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Acmlm's Board - I2 Archive - - Posts by BMF98567 |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 802/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I highly doubt you guys are finding thousands of individual spyware programs, as a computer would almost certainly crash or explode waaaaaay before you got to that point. Ad-Aware is probably finding lots of cookies and registry entries associated with the spyware programs, which are all counted separately. There are likely only a handful of actual processes running. Heck, I'm sure Ad-Aware would find several hundred items on my computer, even though I can guarantee you there are no actual processes running. Anyway...I killed our first computer, a lowly 386, by plugging in the keyboard while it was on. Several BEEBEEBEEBEEBEEEEEPs later...keyboard error, press F1 to resume. Next one, I tried to run Norton Disk Doctor (DOS) on a DoubleSpace-compressed drive. Bad, bad, bad move. The rest of the computers pretty much died on their own (video card fKitten Yiffer and fried power connector being the last ones I can remember), or were replaced with something incrementally faster. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 803/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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OK. I downloaded Geiger's Snes9x debugger, tracked down that nasty little palette fading routine, and (after several frustrating, sleep-deprived hours) knocked some sense into the stupid thing, so it fades out everything but the status bar rows (08-0F and 18-1F). This fix shouldn't cause any problems, aside from a slight slowdown when the palette fades in and out. Now download the God-forsaken thing and LET ME GET SOME !@#$% SLEEP fadefix.ips |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 804/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by BigMattrizzleArg...I KNEW I had forgotten to change something (the starting index). Thanks for reminding me. Just download the patch again from the previously-posted link. (here for you lazy types) I've also created an alternate patch that fades out colors 0C-0F, as the original game did. AFAIK, this palette is used for some layer 3 effects, like fish and mist. Apply this patch instead if you plan on using layer 3 effects at the goal tape, or have used the colors in your backgrounds. However, if you've modified the status bar to take advantage of those colors, use the original patch. fadefix2.ips For anyone who's curious as to how the routine works, it just modifies the level palette currently stored in RAM (which is DMA'd to CGRAM every frame). Starting at color 77 ($9F3), it loads each color in series, along with a "backup" copy of the color stored in a duplicate palette, and jumps to a subroutine that uses crazy voodoo magic to darken or lighten the color. To avoid changing columns 8-F, it stores a counter value of #$07 at $00, and decrements that after each color is processed; once it reaches zero, #$12 is subtracted from the palette index in the X register, thus bypassing said columns, and the process starts over again. (edited by BMF3PO on 04-25-05 10:16 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 805/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by DisruptiveIdiotUh...no. Not necessarily. Playing a humongous level over and over again just to make sure you've positioned the goal tape correctly is utter stupidity. When I was working on the Stony boss fight in SMO, I needed a way to jump straight to the battle--there's no way I was gonna waste time playing through the whole friggin' level over and over again when I knew I wouldn't be changing it. What I did was place a door right at the beginning of the level that pointed to the boss room. That way, I could make a savestate on the overworld (it's usually safe to do so), enter the level, and go straight to the boss fight. If you're concerned about level continuity, just don't enter the door, and play the level as usual (which you should do anyway before you release anything). |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 806/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Glyph PhoenixDUDE. With some clever hacking, this could be used to restrict access to the last world until you've beaten 4 specific bosses. AWESOME. That reminds me...does anyone remember what values to change so the yellow and green ! blocks don't give you items? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 807/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Bleh...jonwil's address only affects the green and yellow blocks. You also need to change $6BB43 to D0 for the blue and red ones. [EDIT] I couldn't find the code that defines the blocks' behavior, but I did something even better: changed the block numbers themselves! The following instructions will show you how to change the blocks' "on" state (if anybody wants to change the "off" state, just let me know). First, create this small subroutine somewhere after $6BD68: A9 xx 97 6E 60 where "xx" is the number of the Map16 page you want to place the new blocks on (the low bytes of the block numbers will remain the same). For example, if you want the new switch blocks to be 0x56A-0x56D, you'd put "05". Next, change $6B79F and $6BB46 (normally 08 AA) to the SNES address of the new subroutine (ex: $6BD68 would be $BB68, or 68 BB). Finally, create your new blocks in LM on the Map16 page you previously specified. That's all there is to it! (edited by BMF3PO on 04-25-05 04:52 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 808/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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My eyes! They have been soiled! Seriously, that's just...ugh. Seems to me like he's trying to make you look bad... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 809/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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That was me, and no, I never released any patches. The games were far from "playable" anyway. | |||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 810/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I'm sorry, but...unless you're trying to win the (nonexistent) "Most Generic Hack of 2005" award, you REALLY need to work on that some more. Change the overworld, add some ExGFX, think of more interesting level designs, do something. As it stands right now, I can assure you that very few people are going to bother playing it. I'm not trying to discourage you or anything...everybody has to start out somewhere. I'm just trying to save you from the ravenous mobs of angry SMW hackers who are likely to invade this topic and rip you to shreds at any moment. YOU KNOW WHO YOU ARE *BMF3PO points accusingly |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 811/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by smweditThank you for REPEATING THE OBVIOUS IN AS FEW WORDS AS POSSIBLE, as usual. There's more to posting than just repeating what everyone else has said, y'know. Originally posted by Golden YoshiWell, you don't need new graphics, but if you want more than a small handful of people to play the hack nowadays, you really should consider adding some. Times have changed, and I think most people are tired of seeing the same old SMW over and over again... |
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(restricted)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 813/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by ModaPlease, just...stop posting...before you make even less sense. Actually, that goes for this whole thread. Moral of the story: don't let just anyone work on your hacks, chocolate does not improve bad hacks, and Moda is obviously from some bizarre alien world whose language sounds like English, but is really just gibberish.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 814/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Sonicandtails posted almost exactly the same thing over in this thread. Check it out, there's lots of good info and suggestions from some people who know what they're talking about. |
No need to have two similar topics... *closes*
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 815/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by BigMattrizzleBMF strikes again! coinfade.ips This patch disables color-cycling for #64 after you pass the goal tape. However, this will reveal the color underneath, which is normally an ugly purple color; you'll need to change it to a coin-y orange in LM (though it might actually do that by default). It also has no effect on custom palette animations. If you just want to disable #64's cycling altogether, change the following ROM addresses: $262C: EA EA EA $2632: EA EA EA Also, you may have noticed that Mario's end-level animation is a little bit off after installing the palette-fading fix, because the routine now takes much longer to complete. I've figured out how to fix that, so he does his "victory" pose in time with the music again. Just change $4B77 to 38. (edited by BMF3PO on 04-26-05 01:08 PM) (edited by BMF3PO on 04-26-05 01:15 PM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 816/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Breaking tables is bad, peter_ac. *slaps wrist* |
And personally, I'm tired of these polls. You do whatever you feel like doing, whatever fits the theme of your hack (as The Juggy One suggested). If you have to ask us what to do at every step of the way, you might as well put the hack up for adoption and let us finish it for you. Anyway, keep the Shyguys. Mario recoloring has been done to death.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 817/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Or I could just close this thread until you guys learn how to behave. |
Lose the attitudes, or it's getting locked. (restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 819/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Really? Heh, I'd almost forgotten about that! You can buy me lunch tomorrow, Juggs O' Fun! |
(kidding...unfortunately)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 820/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by Bowser_kThere is no program, unless you count a hex editor. You find the sprite code using a debugger, open the ROM in said hex editor, and hack away. There currently is no other way.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 821/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Try looking through this thread? |
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Acmlm's Board - I2 Archive - - Posts by BMF98567 |