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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6783/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Bella What, do they have electrical outlets or are they just reserved like handicap spots? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6784/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Final Fantasy Chronicles (or whatever it was called... had Crono Trigger and FF something) did technically emulate SNES, but only because they used a specially-developed, very-high-level emulator written by the people who programmed the original games. The emulator basically replaces large parts of the SNES code with PSX code to get it running fast enough. Without doing something like this, PSX is simply not powerful enough for SNES emulation (and before you ask, no, you probably can't do that for whatever other game). Interesting to note that it also supplies the game's resources (text, graphics, etc). The game is in English but the SNES ROM is in Japanese. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6785/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Here's a HUGE image of the P880. Mine looks exactly like this (except the electrical tape over the light, because it's too damn bright at night when I use it to control movies). It's nice but I don't suggest using the included software. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6786/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Dr. Mario Yeah, but there's like no background or anything. Just text. Booooring. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6787/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Just don't make it really easy to get 1ups. As for going back and saving in a really easy Ghost House... there's a reason that you can save anywhere in the GBA version. Because not being able to save easily sucks hard. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6788/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Why can't I see the bars in the poll? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6789/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Swap it with what? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6790/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by alte Hexe Hey, I could probably do that too, but the question is who would want to? It's tiring and takes quite a while. If you drive it's no sweat. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6791/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by TrapsterOriginally posted by HyperHacker Dunno, I can just feel it. Atmospheric pressure and whatnot. I never really looked into it. I laughed at all the people who thought planes would crash and missiles would launch just because a few computers thought it was 1900. 1945, maybe... If anything like that were going to happen (and really, it's not) it'd be in 2156. Think about it for a minute. What we really need to worry about is when 32-bit Unix timestamps roll over and database programs start thinking it's 1970. But that shouldn't happen until February 7th, 2106 at 01:28:16 AM, and I think most computers nowadays use 44- to 64-bit timestamps which will keep them going for at least another several hundred million years. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6792/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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My layout also has some problems that have arisen without it being changed. The biggest one (which I fixed) was just a dependency on a white font, which some schemes don't have. More significantly is the <This is When I first designed the layout, any newlines in there would get doubled, since the board adds a < If you'll look down you'll see the next problem: & &user& And the last problem I know of; look right. That's Japanese text... most of it shows up fine, but the two 'ha's get turned into 2 question marks. Other letters don't, and they're all part of the same alphabet. My layout seems to be stretching just fine, though. (edited by HyperHacker on 09-02-05 05:15 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6793/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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FLStudio is the only one I know of, but it's gonna cost ya. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6794/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I use mine for N64 just fine. It's laid out almost perfect for it. A - 3 B - 1 C^ - 5 Cv - 4 C< - 2 C> - 6 L - 7 R - 8 Z - Left stick Start - Right stick D-pad - D-pad You can press the sticks like a button, like on PSX controllers. For some games it's best to swap Z and L, but for the most part it works great. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6795/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Nice. It's like the ones in The Matrix for Gamecube (things like 'Watch TV') but better. And yes, your car does suck. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6796/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Super Mario and Fire Mario use the same GFX. And of course, Mario and Luigi. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6797/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Surlent This would be really hard to implement, for 2 reasons. 1: Might not be enough SRAM space. 2: How will your code know which 1up you just got? They aren't numbered or anything. The real purpose of 1ups is to give you a bit of a break, so that if you die on some hard level you don't have to re-do every level since your last save. The only real way to prevent people from building up lives in easy levels is to prevent them from going back. Now, that doesn't mean being like SMB3 where you can't re-enter a level, but maybe making 'one-way' paths on the overworld so that once you enter a world, the only exit leads to the next world. You could use the Star World or an unused submap as a 'hub', which would instantly take you to any world, but set all its paths to be revealed once you beat the last level (or second-last, if the last level triggers the ending sequence), so that once you beat the game you can re-play any level as often as you please. (Yes, you could do away with the hub altogether, but that'd mean that if a player was in world 3 and wanted to go to world 2, they would have to go all the way around in a big circle to the last world, then to 1, then to 2. ) [edit] Example of how this would work. The trick is that main path connecting all the others in the main hub - that wouldn't appear until you beat the last level. If your setup doesn't allow for the whole path to be revealed after one level, you could use a series of levels in the last world, each of which reveals part of the path, which themselves are in a one-way path that can't be left until you beat them all, which then returns to its entrance. (edited by HyperHacker on 09-02-05 06:01 PM) (edited by HyperHacker on 09-02-05 06:02 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6798/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I guess that works, but you'd need to check its speed too, lest it be broken when someone sits a block next to it. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6799/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Jam1492 That's probably one of the biggest problems. People who don't speak English well (or use a translator, even moreso) may not realize there's a problem. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6800/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Bio Wha? Just because nobody has done it doesn't mean it's impossible. If you knew enough ASM it should certainly be doable. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6801/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The only ones I played were 1, 2, and 3, and I didn't like any of them. | |||
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Acmlm's Board - I2 Archive - - Posts by HyperLamer |