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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Underwater fish problem . | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 209/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I just noticed, when I made my underwater level and tested it, all the urchins and everything were there, but the fish that are supposed to swim back and forth H. and V. weren't there. Yet I put them in their positions right and everything, put they still wouldn't show up. Any suggestions on what might be wrong? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1680/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yeah, sprite buoyancy. Urchins don't use it, so that was why they didn't fall. The fish however, did. Check the sprite buoyancy, and as long as one of the two is checked, it should work. | |||
SoNotNormal Fuzzy Level: 34 Posts: 210/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Doh Problem solved. Thank you . . I didn't include any rip van fish in my level (the ones that chase you) but do they use sprite buoyancy also? |
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Golden Yoshi Pokey Level: 41 Posts: 520/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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The rip van fish do require bouyancy to swim upward and about. If it is disabled, they'll waddle about the floor. (edited by Golden Yoshi on 08-17-05 04:55 PM) |
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