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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-16-05 07:43 AM, in Blocky Tool Question Link
You need to use the "edit block data" dialog in blocktool. it's under the "blocks" heading...i think
Sukasa

Boomboom
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Posted on 03-16-05 07:52 AM, in Blocky Tool Question Link
sorry

BTW, cheese pie, you then just neeed to click the + button in that diaog, then fill out the boxes.
Sukasa

Boomboom
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Posted on 03-16-05 11:37 PM, in Mariostrocity! [SS, demo] Link
I'll make a guess. the level counter is the coin counter. Am I right?
Sukasa

Boomboom
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Posted on 03-16-05 11:40 PM, in Sub Routine Location of Yoshi's Fireballs asm? Link
I wouldn't know, but I'll bet if you used tracer and used Yoshi it might work. I'll be honest in saying i have no idea what i'm dong, but I'm trying to help, Right?
Sukasa

Boomboom
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Posted on 03-16-05 11:53 PM, in The Ninji Saga - DEMO Link
Originally posted by Trashykins
I believe I could do "invisible" midway points with BlockTool.


That would work. Also, why not place them in as "powerups"?
Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-16-05 11:59 PM, in Subrountnie questions [ASM ISSUE] Link
Hey! I was wondering if anyone could tell me the locations of/how to call certain subroutines in SMW.

1. "Mushroom gained" subroutine

2. "1UP" subroutine

3. "3-UP moon gained" subroutine

4. "fire flower gained" subroutine

5. "feather gained" subroutine

These are for an "Item Shoppe" Idea I am getting around to.

Also, can subroutines/CMP-BEQ/BNE/etc... be used in custom block coding easily with blocktool?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 03-17-05 01:21 AM, in Rom ASM question Link
Yea. I just wanted to re-code the coin counter in SMW, and my new code was a number of bytes shorter, and I don't know JMP in machine code
Sukasa

Boomboom
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Posted on 03-17-05 04:50 AM, in Super Mario Bros. 3 Screenshots Link
Yea!

There will be a lot of ASMming in tjis hack, thats for sure. maybe for the tanooki suit part of the routine called could be the normal feather mario routine to save time and effort.
Sukasa

Boomboom
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Posted on 03-17-05 04:52 AM, in Blocky Tool Question Link
Oh yea, one thing- the offsets are tricky. first, set them all to -1, then set the top 4 to 0. if they crash your game, try increasing them and trying again with your custom code.


(edited by Darkflight on 03-17-05 11:41 AM)
Sukasa

Boomboom
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Posted on 03-17-05 08:27 PM, in Objects and More. Link
JJ is right. Mode 7 was used for almot all the boss battles. the SFX chip isn't in SMW, Only SMW 2. because of the way SMW uses normal levels,, I'm afraid that #1 is impossible.
Sukasa

Boomboom
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Posted on 03-17-05 08:33 PM, in Super Mario Bros. 3 Screenshots Link
Try looking in GFX33.bin I think that's the correct one.


(edited by Darkflight on 03-17-05 11:33 AM)
Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-17-05 08:40 PM, in Subrountnie questions [ASM ISSUE] Link
OK, thanks. I'm pretty dure there was a thread around here somewhere that listed what sound effects to write to each SPC700 I\O port, but, what about the powerup animations? If I knew what to do I would look for myself, but I don't.

BTW, does anyone know how to disable giving a coin to the player when he eats an enemy or berry with yoshi or grabs a yoshi coin?
Sukasa

Boomboom
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Posted on 03-18-05 10:24 AM, in Chronicles 2 demo out now! [ss, download] Link
Hey!

I put together a demo of the next game Nad-Gob and I are working on, even though we haven't finished our current one. we were experimenting and learning and came up with the planned sequel to Chronicles 1. Anyways here are the screenshots:
Quaint valley 2
Part of Mario's house...
...The other part of it.
World one,
And the intro.
And here is the page with the download.
Finality Games err, Games page

Also, anyone keen will notice that I disabled giving a 1UP at 100 coins and instead set the max. # of coins to 99 with custom ASM in preparation for an "Item Shoppe" I am working on.. The levels are a little crappy, but this hack is in a maximally early stage of development.

What do you think? I'm open to everything. Nad-Gob and I will be working on this one together.
Sukasa

Boomboom
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Posted on 03-18-05 07:31 PM, in Chronicles 2 demo out now! [ss, download] Link
OK. The house itself is actually interactive, too. I changed the ground for a different pace, and thought it was good, myself. IGGY ROAD is also going to be very crappy, because all there is there right now is a few enemies and straight gameplay. I'll fix that up tonight. Anyways the reason I have to use BMPs is because my computer is so slow I have to use Print Scrn, then save it with paint, otherwise it turns out all funky. World Two is just OW-only to give a preveiw of the game, and the only playable world is world 1. The speech is actually very easy to change, so I can change that if I need to. If I can get the "wall off" cutsom block to work glitch-free, I will include more places like that. Has anyone tried to get 100 coins yet? I'd like to see them try.

And I'll move the smoke. I just didn't know where else to put it at the time


(edited by Darkflight on 03-18-05 10:34 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 03-18-05 09:39 PM, in Chronicles 2 demo out now! [ss, download] Link
Yea. The reason the levels are poor is that I really wanted to showcase some of the ASM I put in and the house idea.

When I get home from school I will download irfanveiw and work on the levels. because of the way i do my levels, First I make the level, then I make the enemies, and then finally I go over it and touch everything up. Problem is, I didn't have time to finish the third step for Iggy road and never even started on the other world-1 levels. Has anyone seen world 2?
Sukasa

Boomboom
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Posted on 03-19-05 04:21 AM, in Chronicles 2 demo out now! [ss, download] Link
Yea. This hack was more about showing some of the features then being all nice and pretty. It'll get better.
Sukasa

Boomboom
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Posted on 03-19-05 04:29 AM, in Subrountnie questions [ASM ISSUE] Link
OK. Thanks a ton HH
Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-19-05 05:38 AM, in Chronicles 2 demo out now! [ss, download] Link
Ill start making levels tonight ill look for the offset that I can change to disable to wierd music. I only released a demo to showcase a few things
Sukasa

Boomboom
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Posted on 03-19-05 05:57 AM, in Question about music (not SST) Link
Hey!

I was wondering how you disable...

1. Not playing music in the overworld after beating a boss in a level, and

2. not playing music with the "circle in" action after passing a normal goal. NOTE: The music for immediately beating the levl must not be silenced, only the second part
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
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Posted on 03-20-05 06:01 AM, in Question about TLC pipes Link
Why don't you guys support turtleman?

Nad-Gob and I are working on the same project as you tutrtleman. I have a few documents I could send you right now if you wanted to learn. If I find anything out ill tell you too.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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