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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Screen-scrolling pipes concept Idea | |
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Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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From: I'm proud to be an American... I think...

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Posted on 02-12-05 06:01 AM Link | Quote
I'll try and play like Fu and give a hint. SMB3 1-1's secret used the white block and Super Demo World The Legend Continues replicated SMB3's 1-1 down to that. If you don't know what white block effect, which is also a custom block now, and can be done with just one value change, then just wait for someone else to answer.
Keikonium
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Posted on 02-12-05 06:15 AM Link | Quote
oh! White block means that smb3 style block with the 4 screws in each cornor that you duck on, it it makes you go behind the screen. Now I see why fu said no layer priority, and this could be very easly done to make vertical pipes, but I still dont get the ones that send you different directions.

Any more hints people?


(edited by Keikonium on 02-12-05 02:15 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 02-12-05 11:43 PM Link | Quote
I thought he might have meant that. So don't use layer priority, just make Mario go behind stuff? What would be the difference exactly?

I still dont get the ones that send you different directions.

You need them to change direction. What exactly don't you get?


(edited by HyperHacker on 02-13-05 10:34 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posted on 02-13-05 12:28 AM Link | Quote
Originally posted by HyperHacker
I thought he might have meant that. So don't use layer priority, just make Mario go behind stuff? What would be the difference exactly?


The difference would be that mario's cape would be visible when you aren't in the pipe. Otherwise, I wouldn't know, honestly. Maybe someone else does...?

BTW, just like mario's layer priority value, is there one for every individual sprite? Pirhana plants use it, that's for sure. Maybe the values for yoshi and p-switches in the original SMW were changed too, to stop the display from becoming glitchy? Would that idea work?
Keikonium
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Posted on 02-13-05 01:09 AM Link | Quote
When I said I didn't understand the ones (meaning the pipes) that send you left, right or up, I dont understand how you can have 1 block be both a behind the screen block, and a directional block. I thought you could only have each block do one thing only...unless you use maby Next Block in Map16 block?

Anyway, some one trace the code for the pipes (or make a block publicly accessable) that can imitate these pipes. I would do it, but, well Im lazy (and even if I did trace to where the code is, it would be useless to me). Hopefully someone figures this out!
Smallhacker

Green Birdo

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Posted on 02-13-05 01:37 AM Link | Quote
Originally posted by Keikonium
I dont understand how you can have 1 block be both a behind the screen block, and a directional block. I thought you could only have each block do one thing only...unless you use maby Next Block in Map16 block?


The easiest way:
1: Insert the two blocks somewhere.
2: Find where those blocks' code is stored.
3: Make a block that jumps to one of the blocks. When it's done, it jumps to the other one.
4: Insert block
5: ???
6: Profit!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 02-14-05 02:38 AM Link | Quote
You have to make new custom blocks for this anyway. Make one that both makes you go behind the screen and makes you move. As far as changing direction, the pipe blocks have to know which way to move you (unless you want one-way, cornerless pipes, which would be boring), so you have blocks that set the 'direction' variable for them.

<offtopic> My mom seems to be very confused by "Kafuka - fear the posting experience". And my damn modem seems to be very confused by "stay connected dammit" </offtopic>
FuSoYa
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Posted on 02-14-05 09:35 AM Link | Quote
Originally posted by HyperHacker
And how do you disable the input anyway?


It's stored in $15 and $17 (16 bit). As long as Mario is touching a block, you should be able to filter out button presses in the block's code before the game can process them.
Nad-Gob

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Posted on 02-28-05 02:09 AM Link | Quote
Remember the white block...



FuSoYa can you tell me if you used a normal or exit-enabled pipe? Or can't you just write me a private message explaining everything you did to do this effect of scrolling step by step ? PLEASE, I'LL LET YOU HAVE MY NEXT HACK (UNLOCKED)!!!!!! OR EVERYTHING


(edited by Nad-Gob on 02-27-05 05:48 PM)
Juggling Joker

Boomerang Brother
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Posted on 02-28-05 05:50 AM Link | Quote
It's fairly certain that regular pipe blocks weren't used at all. It's not like there's anything preventing someone from using the same 8x8 tiles for their own custom blocks.
Sukasa

Boomboom
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Posted on 03-01-05 01:54 AM Link | Quote
Hey!

Originally posted by Juggling Joker
It's fairly certain that regular pipe blocks weren't used at all. It's not like there's anything preventing someone from using the same 8x8 tiles for their own custom blocks.


What do you mean? I'm a little confused by that post, to be honest

EDIT: Ok... I understand now. I was tired last yesterday.


(edited by Darkflight on 03-01-05 12:53 PM)
Kario

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Posted on 03-01-05 07:44 AM Link | Quote
It means simply that there are no level exits. It simply moves mario from one place to another in the same level.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-01-05 02:46 PM Link | Quote
It means he didn't use normal pipes, just blocks that look like them.
Originally posted by Nad-Gob
PLEASE, I'LL LET YOU HAVE MY NEXT HACK (UNLOCKED)!!!!!! OR EVERYTHING

You realize this is the guy who made LM? If he wanted to unlock a copy of your hack (and I can't see why) I'm sure he could. (Not to mention Para's program. )

And why the heck did you put a colour tag at the end of your post?
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