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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
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BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-25-05 02:07 PM, in Computers you've seen owned Link
I highly doubt you guys are finding thousands of individual spyware programs, as a computer would almost certainly crash or explode waaaaaay before you got to that point. Ad-Aware is probably finding lots of cookies and registry entries associated with the spyware programs, which are all counted separately. There are likely only a handful of actual processes running.

Heck, I'm sure Ad-Aware would find several hundred items on my computer, even though I can guarantee you there are no actual processes running.

Anyway...I killed our first computer, a lowly 386, by plugging in the keyboard while it was on. Several BEEBEEBEEBEEBEEEEEPs later...keyboard error, press F1 to resume.

Next one, I tried to run Norton Disk Doctor (DOS) on a DoubleSpace-compressed drive. Bad, bad, bad move.

The rest of the computers pretty much died on their own (video card fKitten Yiffer and fried power connector being the last ones I can remember), or were replaced with something incrementally faster.
BMF98567
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Posted on 04-25-05 06:01 PM, in We Need A Palette Fading Out Patch Link
OK. I downloaded Geiger's Snes9x debugger, tracked down that nasty little palette fading routine, and (after several frustrating, sleep-deprived hours) knocked some sense into the stupid thing, so it fades out everything but the status bar rows (08-0F and 18-1F). This fix shouldn't cause any problems, aside from a slight slowdown when the palette fades in and out. Now download the God-forsaken thing and LET ME GET SOME !@#$% SLEEP

fadefix.ips
BMF98567
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Posted on 04-26-05 02:34 AM, in We Need A Palette Fading Out Patch Link
Originally posted by BigMattrizzle
I'm sorry to say this, but I had one problem, that colors 78-7F (the last 8 on the last BG palette) still don't fade out.
Arg...I KNEW I had forgotten to change something (the starting index). Thanks for reminding me. Just download the patch again from the previously-posted link.

(here for you lazy types)

I've also created an alternate patch that fades out colors 0C-0F, as the original game did. AFAIK, this palette is used for some layer 3 effects, like fish and mist. Apply this patch instead if you plan on using layer 3 effects at the goal tape, or have used the colors in your backgrounds. However, if you've modified the status bar to take advantage of those colors, use the original patch.

fadefix2.ips

For anyone who's curious as to how the routine works, it just modifies the level palette currently stored in RAM (which is DMA'd to CGRAM every frame). Starting at color 77 ($9F3), it loads each color in series, along with a "backup" copy of the color stored in a duplicate palette, and jumps to a subroutine that uses crazy voodoo magic to darken or lighten the color. To avoid changing columns 8-F, it stores a counter value of #$07 at $00, and decrements that after each color is processed; once it reaches zero, #$12 is subtracted from the palette index in the X register, thus bypassing said columns, and the process starts over again.


(edited by BMF3PO on 04-25-05 10:16 AM)
BMF98567
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Posted on 04-26-05 03:40 AM, in Checking Custom-Made Levels Question Link
Originally posted by DisruptiveIdiot
The best way to test new parts is just to play the whole level. It's better to make sure the whole level is continuous and not just a bunch of different segments pasted together. It's better to make sure the whole level is one smooth thing instead of trying to test separate parts.
Uh...no. Not necessarily. Playing a humongous level over and over again just to make sure you've positioned the goal tape correctly is utter stupidity.

When I was working on the Stony boss fight in SMO, I needed a way to jump straight to the battle--there's no way I was gonna waste time playing through the whole friggin' level over and over again when I knew I wouldn't be changing it. What I did was place a door right at the beginning of the level that pointed to the boss room. That way, I could make a savestate on the overworld (it's usually safe to do so), enter the level, and go straight to the boss fight.

If you're concerned about level continuity, just don't enter the door, and play the level as usual (which you should do anyway before you release anything).
BMF98567
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Posted on 04-26-05 03:54 AM, in SMW ROM addresses Link
Originally posted by Glyph Phoenix
Change address x6B792 from D0 to F0
From Jonwil at the old board, this should switch ! blocks and dotted line blocks so hitting a switch makes the blocks disappear, rather than appear.
DUDE. With some clever hacking, this could be used to restrict access to the last world until you've beaten 4 specific bosses. AWESOME.

That reminds me...does anyone remember what values to change so the yellow and green ! blocks don't give you items?
BMF98567
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Posted on 04-26-05 09:09 AM, in SMW ROM addresses Link
Bleh...jonwil's address only affects the green and yellow blocks. You also need to change $6BB43 to D0 for the blue and red ones.

[EDIT]
I couldn't find the code that defines the blocks' behavior, but I did something even better: changed the block numbers themselves! The following instructions will show you how to change the blocks' "on" state (if anybody wants to change the "off" state, just let me know).

First, create this small subroutine somewhere after $6BD68:

A9 xx 97 6E 60

where "xx" is the number of the Map16 page you want to place the new blocks on (the low bytes of the block numbers will remain the same). For example, if you want the new switch blocks to be 0x56A-0x56D, you'd put "05". Next, change $6B79F and $6BB46 (normally 08 AA) to the SNES address of the new subroutine (ex: $6BD68 would be $BB68, or 68 BB). Finally, create your new blocks in LM on the Map16 page you previously specified. That's all there is to it!


(edited by BMF3PO on 04-25-05 04:52 PM)
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 04-26-05 11:23 AM, in Why never to let someone you have never seen progress from finish a hack for you [Crappy SS] Link
My eyes! They have been soiled!

Seriously, that's just...ugh. Seems to me like he's trying to make you look bad...
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-26-05 12:01 PM, in ???SMB3 Bonus Game Hack??? Link
That was me, and no, I never released any patches. The games were far from "playable" anyway.
BMF98567
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Posted on 04-26-05 02:04 PM, in My first hack!! Link
I'm sorry, but...unless you're trying to win the (nonexistent) "Most Generic Hack of 2005" award, you REALLY need to work on that some more. Change the overworld, add some ExGFX, think of more interesting level designs, do something. As it stands right now, I can assure you that very few people are going to bother playing it.

I'm not trying to discourage you or anything...everybody has to start out somewhere. I'm just trying to save you from the ravenous mobs of angry SMW hackers who are likely to invade this topic and rip you to shreds at any moment. YOU KNOW WHO YOU ARE

*BMF3PO points accusingly
BMF98567
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Posted on 04-27-05 03:35 AM, in My first hack!! Link
Originally posted by smwedit
you really should use ExGFX and make a custom overworld
Thank you for REPEATING THE OBVIOUS IN AS FEW WORDS AS POSSIBLE, as usual. There's more to posting than just repeating what everyone else has said, y'know.

Originally posted by Golden Yoshi
Like I said earlier to Sketchie, you don't need new graphics to make a hack better, simply messing around with the header to give the level a new look will help so much.
Well, you don't need new graphics, but if you want more than a small handful of people to play the hack nowadays, you really should consider adding some. Times have changed, and I think most people are tired of seeing the same old SMW over and over again...
(restricted)
BMF98567
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Posted on 04-27-05 04:06 AM, in Why never to let someone you have never seen progress from finish a hack for you [Crappy SS] Link
Originally posted by Moda
It.... it kills it Kyouji. Games don't like chocolate stuck up in their privates. (privates meaning the skeleton of the game, including the reader thing) And they don't like water, either.
Please, just...stop posting...before you make even less sense.

Actually, that goes for this whole thread. Moral of the story: don't let just anyone work on your hacks, chocolate does not improve bad hacks, and Moda is obviously from some bizarre alien world whose language sounds like English, but is really just gibberish.
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-27-05 04:13 AM, in Learning ASM (Slightly a newbie question) Link
Sonicandtails posted almost exactly the same thing over in this thread. Check it out, there's lots of good info and suggestions from some people who know what they're talking about.

No need to have two similar topics... *closes*
BMF98567
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Posted on 04-27-05 06:07 AM, in We Need A Palette Fading Out Patch Link
Originally posted by BigMattrizzle
Now if there was only a way to disable the color cycling on color 64...
BMF strikes again!

coinfade.ips

This patch disables color-cycling for #64 after you pass the goal tape. However, this will reveal the color underneath, which is normally an ugly purple color; you'll need to change it to a coin-y orange in LM (though it might actually do that by default). It also has no effect on custom palette animations.

If you just want to disable #64's cycling altogether, change the following ROM addresses:

$262C: EA EA EA
$2632: EA EA EA

Also, you may have noticed that Mario's end-level animation is a little bit off after installing the palette-fading fix, because the routine now takes much longer to complete. I've figured out how to fix that, so he does his "victory" pose in time with the music again. Just change $4B77 to 38.


(edited by BMF3PO on 04-26-05 01:08 PM)
(edited by BMF3PO on 04-26-05 01:15 PM)
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 04-27-05 06:28 AM, in Should I scrap the shyguy idea for a Mario recoloring edit? Link
Breaking tables is bad, peter_ac. *slaps wrist*

And personally, I'm tired of these polls. You do whatever you feel like doing, whatever fits the theme of your hack (as The Juggy One suggested). If you have to ask us what to do at every step of the way, you might as well put the hack up for adoption and let us finish it for you.

Anyway, keep the Shyguys. Mario recoloring has been done to death.
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-27-05 06:38 AM, in SMB and TLL Screenshots Link
Or I could just close this thread until you guys learn how to behave.

Lose the attitudes, or it's getting locked.
(restricted)
BMF98567
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Posted on 04-27-05 01:53 PM, in We Need A Palette Fading Out Patch Link
Really? Heh, I'd almost forgotten about that! You can buy me lunch tomorrow, Juggs O' Fun!

(kidding...unfortunately)
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-27-05 01:57 PM, in Sprite Data Editors Link
Originally posted by Bowser_k
Ah so how would ya do enemy sprite ASM hacks, what prog would i use, not block tool i suspect.
There is no program, unless you count a hex editor. You find the sprite code using a debugger, open the ROM in said hex editor, and hack away. There currently is no other way.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
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Posted on 04-28-05 01:52 AM, in Something i'll be working on- suggestions? Link
Try looking through this thread?
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