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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Super Koopa
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Super Koopa

Red Goomba
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Posted on 02-21-05 08:36 PM, in SMW: Super Mario Bros. Link
Looks very good. If you can fix the status bars It will look perfect
Super Koopa

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Posted on 02-23-05 09:56 PM, in Super Mario Bros. RELEASED! Link
Originally posted by peter_ac
To download it, go to www.freewebs.com/peter_ac/smb.zip


Sorry but there was absolutely nothing i could do about the status bar. Everything else is looks perfect though.


Well you can have colours on palette 2 or 3 which i think is the best suggestion or you can have it in pallete 0 or 1 just dont have the colours anywhere between colour 9 or F

Great game though
Super Koopa

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Posted on 02-25-05 10:56 PM, in Super Mario Bros. RELEASED! Link
I've patched it onto a new Super Mario World Rom and for some reason on mine I am playing the original Mario World
Super Koopa

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Posted on 02-26-05 03:44 PM, in Super Mario Bros. RELEASED! Link
It works now, Thanks

*starts playing on it*
Super Koopa

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Posted on 03-05-05 10:23 PM, in FUSOYA'S SITE MOVED Link
Cheers
Super Koopa

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Posted on 03-06-05 10:08 PM, in A new demo of my game! Link
The IPS is screwed up. All i get is something like dots and lines in different colours that really hurt my eyes

Nice screenshots though


(edited by Super Koopa on 03-06-05 01:09 PM)
(edited by Super Koopa on 03-06-05 01:10 PM)
Super Koopa

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Posted on 03-12-05 01:49 AM, in Inserting custom blocks Link
Use Blocktool, go to Add Block and choose the block you want to add, then type in the Map 16 number, If you have a calculator on your computer use that, For Example if you are adding the block 2FD, type that on the calculator in Hex, then click on decimal which should be 765, you add that number to the map 16 in block tool, Save onto your rom. Then go to Lunar Magic and go to the block you chose For Example 2FD, It should come up in purple explaining the block you chose.

Hope this helps you
Super Koopa

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Posted on 03-12-05 02:15 AM, in Super Mario Bros. 3 Screenshots Link
Looks really good, can't wait for the next update
Super Koopa

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Posted on 03-15-05 01:42 AM, in Ice Levels Link
You can do it another way

In Lunar Magic go to to Level and Modify Main & Midway entrance, Then click on the box where it says "Make this level a slippery level"
Super Koopa

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Posted on 03-20-05 02:21 AM, in Special Objects from DWTLC Link
For the flamethrowers I think he used one of the animated hurt blocks in block tool
Super Koopa

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Posted on 03-22-05 11:39 AM, in GFX Insertion Help Link
I think you'll need to save your edited GFX by pressing F9
Super Koopa

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Posted on 03-28-05 02:28 PM, in Help in DW:TLC Link
For the Star world you'll need to find the secret exit on each of the Star World levels to get out


(edited by Super Koopa on 03-28-05 04:40 AM)
Super Koopa

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Posted on 03-28-05 09:19 PM, in Help in DW:TLC Link
Read the guide to find out

http://www.reediejournals.com/blogs/87/archives/DemoWorldFAQ.txt


(edited by Super Koopa on 03-28-05 11:19 AM)
Super Koopa

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Posted on 04-03-05 09:26 PM, in Mario Legends Snapshot Thread *part 2* :p Link
I really like the lava world screens

The cave screen looks good as well

Originally posted by Ice Man


Where is Mario?

Probably died on the level
Super Koopa

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Posted on 04-06-05 01:12 AM, in What is LEAST important in a SMW hack? Link
I've gotta go with sprites, Level design is the most important of them all

here is my list of importance:
1. Level Design
2. ASM
3. Graphics
4. Quirks
5. Sprites
Super Koopa

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Posted on 04-06-05 09:20 PM, in Demo World Ice Land 5 HELP!! Link
You'll need to have a flower at all times for this level. Get the portable spring board which will be somewhere in the level, Take it back to the beginning of the level. Jump on it to reach the top where the Blue POW Switch is, then i think you'll need to take the Blue POW Switch and possibly the spring board, Fall down the area where there is a tree and a coin, you should get a Yoshi Coin, you'll find a silver POW Switch, Now you'll need to take both POW Switches to the area where there are frozen munchers and bricks, use them and you'll reach the end of the level

Hope this helps
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Posted on 04-07-05 01:10 AM, in yoshi sprite numbers Link
Sprite 2C i think but they will start inside the egg, after it hatches it will be baby yoshi of that color
Super Koopa

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Posted on 04-07-05 01:19 AM, in yoshi sprite numbers Link
oh sorry then it is Sprite 35 but i think you can only a green adult yoshi
Super Koopa

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Posted on 04-07-05 02:07 PM, in New screenshots of SMB3 2nd Quest! Link
Looks really good, can't wait for the next release
Super Koopa

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Posted on 04-07-05 04:51 PM, in Life SUCKS! Link
I say yes, Just don't give up.
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