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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Gideon Zhi
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Gideon Zhi

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Posted on 04-02-05 08:58 PM, in Text Editors Link
I figure I should mention that WindHex32 (as it has been renamed to avoid confusion with the commercial product) can be found at Bongo`'s website, Stealth Translations, in the "My Documents" section. (His website is in dire need of an overhaul...)

It comes in two flavors - standard, which is nice and compact, and EX, which is more of a full-screen Translhextion/Hex Workshop-style hex editor. I personally prefer the standard version, which I can move around the screen as I require, position it on top of text files and such when I'm doing insertion formatting and/or reprogramming the games, but other people will undoubtedly prefer the fullscreen style of the EX version. It's a fantastic tool either way, and is much better than Translhextion with its screwy script dump format, faulty search logic, and general slowness.
Gideon Zhi

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Posted on 04-02-05 08:59 PM, in breath of fire 2, take two Link
Dude, this thing looks fantastic. I'm definitely looking forward to playing it!

You're making me want to do something similar to some of my own projects, hah.
Gideon Zhi

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Posted on 04-02-05 09:05 PM, in Boo. Link
Some of you know me, some of you have probably heard of me, but for those of you who don't know who I am, I'm the guy responsible for (so far) 50 completed translation projects over at the website linked to in my signature. I'm fairly competent with 65816 (and thus by extrapolation 6502) and I've tinkered a tiny bit with z80, but not much. My main focus is text-hacking Japanese games into English, and the accompanying assembly-level changes that are thus required. The project I've given most attention to lately is Super Robot Wars Alpha Gaiden, a strategy/rpg for the PSX and an absolutely massive undertaking besides. I'm in the middle of writing a dumper/builder combo for one major text-containing file, but we're already well into another of them. The screenshots on the page are fairly old but are still fairly indicative of general progress even if they don't display some of the changes I made earlier this week.

So yeah. Hi.
Gideon Zhi

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Posted on 04-02-05 09:11 PM, in ZST file format? Link
That's basically correct. The first C13 bytes contain header information appended to the file by ZSNES itself.

What follows is 128 kilobytes of WRAM. $C13-$10C12 contains WRAM bank $7E $10C13-$20C12 contains WRAM bank $7F. If you're looking for (for example) statistical data in an RPG, it'll be somewhere in that range, but it'll change drastically between games as you are probably aware.

The 32 kilobytes following ($20C13-$28C12) are where VRAM is stored. This is mainly picture data, but there's tilemap stuff in there too - could be useful if you're trying to find layout data in a ROM. The rest of it I'm not sure about - some of it contains the graphical data for the preview, and I'm not sure where the sprite tables get stored. That'd probably be something useful for me to learn at some point...
Gideon Zhi

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Posted on 04-02-05 09:12 PM, in I've been searching for a certain translation... Link
Simply put, The Whirlpool is rather behind on the news (and as an admin, that's partly my fault) but regardless, there is no GGen Advance translation. Trust me, I'm a mech head. I'd know :p
Gideon Zhi

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Posted on 04-02-05 10:31 PM, in hi im new Link
Originally posted by DarkGotenkseroth
wats rong wit my grammer? u all r speaking n swedish n i cant see wat ur riting so y shold improve? ur all being mean


Gideon Zhi

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Posted on 04-02-05 10:33 PM, in Boo. Link
Nah, s'not done yet. I'm stuck trying to reverse-engineer the message format. It's elegant, one 24-bit pointer to a number of text strings, but I'm still not entirely sure how it actually gets to those other text strings.

Blue Sphere is listed under "Current Projects" and not "Completed Projects" for a reason
Gideon Zhi

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Posted on 04-02-05 10:47 PM, in Boo. Link
Hah, I remember that. Recoil posted it on the fruit site forums at one point, but unfortunately, it did nothing to stem the flow of dumbasses into the board, and it disappeared shortly afterwards
Gideon Zhi

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Posted on 04-03-05 08:30 AM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by cent208
Also the person inserting the text said he was going to replace the Japanese text with the American text so I guess that would save space.


This is probably incorrect. It has been my experience, by and large, that reinserted English scripts tend to be _larger_ than Japanese scripts by at least a factor of two.

I'll certainly take a look at the game and see if I can get things running, as well, though.
Gideon Zhi

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Posted on 04-03-05 10:25 PM, in Hacking GBA Fonts... Link
Originally posted by Kawa-oneechan
Since the GBA BIOS does all the decompression work, one could watch VisualBoy Advance Devr's Edition's SWI logger for BIOS calls like, in order of thread appearance...

LZ77Uncomp-something
BitUnpack
RLEUncomp-something
and the Huffman call I can't remember.


That's assuming that the game -is- using the GBA BIOS to do its decompression work - it could very well be using its own proprietary scheme, and lord knows I've seen more than a few games like this.
Gideon Zhi

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Posted on 04-04-05 12:43 AM, in Boo. Link
I haven't given up on it, I've just shuffled it off to the side while I work on other things that are easier to stomach. The data structures that the strings are stored in gives me headaches and makes me want to scream.
Gideon Zhi

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Posted on 04-04-05 01:29 AM, in Hacking GBA Fonts... Link
Maybe so 'the romhackers' don't change it into a Roman font and hack the game into English? What do 'the romhackers' have to do with mspaint, and where the blazes does mspaint come into the picture anyway?
Gideon Zhi

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Posted on 04-04-05 05:34 AM, in Boo. Link
I am largely responsible for the Starfox 2 beta translation, yes, along with d4s (other coding), fusoya (compression stuff), and satsu (script translation.) I am also, as mentioned, responsible for 49 other patches :p Suffice it to say, I know my way around SNES games, hex editors, and a plethora of other romhacking related things.
Gideon Zhi

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Posted on 04-04-05 05:40 AM, in Hacking GBA Fonts... Link
Originally posted by Xkeeper
Forgive me, it was early in the morning (for me) and I'm running on empty. After re-reading the post I realized I had mis-interpreted it.

Regardless, I've almost never seen a compressed font, unless you count diffent formats (1bpp, 2bppGB, 2bppNES, etc) compressed.


S'okay!

But regardless, you obviously haven't looked at many games Especially in GBA cases when games often contain the entire SJIS set, it becomes absolutely imperative to compress the font to save space. Some games that I've worked on that I can definitively say had compressed fonts are Clock Tower SFC, Gundamwing Endless Duel, Magical Pop'n, King of Demons, Jutei Senki, Kunio-tachi no Banka, Shin Megami Tensei: if..., Majin Tensei, GD Leen, Yuu Yuu Hakusho and Yuu Yuu Hakusho Tokubehuten. And those are just SNES games Slime Morimori Dragon Quest's font is packed too in a fixed-bit-length sort of compression, it's not exactly BIOS standard stuff.
Gideon Zhi

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Posted on 04-04-05 05:12 PM, in Boo. Link
There is no "they." There is only me, and anyone else who happens to be along for the ride.
Gideon Zhi

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Posted on 04-05-05 04:24 PM, in ...uh, hi XD Link
@BMF - Yay Curly Brace!

I totally need to play that game again. That was seriously some of the most fun I've ever had playing a game, let alone hacking one.
Gideon Zhi

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Posted on 04-05-05 04:39 PM, in Best Game Competition - Nominations (Forming Brackets) Link
Cave Story ~ Doukutsu Monogatari (freeware PC action/platformer, english patch here)

Shin Megami Tensei: Nocturne (PS2 RPG)

ESPGALUDA (PS2/Arcade shootemup)

Megaman X (SFC action/platformer)

Broken Sword series (PC/GBA/PSX/XBox adventure games)

F-Zero GX (GC Zerograv racing)

Katamari Damacy (PS2, genre = weird)

Ico (PS2, adventure/actionrpg)

Front Mission: Gun Hazard (SFC platformer/shootemup)

Super Robot Wars MX (PS2 strategyrpg)

Can't think of anything else offhand, and I'm sure that none of you phillistines will agree with me about the greatness of most of these titles
Gideon Zhi

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Posted on 04-06-05 03:53 AM, in Boo. Link
Originally posted by Kitten Yiffer
...what Starfox2 translation? I have one that seems to be somewhat finished so it may be that one. If it is... then it's a awesome work.

We have many ROM hackers on this board, but not many translators oddly. Well there is one who translates from English to his own langauge here but that's all. :/

Welcome, we need more people like you. Badly.


This Starfox 2 translation.

Anyway, insofar as language proficiencies are concerned, I possess little better than what can be referred to as "Gamer's Japanese" - I can recognize sentence structure, a few words, a few kanji, read the syllabaries, write (to a small extent) katakana, build kana tables and, largely and most importantly, be able to differentiate between text data and random garble junk. My skills mostly orbit the romhacking-specific sphere of things; I'm quite handy with hex editors and tile editors, script dumpers and script inserters, and various 65816-related tools. My latest endeavour is the construction of a dumper/inserter pair for a text data file from a Playstation game.

That's not to say I can't do some translation, 'cuz I can usually stumble my way through a sentence or two (especially if they're simple) but I wouldn't trust me on anything of any real complexity.
Gideon Zhi

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Posted on 04-12-05 05:12 AM, in Pixel Mario [SMB2 Hack in the works] Link
How about a badge (rare and difficult to find) that acts as a one-time life refill if you die? Maybe gives you an extra two hearts or something should you kick off.

Also, you could replace the life expansion via mushrooms or whatever with badges as well - collect a special badge to add an extra heart to your life meter.

Maybe a badge to turn you small, even if you have more than one heart remaining? Something like that would let you access areas only available to non-Super characters.


(edited by Gideon Zhi on 04-11-05 12:14 PM)
Gideon Zhi

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Posted on 04-12-05 08:51 AM, in Not really rom hacking but still... Link
Hahah, neat! That's pretty cool
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