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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

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From: *Shrug*

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Posted on 03-30-05 04:10 AM, in Bowser's bowling ball question Link
Hey!

What is the sprite number for Bowser's bowling ball? I'd like to put it in my hack, bu I don't know what the number is.
Sukasa

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Posted on 03-30-05 04:14 AM, in Bowser's bowling ball question Link
Ah, shit! I'm sorry, OK? I smashed my head this marning and I'm hurtin'. I screwed up.
Sukasa

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Posted on 03-30-05 06:48 AM, in Bowser's bowling ball question Link
Thankyou.
Sukasa

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Posted on 03-30-05 06:54 AM, in A question about adding new variables to those saved Link
OK, so it looks like the other one got deleted. I'll edit the initial post for here. The reason I want this is because I changed the coin code for a shop system, and in the game
Spoiler:
the X-nauts attack partway through
and I'd like to have the GFX changed permanently for the save slot until it is erased.
Sukasa

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Posted on 03-31-05 01:06 AM, in loading map16 BG set screws up all bg's!. Link
And, if it scrweing up all your BG pages, try a different function button(F2/F3) to load only the one page.
Sukasa

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Posted on 03-31-05 01:53 AM, in i have a question about asm Link
well, hey, I try! You're right, though. Nobody listens, or helps him, just disses him and doesn't give him an answer!
Sukasa

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Posted on 03-31-05 02:07 AM, in 8.2 (Now 8.7) Quake off Indonesia Link
No kidding. Who has a grudge against them? Poor guys didn't do anything to deserve that. Hell, it's bad enough that the red cross didn't do all they could (When my high school went to donate several hundred dollars cdn., red cross said they had already reched their quota for disaster relief). What next? If something were to set of the "ring of fire", there would be one helluva mess around the pacific, especially on vancouver island and coastal states (I live on vancouver island).
Sukasa

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Posted on 03-31-05 02:17 AM, in The ExGFX Workshop Link
That has happened to me too. try another disc, because some my computer has never been hooked up to the internet since i wiped it's hard drive and reinstalled windows (I did a BIOS-controlled wipe), then burned a new CDROM for my freid, and it said it had about a dozen viruses.
Sukasa

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Posted on 03-31-05 09:40 PM, in SMW Dev Env V0.1 Released Import/Export code/data Link
Originally posted by blackhole89
A RATS Tag (STAR written backwards, basically - yet, I don't know what either of them stands for, presuming it is an abbrievation) is just the string STAR and some hex number n (I can't remember whether it was 2, 3 or 4 bytes long, though) that tells LM to reserve the following n bytes, thus not moving any overworld/exgfx/level/whatever data there.
It isn't really neccessary for BMF's PALASM, but it happens to be quite useful when you keep your code in a rather low ROM bank. (I had my code in bank 14h first - without a RATS tag - and it got surrounded by overworld data, making it impossible to add anything)
Currently, I have the code in bank 34h, I don't use RATS, and it doesn't make me any problems.
It is 4 bytes long. AFAIK STAR/RATS do not mean anything, they are just uniques tags.
Sukasa

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Posted on 03-31-05 09:43 PM, in Adding a new sprite Link
Hey!

I am trying to add a new final boss, but I have a problem with the code. How would I get it in there? I was thinking of adding it with blocktool, and then sticking a link to it somewhere. My problem is I don't know where I can put it. Does anyone else know where I can put a JML to the code segment in location 0x0 to 0xFFFF?
Sukasa

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Posted on 03-31-05 09:50 PM, in Now how's that RAT thing work again? Link
Sorry, I misunderstood what he was saying *deletes post*
Sukasa

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Posted on 04-01-05 05:10 AM, in Adding a new sprite Link
Yea what I'm doing is using custom blocks and a sprite AI, but I just need a place to insert the code and insert a JuMp Long instruction.
Sukasa

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Posted on 04-01-05 05:14 AM, in Iggy's ball question Link
Uh, AFAIK Iggy loads up certain ASM-controlled GFX files. You'd have to fing the offset for it or find MikeyK's thread "boss editing" and use the offset number that controls whether you can slide into fireballs or not.
Sukasa

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Posted on 04-01-05 05:20 AM, in The ExGFX Workshop Link
Y'know, that's lookin' great! If you wanted I could go over it and redo the palettes to keep the colours but spare the status bar if you wanted.
Sukasa

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Posted on 04-02-05 12:00 AM, in Exit Question Link
I think it should be whatever you think is right, but not too short.

EDIT: IT DID IT AGAIN! @W#$!


(edited by Darkflight on 04-01-05 02:03 PM)
(edited by Darkflight on 04-01-05 02:09 PM)
Sukasa

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Posted on 04-02-05 12:00 AM, in where's big mario jumping frame in the GFX ? Link
It should be somewhere in GFX33, Near the cape section if I remember correctly.

EDIT @#%^@#$ Autocorrecting!

EDIT AGAIN: GO SCREW YOURSELF AUTOCORRECT!!!!


(edited by Darkflight on 04-01-05 02:02 PM)
(edited by Darkflight on 04-01-05 02:06 PM)
(edited by Darkflight on 04-01-05 02:08 PM)
Sukasa

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Posted on 04-02-05 12:04 AM, in SMW The Lost Levels Released! Link
DAMMIT! now its french. GY, Nice hack. I can't download here at school, but I will when I get home for sure.

PREEDIT: The damn autocorrect will screw up this opst, so it can screw itslef now.


(edited by Darkflight on 04-01-05 02:05 PM)
Sukasa

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Posted on 04-02-05 12:10 AM, in Iggy's ball question Link
Which means changing ASM to alter the GFX file loaded
Sukasa

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Posted on 04-02-05 12:17 AM, in Demo 2 of SMW: the new world Link
I think the palette is actually nice. looks exotic.
Sukasa

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Posted on 04-02-05 12:21 AM, in SMB 3 lava block? Link
Probably. There was a thread around here somewhere with traces you could use, Nad-Gob.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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