different? I'm assuming different, considering you nee dideas for it, but just confirming. | |||
SoNotNormal Fuzzy Level: 34 Posts: 154/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Ooh, yay, I wanna play Umm. . . Colonel Owns A Lamb Cock On A Log (edited by SoNotNormal on 08-11-05 09:20 PM) (edited by SoNotNormal on 08-11-05 09:39 PM) |
|||
SoNotNormal Fuzzy Level: 34 Posts: 155/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Well, I got to Mythril Mines 2, looks like thats where you stopped. . . and CURSE YOU!!! I WANT THAT BG!! I WANT THAT BG!!! ARRRRRGH HULK ATTACK!! Did you rip that BG yourself? It's got - waterfalls, animated, and everything? I tried getting it, but mine wouldn't animate |
|||
SoNotNormal Fuzzy Level: 34 Posts: 156/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Sorry Oh by the way, in Mythril Mines 1, I wouldn't put the goal point so close to where you start - the player could easily keep on getting 100 points and get unlimited bonus games . . which ends up in unlimited lives - now imagine that on the SNES - the land without save states - the game would be too easy. |
|||
SoNotNormal Fuzzy Level: 34 Posts: 157/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
I don't know why, but I honestly love the BG - they're just clouds, but they sort of stick out, some how. Palettes are nice, GFX are nice - I don't se any real problems. This looks promising | |||
SoNotNormal Fuzzy Level: 34 Posts: 158/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
LOL too late - can you say big pointless wall in the way? I looked for that BG on the Ice Board, couldn't find it, which offends me, but I'll keep looking. Good job on your demo too, it looks great so far, other then the problems I mentioned, it's great - especially Botanical Gardens | |||
SoNotNormal Fuzzy Level: 34 Posts: 159/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Boy do I feel like an idiot posting this - oh well - I've looked, but I can't find the map16-7k file - trust me, I've looked almost everywhere - does anyone have a link to the file? Thanks, and sorry if I overlooked the link somewhere else. EDIT: Not file, meant the thing smwedit posted (edited by SoNotNormal on 08-12-05 04:36 PM) |
|||
SoNotNormal Fuzzy Level: 34 Posts: 160/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Umm, lemme answer your questions for you. 1) Blocktool - look it the Questions and Answers for newbies sticky 2) You can't 3) Same as 4 - Look under the ExGFX workshop sticky 4) Same as 3 - Look under the ExGFX workshop sticky 5) Lunar Magic Tutorial = help file And Kario . . . . (edited by SoNotNormal on 08-12-05 02:17 PM) |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 |
Acmlm's Board - I2 Archive - - Posts by SoNotNormal |