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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 81/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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hey! Actually, BMF is the one doing SMO. this one is Chonicles of the mushroom Kingdom 1 Final vengeance. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 82/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Does anyone know how to disable the level timer? BMF did it in SMO, so I was wondering if anyone knew how. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 83/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by Juggling Joker yea... That isn't just what I meant, but also a way to disable it universally. Thanks for telling me about the patch though. I'll PM BMF about and wait for him to get back online. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 84/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by Juggling Joker What do you mean? I'm a little confused by that post, to be honest EDIT: Ok... I understand now. I was tired last yesterday. (edited by Darkflight on 03-01-05 12:53 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 85/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I think that would be possible to an extent... If you turned off start button scrolling and spaced out your worlds correctly, you might be able to just make it seem like there are multiple worlds. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 86/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Yea, I was thining that because I don't need the lightning routine, I could remap the palette entry it overwrites and disable it on the overworld, just using it in levels only to change the BG colour. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 87/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by Kario It all has to do with Bowser... (edited by Darkflight on 03-01-05 12:57 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 88/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Also, If you are like me, you could edit GFX31.bin, too. Don't worry though, we won't kill you. That was a good question, after all. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 89/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Thanks, I wil change that. I hope that there is a relatively easy way to disable the level timer. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 90/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was wondering, when the title screen fades out to go back to the beginning, how would you make it fade out half as fast? It would go with my hack's theme. Could anyone give me a pointer to an offset or hint to something I can look for? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 91/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Thanks for helping. (or at least getting what i said) If anyone can help me, I would appreciate it greatly |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 92/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Atma X So... would that diable the timer, or just hide the timer, making people think there wasn't a timer? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 93/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Thanks Atma. Now I can get my game the way I would like it. Now to find out about a few sprite wuestions and program a new final boss... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 94/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! WOW that looks good. Your hack has great potential, too. one question though: How did you record that? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 95/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was working on my hack, but I have run into a problem. I have several ASM-related questions that I need answered: 1. How do you create sprites from another one? 2. how do you moniter to see if a sprite is present? 3. how do you delete/kill sprites? 4. how do you change Layer one and layer 2 objects? 5. 6. what are the entry/exit requirements for sprites? (A/X/Y preservations, sizes) 7. How are sprites used in a level? (Subroutines, macros, etc...) 8. 9. Are there any unused variables in SMW I can use for myself? I need about 4-5. Those are my first set of questions, so If anyone can help me with it I would greatly appreciate it! (edited by Darkflight on 03-04-05 11:21 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 96/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by skateboarder11 Smallhacker's method only hid the timer, not disabled it. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 97/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! After I am done my hack, I'm thinking of trying to recreate the screen-scrolling pipes from scratch. What would you think of that? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 98/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Well, I guess everyone has different veiws about this. When I finish my hack i'kll work on the pipes, and If I can get them to work, I'll release hem here. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 99/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! In SMO, I noticed that BMF said he used a second "chargin' chuck" sprite entry as his "Stony XVII" mini-boss. What sprite entry does that sprite use? I'm programming in a new sprite and i would like to use that entry. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 100/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by HyperHacker I mean how do you create one sprite using another sprite (i.e. a generator) Originally posted by HyperHacker So if I just placed all the sprites in order, i could easily moniter sprites. Thanks. Originally posted by HyperHacker So how would I use that to change layer one objects at any given time during gameplay? Originally posted by HyperHacker Yes, I mean in ASM. I just don't want to overwrite something that I shouldn't (X/Y registers). Originally posted by HyperHacker Yea, thx. I actually meant are they called as Subroutines, Macros, etc...? |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |