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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 882/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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This might be one place. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 883/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Sorry, but requests of that kind are not allowed here. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 884/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I am trying to change a koopa's setting "no interaction with mario", but whenever I hit save, mwr only saves some of the other settings. Why is this? AFAIK the ROM is not corrupted, and the other settings save. Would anyone know the correct offset in the ROM, or have any pointers if I need to fix it with a hex editor? EDIT: nvm. the selection seems to not apply to the "no interaction" setting, because fish sosay don't interact. Anyways, if anyone knows how to stop the red koopa from interacting with mario, could they please help out? (edited by Darkflight on 06-18-05 11:27 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 885/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, I've gotten a bit... I think I know how to implement HDMA to an extent, but I also think I know how to fix a few glitches in it, with extra coding. Anyways, what are you looking to do? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 886/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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After the board upgrade, I noticed there is a system messages box just below my private message box in the index. What is it for? I've looked, but can't find anything that explains what it is. Please excuse this thread if I am just blind... | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 887/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Try googling for a USB MIDI adapter. I found one website that had USB 1.0 (i think) interfaces for MIDI that worked with win98SE for $70, and a win98 version for $80. They just plugged right into the computer and ran off of windows software, according to the site. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 888/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OMG, I loved SNES. Here're my favs: Super Mario World: Favorite. SNES. Game. Evar. This was the first game I ever got, with my SNES at 5, and I would try feverously to beat the donut ghost house, yet never getting peeved like I do now. Happy days, until tha SRAM chip died. Thank god for replacement cartridges. Sim City: Much better than the PC version, I liked this games and still do because it gave me a lot of time to ond with my mom. SMW 2: Yoshi's island: Liked this one a bunch too. Nice gameplay, challenging, and lovely art style. SMAS: SMB? SMB2? SMBTLL?! SMB3?!?! *heart attack*. Loved the compilation. One of the best compilation games ever IMO. Star Fox: 16-bit 3-D? Gotta love it. Great gameplay, and several textures used too. Brilliant example of what good coding can do. SMRPG: Although i've never played the cartridge, I am looking to buy this one. Loved the style and storyline MMX series: My favorite SNES games, or at least in my top 10. My kind of game, and sci-fi, to boot. Super Maio Kart: My first intro to the DSP, this game RoXd by Sox for a while. Kirby Superstar (i think that was the title, too young to be 100% sure): Nice game, great MP, at least for 7-year-old me. Liked kirby, too. Ahhhh... Nothing like the classics. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 889/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by mikeyk Please please please just tell us that the pipes will not be as glitchy as the ones in DWTLC. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 890/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Glyph Phoenix No, that's just the pointer to a handler rountine, usually. By that I mean it would point to something like this: cmp #$01 beq xxxxxx cmp #$02 beq xxxxxx etc... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 891/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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"All right. I like your style." Snipes pulled out both of his pistols, and set them to power mode. Angling his feet, Snipes flew backwards, firing two shots at David. "Come and get it." |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 892/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Luigi-San Originally posted by Smallhacker Oh dear... I guess you were using a previously modified ROM. edit by JJ: changed image to link to save those poor tables. (edited by Juggling Joker on 06-20-05 05:42 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 893/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well said, BMF. Personally, I think that closing, but not deleting very old threads is a good idea, because that could stop year-old bumps. Unfortunately, there will always be someone who misses the help file, because I know few people by name who know what a help file is! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 894/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I think it looks good. Perhaps what you may want to do next is grass that sticks out of the ground a bit, almost like tileset specific object "bush 5" in the original forest tileset. Otherwise, maybe some coral formations, or buried treasure chests for decoration? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 895/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, the only explanation then is that YOUR rom is different from anybody else's. I |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 896/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I can't really explain it the best, just a part of it. Begin your RATS tag with STAR in the rom, by entering the ascii values for it into a four-byte section. Then there are four more bytes, that were explained to me by escherial.
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 897/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Snipes angled his repulsors, and dodged most of the shots, except for a bullet that shaved by him, silghtly damaging his armour on his right arm. Switching his pistols to reflective mode, Snipes fired the shots seemingly randomly, however all of the shots would bounce back around David. "Opps, you missed." ooc: I've started charging my weapons. 3 turns until my sword is ready to use, 3 turns until my repulsor reactors are at full. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 898/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Looks good JJ. I hope you continue with this, because this pic and the ones on ice board all look good. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 899/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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You never mentioned hooking the nmi routine to JSL to hdmamain.bin. did you do that? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 900/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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use the layer 2 event tiles dialog. it is the white path button on the toolbar. after it loads, press on the down arrow to scroll downwards. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 901/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, how about cookie crumbs or chocolate? Maybe you could also add Cake ladders? |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |