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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1680/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yeah, sprite buoyancy. Urchins don't use it, so that was why they didn't fall. The fish however, did. Check the sprite buoyancy, and as long as one of the two is checked, it should work. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1681/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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For the volcano, put the lava on layer one, the level on layer 2, and use the layer 2 falls sprite. Layer 2 will fall downwards, simulating that the lava is rising! No sprites though | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1682/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Ripping Off Insinuates... "All The Way!" | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1683/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Through the dim haze, The two shadows mvoed silently, the first moving around to behind William, While the second jumped at the flare, and proceeded to destroy it, rendering the room in near-darkness again. However, in doing so the form revealed itself in the light, revealing it to be a Sneaker! -Health- William (9) IIIIIIII-- -Enemies- Sneaker IIIIIIIIII ???? ???? 2/2/4 -Score- 7 posts |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1684/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey, 15th with 15 posts! I'm dong better then I thought. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1685/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Pretty awsome, wnything at all I could do to help? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1687/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Wow, nice killing scene. Did anyone else notice the blocks with DIE one them? Awsome title screen border, but proper grammar would be "PANIC in the Mushroom Kingdom". | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1688/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, seeing as it has ben two weeks, could a mod please close and unsticky this thread? The categories are as follows: Best Full Hack Hack of the Year Best Hack Demo Best Hacker Strangest hack Hardest hack Wackiest Hack (wierdest) Shortest Hack Longest Hack Funniest hack (comedy) Best Level Design Best Graphics- original Best Graphics- ripped Best Level Creativity Best Storyline Best ASM hacks Best Overworld Most Unique hack Most Fun to Play hack Most Anticipated hack Best Ripper Best Original Graphics Designer Best ASM Programmer Most Helpful Most Constructive Best Newbie Hacker Best SMW utility- Lunar Magic excluded |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1689/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Parabeatle? I think GP was referring to the rock group "The Beatles". Can't be sure though. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1690/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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That's pretty good Kawa, but how do we use that in-game? @HH: I'll try those codes. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1691/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I've been working on a particular block for use in an SMW hack, but the ASM for it seems to crash all the time, or do nothing. I wrote it in hex, working off of the "1 way left" block. The original block bytecode: AF 76 00 7E F0 07 A0 30 8C 93 A6 A0 01 69 That code works, here's the code with my additions: 08 AD AF 14 C9 00 F0 10 EA 28 AF 76 20 7E F0 07 A0 30 8C 93 16 A0 01 60 28 60 Basically, what it's supposed to do is check the on/off register, and then execute then code when the register is in the OFF state, or $00, making it an ON/OFF controlled 1 way left block. The PHP and PLP instructions are used since the original code seems to use the register state from previous code before the block's, so I used that to keep it. I've been going over this repeatedly, and with every change I make, the block either crashes the gameor does nothing. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1692/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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YD, the layout is awsome, but it loaded too fast for me to know if it was too big file size-wise. Great job with it. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1693/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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yay, it's friday and my post brings this thread to a two-byte post count. woohoo! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1694/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I'm sure it would, but I'd written that in hex directly... Just a sec, I'll write it out by hand *pulls out 65816ref.hlp* PHP LDA $14AF CMP #$00 BEQ end NOP ;used earlier, not used now PLP ;end my code segment, begin the original code LDA $7E0076 BEQ end2 ;bne without a CMP statement (WTF?). LDY #$30 ;...and LM said not to overwrite Y... STY $1693 ;stare Y to somewhere LDY #$01 ;and load Y again... end2: RTS ;this returns if the block had been executed end: PLP ;if the onoff was ON, this pulls the processor before returning RTS |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1695/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Here's a pic of a tileset I'm going to be uploading when it's finished. It's called "Hydro Dam". EDIT: removed transparency on this post because of a picture (edited by Sukasa on 08-19-05 11:29 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1696/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Cool! I finished some HDMA effects that I'd been working on, and got around to packaging them up. What this package does is when used correctly, it causes one portion of a background to stay still, while the other portion rises and falls. everything you need for the HDMA to work (except the ROM ) is inside. So, have at it! I Want! I WANT! If I missed anything, Pleae tell me right away! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1697/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Their punches connecting, the two mario instantly changed their attack plan, one spinning around and tossing the other at Fabio, but not right at him, where he was going, leading him a bit. After that, the first Mario clasped his hands together. "Wahoooo!!!!" The second mario flew right at fabio with a haymaker puch. -Health- Fabio (9) ||||||||| -Enemies- Mario 1 |||||||||- Mario 2 |||||||||- -Score- 2/2/0 4 posts |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1698/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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MMX3, actually. Toxic seahorse's level, at the end part. I'll probably change the bushes, they're just beta right now. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1699/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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erm, the code overwriting Y isn't mine. It's whoever wrote the block's code. My code only adds the PHP/PLP instructions because the other code uses the processer status from before the block runs | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1700/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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actually, the game adjusts all palettes on layer 2 in a certain tileset, use one of the other undergound tilesets (Ther's 3), that will fix tour problem. |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |