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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 09-02-05 03:16 PM, in Rising Gas Prices Link
Originally posted by Bella
Sometimes at the mall I see parking spots for eletric cars only.

What, do they have electrical outlets or are they just reserved like handicap spots?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6784/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 09-02-05 03:21 PM, in SNES on PSX Link
Final Fantasy Chronicles (or whatever it was called... had Crono Trigger and FF something) did technically emulate SNES, but only because they used a specially-developed, very-high-level emulator written by the people who programmed the original games. The emulator basically replaces large parts of the SNES code with PSX code to get it running fast enough. Without doing something like this, PSX is simply not powerful enough for SNES emulation (and before you ask, no, you probably can't do that for whatever other game).

Interesting to note that it also supplies the game's resources (text, graphics, etc). The game is in English but the SNES ROM is in Japanese.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6785/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-02-05 03:24 PM, in Gamepad recommendations Link
Here's a HUGE image of the P880. Mine looks exactly like this (except the electrical tape over the light, because it's too damn bright at night when I use it to control movies). It's nice but I don't suggest using the included software.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6786/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-02-05 03:26 PM, in megaman xtreme vwf edition! Link
Originally posted by Dr. Mario
Yeah there is, you see that "The world has become a place" on the bottom? That's his new font, I mean at least I'm sure that this is the point of the hack.

Yeah, but there's like no background or anything. Just text. Booooring.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6787/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-02-05 03:32 PM, in Should 1ups be abandoned? Link
Just don't make it really easy to get 1ups. As for going back and saving in a really easy Ghost House... there's a reason that you can save anywhere in the GBA version. Because not being able to save easily sucks hard.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6788/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-02-05 03:48 PM, in Best 90's portable game screen? Link
Why can't I see the bars in the poll?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6789/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-02-05 03:49 PM, in Glitchiest Mario Game Link
Swap it with what?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6790/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-03-05 01:51 AM, in Gas Prices: Time to do some more budgeting! Link
Originally posted by alte Hexe
It should've been time to walk last year, and the year before that...And the year before that.

I'm laughing at all of my friends who can't handle walking 10 kilometres a day because they're so used to driving their lazy asses to and fro.

I'm thinking of purchasing a nice winter moped for next year when I live off campus.

Hey, I could probably do that too, but the question is who would want to? It's tiring and takes quite a while. If you drive it's no sweat.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6791/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-03-05 02:05 AM, in Ever get that feeling? Link
Originally posted by Trapster
Originally posted by HyperHacker


Though I can sense storms coming. I can feel the electricity in the air, and it always seems to be this one certain temperature.


How can anyone do that? Is it something your learn to do or...what?

Dunno, I can just feel it. Atmospheric pressure and whatnot. I never really looked into it.

I laughed at all the people who thought planes would crash and missiles would launch just because a few computers thought it was 1900. 1945, maybe... If anything like that were going to happen (and really, it's not) it'd be in 2156. Think about it for a minute. What we really need to worry about is when 32-bit Unix timestamps roll over and database programs start thinking it's 1970. But that shouldn't happen until February 7th, 2106 at 01:28:16 AM, and I think most computers nowadays use 44- to 64-bit timestamps which will keep them going for at least another several hundred million years.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6792/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-03-05 02:15 AM, in Old Layout messes up, but I didn't change everything, is Kawa at fault? Link
My layout also has some problems that have arisen without it being changed. The biggest one (which I fixed) was just a dependency on a white font, which some schemes don't have. More significantly is the <code> tag:

This is
a demonstration
of my code tag.


When I first designed the layout, any newlines in there would get doubled, since the board adds a <br> and browsers would interpret the actual line break as a second <br> (so you don't have to add them to the end of all your code). I fixed that by tweaking CSS to have <br>s removed from code tags, so only the actual line breaks appeared. However, a few days ago I noticed that now all line breaks were being removed, and I had to remove that piece of code, thus not removing <br>s to get it to display normally!

If you'll look down you'll see the next problem: &user& isn't working. Test:
&user&

And the last problem I know of; look right. That's Japanese text... most of it shows up fine, but the two 'ha's get turned into 2 question marks. Other letters don't, and they're all part of the same alphabet.

My layout seems to be stretching just fine, though.


(edited by HyperHacker on 09-02-05 05:15 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6793/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-03-05 02:18 AM, in I need a Midi Editor Link
FLStudio is the only one I know of, but it's gonna cost ya.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6794/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-03-05 02:24 AM, in Gamepad recommendations Link
I use mine for N64 just fine. It's laid out almost perfect for it.

A - 3
B - 1
C^ - 5
Cv - 4
C< - 2
C> - 6
L - 7
R - 8
Z - Left stick
Start - Right stick
D-pad - D-pad

You can press the sticks like a button, like on PSX controllers. For some games it's best to swap Z and L, but for the most part it works great.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6795/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-03-05 02:26 AM, in General Project Screenshot Thread Link
Nice. It's like the ones in The Matrix for Gamecube (things like 'Watch TV') but better.

And yes, your car does suck.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6796/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-03-05 02:34 AM, in Different Palettes for Every Marios... Link
Super Mario and Fire Mario use the same GFX. And of course, Mario and Luigi.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6797/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-03-05 02:47 AM, in Should 1ups be abandoned? Link
Originally posted by Surlent
Or maybe hack the 1UP's ASM routine and ... add a flag or something which remembers if those blocks got already "used" or not, thus reentering makes these 1UP blocks become brown "used" ones. To make it easier, later in the game there could be set a one-time flag (like with the Switch Palaces, you can play them only once and even the L&R code shouldn't work on them) which might reset all these blocks.
I really have no clue of ROM hacking, but since LM already expands a regular SMW ROM there should be space to add few pointers/flags to interfere with the 1UP block routine ...

Just think about the Locked Doors and Keys in Blocktool:
You have four different doors which, when once the "obtained/touched key block" flag is set, remain open - even if you go to another level on the world map. There need to be used a "reset block" which is also included - it sets the proper Locked Door back to "locked" - like placing an invisible row of tiles acting like 25 which the player has to pass.

Otherwise it might be not fair - just think, you are in the last three levels, you found all (few) 1UPs but cannot pass the hard levels due to missing lives
And that "reset level" might be entered only once then.
Yeah, it sounds dumb, but something other than making levels-with-save-options only playable once each (d'oh ) just is not coming into my mind, what could be done without hacking the game


This would be really hard to implement, for 2 reasons. 1: Might not be enough SRAM space. 2: How will your code know which 1up you just got? They aren't numbered or anything.

The real purpose of 1ups is to give you a bit of a break, so that if you die on some hard level you don't have to re-do every level since your last save. The only real way to prevent people from building up lives in easy levels is to prevent them from going back. Now, that doesn't mean being like SMB3 where you can't re-enter a level, but maybe making 'one-way' paths on the overworld so that once you enter a world, the only exit leads to the next world. You could use the Star World or an unused submap as a 'hub', which would instantly take you to any world, but set all its paths to be revealed once you beat the last level (or second-last, if the last level triggers the ending sequence), so that once you beat the game you can re-play any level as often as you please. (Yes, you could do away with the hub altogether, but that'd mean that if a player was in world 3 and wanted to go to world 2, they would have to go all the way around in a big circle to the last world, then to 1, then to 2. )

[edit] Example of how this would work. The trick is that main path connecting all the others in the main hub - that wouldn't appear until you beat the last level. If your setup doesn't allow for the whole path to be revealed after one level, you could use a series of levels in the last world, each of which reveals part of the path, which themselves are in a one-way path that can't be left until you beat them all, which then returns to its entrance.


(edited by HyperHacker on 09-02-05 06:01 PM)
(edited by HyperHacker on 09-02-05 06:02 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6798/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-03-05 03:03 AM, in I need to know... Link
I guess that works, but you'd need to check its speed too, lest it be broken when someone sits a block next to it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6799/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-03-05 03:05 AM, in Nondescript titles and threads (READ ME NOW) Link
Originally posted by Jam1492
Hm..because I'm not American and
I don't speak English very well..

Sorry....( _ _ )



That's probably one of the biggest problems. People who don't speak English well (or use a translator, even moreso) may not realize there's a problem.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6800/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-03-05 03:07 AM, in asm hacking (pls help me) Link
Originally posted by Bio
and for creating new mario power-up, you can't, you can only change graphic and small thing such as rebound

Wha? Just because nobody has done it doesn't mean it's impossible. If you knew enough ASM it should certainly be doable.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6801/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-03-05 03:19 AM, in Best Mario Party Game? Link
The only ones I played were 1, 2, and 3, and I didn't like any of them.
(restricted)
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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