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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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From: Canada, w00t!
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Posted on 02-17-05 06:19 AM, in Special World Music Link
It's not the right term, but if you understand it then who really cares? Anyway, it is the same track (I know because I have all the songs dumped as SPCs) but getting rid of that should be easy. The song just uses a 'loop 8 times' command before going into the SMB1 music, so you just have to find that and change it to an infinite loop, should just be a one-byte change. AFAIK, SMW's music data is pretty much the same as it is in an SPC file after the first 256 bytes, so you should be able to just muck around with the SPC until you get it, then find and change it in the ROM.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3320/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-17-05 06:22 AM, in Lunar Magic annotation idea Link
I always thought this would be nice; a way to have different graphics show up in LM than in the ROM. What I do is just make crappy simple graphics for each block so I can tell what they are, then change them into something decent before releasing it. Could be difficult for people who use a lot of Map16 tiles though, since you'd probably need a few duplicates of other blocks.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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From: Canada, w00t!
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Posted on 02-17-05 06:25 AM, in Custom Block request. Link
Originally posted by FuSoYa
The list comes right from the ROM, so yes, it's supposed to be that way.


Where is that list? I wouldn't mind being able to modify or expand it. Especially if I could find the routine that reads it. (I don't suppose by any chance LM gets the number of list entries from the ROM as well? )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3322/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-17-05 06:57 AM, in Object 0C - Black Piranha Plant Link
I don't think anyone would really mind, it's not like this was totally spam. Now if I understand correctly you want the black piranha plant object to become a coin when the blue Pow is pressed? There must be a table in the ROM somewhere that tells it what to turn into what... *does some quick searching* Hmm, can't find it, but I made a list of Map16 numbers:

Blue POW - Changed:
132 -> 2B (Brown blocks -> coins)
2B -> 132 (Coins -> brown blocks)

Revealed:
27, 28 (Door)
29 (Coin block)
2A (Coin)
?? (Note blocks, obj 3)

Considering that, IIRC, the only tiles that get switched are 0x132 and 0x2B, it might be a good idea to do some searching with the hex for the 'CMP' opcode followed by those; also keep an eye out for 0x119 as this is the 'key' number - XORing those two numbers by this will give the other number. (0x132 ^ 0x119 = 0x2B and vice-versa.) And of course 0xC800, being the RAM address Map16 starts at in both banks 0x7E and 0x7F, would be another one to look for. I might do some more searching later but right now I have some bathroom-related business to take care of.


(edited by HyperHacker on 02-16-05 09:58 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3323/8210
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For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-17-05 07:01 AM, in ASM-Related Questions Link
Wouldn't that disable the buttons themselves? I still want them to work for things like custom blocks and re-entering castles, just not for scrolling.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3324/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-17-05 07:47 AM, in Super Mario 64 beta version Link
Yeah, but it only works in VS mode. Plus you have to be far enough ahead to be able to stop and back across the line anyway.

Regarding Mew, I've heard all sorts of rumours that he and other secrets were available through button codes in the Japanese versions, though I've never made any attempt to verify them. Maybe when someone makes a flash cart and GB emu for DS, I'll load up the Japanese version of one of those old games and check it out. Could be a fun way to get used to the language.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3325/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-17-05 07:50 AM, in Super Mario 64 DS Link
I didn't find it all that fun... Now Sort Or 'Splode, that's entertaining.

I seem to have encountered an even worse problem... The ghosts have become invincible! I pound them and pound them but they just shrug it off. Now how am I supposed to get 100 coins on level 5?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3326/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 06:31 AM, in In activeusers.php Link
What's the point of having links, when we could just replace them all with URLs to copy and paste into your address bar?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3327/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-18-05 06:35 AM, in Graphics in C++ Link
LoadImage() and BitBlt().
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3328/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 06:39 AM, in Best image editor? Link
Now maybe we can stop arguing about this in the other thread? Anyway, I've never used any besides Photoshop, but I quite like it. Does everything I need and more.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3329/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 06:45 AM, in Microsoft's take on leetspeak, as told to parents. Link
Lmao, that's hilarious. I love how they thought 'pwn' was used in illegal activities.

...And if you think 1337 is hard, try Kanji. So many little symbols, and they all look so much alike...

[edit] There, these '1337 experts' should have no problem reading my feedback.

|0| |)00|)! 'pwn' 1$ |_|$3|D 3\/3|


(edited by HyperHacker on 02-17-05 09:56 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3330/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 07:04 AM, in Bored? Link
Gee thanks! Running out of GDI resources is great fun. *smacks XK with a rubber snake* My RAM hurts now. Not to mention my eyes.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3331/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 07:15 AM, in Wow... Link
Originally posted by Xkeeper
Problem: Browser crashed!
Solution: Use a browser that doesn't suck!

(IE: It's a .wmv. Use media player/IE to open it.)

Problem: Spam!
Solution: STFU!
I'd argue about FF's superiority here, but a certain admin seems rather unhappy about that. For that matter I wonder why he hasn't removed your title...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3332/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 07:25 AM, in Kitten Yiffer wanted this Link
This shoulda been posted in like the admin forum or something. Or another one of those Uma Thurman threads.

And nobody made a 9000000th view thread? Woulda been awesome to have got it in this post.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3333/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 07:33 AM, in This board has no XD Smiley. [0.13 KB] Link
Originally posted by neotransotaku
what's wrong with using XD? i mean, since when does XD come one after another in a sequence?

It's used as a smilie often. Also I recall seeing a "Microsoft Office XD" or something along those lines.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3334/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 07:40 AM, in Symptoms may include... Link
Reminds me of something I made for school. I was suposed to make up an ad, so I made one for "Concentrated Happy", an anti-depressant. At the bottom it said "Side effects may include depression, constipation and decapitation". I always like to stick odd side effects like that in.
Originally posted by Kyouji Craw
Oh no. My, no. In fact even a slight breeze could...

Indestructible...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3335/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-18-05 08:35 AM, in Geiger's Snes9x Debugger Mark 9 Link
Originally posted by Imzogelmo
I'd say B but with one caveat: Display something in the high banks just as a placeholder... like XX or --. That way, no thinking person will try to edit the "uneditable."

I'd go with either that or just skipping the addresses entirely. Maybe make it an option.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3336/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 02-18-05 08:37 AM, in Mario Reconfigurer sprite F6 (unused?) question Link
The descriptions are copied from LM, so any errors in that would be in MWR as well. The settings in question are most likely unrelated bytes (such as program code or other data) located after the sprite table. Since the table contains less than 255 entries, trying to access these entries gets what's after the table instead.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3337/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 02-18-05 08:42 AM, in Lunar Magic annotation idea Link
Hmm, come to think of it, LM must keep a list of blocks to draw transparent, such as the ones that are revealed by a POW switch. It probably wouldn't be too hard to allow such a list to be read from a file instead, like with the custom tooltips...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3338/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 02-18-05 08:46 AM, in Super Mario 64 DS Link
I always used to be able to do it that way. Hitting them from behind is a huge pain. Sometimes I go through them, usually they just bounce away but still act like they were hit (like when you hit the Big Boo boss the first 2 times; he bounces off like he was dying, but doesn't die).
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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