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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Adding a new sprite | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 311/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I am trying to add a new final boss, but I have a problem with the code. How would I get it in there? I was thinking of adding it with blocktool, and then sticking a link to it somewhere. My problem is I don't know where I can put it. Does anyone else know where I can put a JML to the code segment in location 0x0 to 0xFFFF? |
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gnkkwinrrul Dry Bones Level: 39 Posts: 502/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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You could make the boss a custom sprite...maybe changing the big boo boss? I've never tried it. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 312/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yea what I'm doing is using custom blocks and a sprite AI, but I just need a place to insert the code and insert a JuMp Long instruction. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Adding a new sprite | | | |