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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1741/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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*Check roster* OK, if captain moneybags gets here then we can start! Assuming he does get here in time, Geiger, Peardian, Dark Vampriel, Captain Moneybags, Fabio, and Luigi-San Will be going down into the pit with me. If Captain Moneybags doesn't come, then Creampie will be taking his place. All clear? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1742/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Ike the thread title says, I'm trying to move the table that controls the layer 2 scroll settings AND the ASM that handles it, since I want to add another entry that has layer 2 move slightly faster than layer, since I've changed around CGADSUB and TM&TMW/TD&TSW settings for level mode 0x1E to (pseudo) put layer 2 above the other layers, including the sprite layer. I'm using this in a level where there are Foreground objects in front of the level, which are really layer 2 BG tiles, reapeating. I know where the table is, but does anyone have any helpful advice for the ASM? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1743/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Holy Fuck. I know which HDMA version I'm using for COTMK 2. Man, your possibilities are endless! No more crashing HDMA palette edits, that's for sure! Oh, and you ARE allowed multiple HDMA effects a level, right? Mixing the itembox HDMA with another one would be fuckin' sweet! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1744/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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To remove the blocks from the message, go into the overworld editor --> overworld menu --> Change special message levels and change the switch palace level numbers to Zero. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1745/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Captain, you'd neeed to check your stats, and redo them. Geiger, I've written yours down. Everyone else, I need you to post your starting stats. I'll post once every day, or as close as I can get to that, unless everyone posts within a few hours, at which i'll post to keep the game going smoothly. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1746/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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So, how it the txt file laid out? like this: 1234 0234 1234 . . . Or is it more: 123402341234..., Or is it something else? @blackhole: What about 2 reg write twice, writing the same number to the CGRAM selection register twice? You'd only need one entry, but that's with BMF's HDMA code. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1747/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Also, that may stop the brick animation, because I used switch palace tiles with different GFX several times, and they never gave me the switch block animation except for the ones with the message level settings. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1748/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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EDIT: yes, that's fine. (edited by Sukasa on 08-25-05 12:42 PM) (edited by Sukasa on 08-25-05 12:44 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1749/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Responding to your first post, one idea for an HDMA effect would be a desert heat wave, out of MMZ1 (RMZ1 to those who'd prefer it's japanese name) for GBA, in the desert area. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1750/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Nice layout, I like it! I've always been a bit partial towards wireframe stuff, so... yeah. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1751/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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In MMZ1, the desert are has a background that has certain points where the scroll settings are changed, but instead of having the scroll settings changed, the scanline counts are changed to give the illusion of heat distorting the background. Unfortunately, I can't get any useful screens of the effect. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1752/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yeah, bu the difference is that the vertical one has to be quite slow in order for it to look right, with only a few scanline entries used. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1753/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Another hint is when someone can't stop swearing in a thread. Calling people f*ckers and the like repeatedly doesn't look too good on a record. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1754/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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The movie industry'd love that. Up here in canada it's msotly government price fixing, every time the price goes up 1 cent/liter, they make an additional $32 million a year. That, and almost half of the price is from taxation. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1755/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Noted. The following people NEED to post their stats so I can start the game: Peardian, Dark Vampriel, and Luigi-San (edited by Sukasa on 08-25-05 08:06 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1756/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Huh, neat picture. I wonder why they ditched that OW, were they insane or something? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1757/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I didn't look up far enough... whoops! Let me update that list. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1758/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Creampie: All right, since you asked and was the thir dperson not on the list to koin, I'll make you the substiture player if someone has to leave for a while. Everyone Else: OK, your stats are recorded, lets go! I'm going to be a little more interactive than KATW whilst in the pit with you, so be ready! Whipping out a small Remote, Sukasas addressed the six people standing in front of him. All right, here we go! Time to open the pit!" As suaksa pressed the only button on the remote, a big red one, a loud explosion rumbled out of the cave beyond the base camped, followed by a series of smaller rumblings. "Ok, who's ready to go in?" |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1759/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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1. Did you link hdmamainv2.bin where BMF said to? 2. Did you link hdmasubv2 properly with palasm? 3. Did you update the two pointers in hdmasubv2.bin to be correct? If the answer to any of those is no, then You'll need to fix that. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1760/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I beleive he means the sprite tile mappings... Unfortunately, your best bet will be to hope that MikeyK logs on and see this thread. |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |