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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by PumpkinPie
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PumpkinPie
Boo! I'll scare your dad!

Big Boo
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Posted on 07-23-05 03:18 AM, in July 2005 ACS Rankings Link
NSNick, what have you done?! Do you realize the evil that you have unleashed by this act of yours?! Now we are all doomed!
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

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Treats: Many
Tricks: Oh yes

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Posted on 07-23-05 08:32 AM, in People of Earth - My hack still lives! [screens] Link
After several months of not working on my hack at all, I suddenly decided to pick up on it again! Behold it, in all of its glory! I've got new screenshots, and some of older levels that have been fixed up. Sadly, you won't get a demo - I've got enough testers, and I want this to be as much of a surprise as possible upon its release.

Basically, I'm just reminding you all that a big hit is in the near future (Also newer members never got a chance to see this)

Teh screenies:


Here's where you start out in the game. I think I took this a bit off center...meh.


Here's the Grapevine Jungle, world 2.


Pancake Desert, world 4.


Pumpkin Island, world 7.


Cranberry Ocean 1, the first level. It takes place on a pirate ship!


Mario better run, or he'll be blown to smithereens by those bombs!


Cranberry Ocean 2.


In this game, all of the items and blocks have a sort of gambling theme. Mario's blocks always had simple signs on them, such as ?'s or !'s, so I mimicked them in a new way.


Cheese Beach 1 - the easiest level known to man,


I wanted to make the beach tile set very, very simple, as it is the first world. Easy levels, basic graphics, it fits, you know?


Cheese Beach 2, as you can tell by the slight color variation.


There are lots of coins and easy secrets in the beach levels, but they get harder to find later in the game.


Cheese Beach 3, with Banzai Bills!


A room in the beach castle. This castle focuses on water-based traps, as you might have figured. The tide goes up and down here, and you have to be sure to cross certain parts before getting impaled on floor piranhas or ceiling spikes!


Grapevine Jungle 1, with Indian koopas!


There's a lot of vine puzzles in this level - it's a friggin jungle.


Grapevine Jungle 2, which constantly takes place above and below ground.


Underground Grapevine Jungle 2. Yes, I know what you're going to say - the background sucks. I'm making one right now, but I didn't get to it in time for this. Oh well.


Grapevine Jungle 3, which consists entirely of one big vine that you climb to the top. Don't let go!


One of my favorite levels, Grapevine Jungle 4. It's mostly a line-guided platform level.


This part is in between two platforms, giving the player a sort of break.


Mario should have hit that switch...


The jungle castle, with wooden spikes and saws! It ties into the world's theme! Don't you get it?


More of the first room.


The jungle castle's courtyard.


Cola Cavern 1, featuring falling platforms puzzles.


This one part might be my favorite part of the game. In my opinion.


The dark Cola Cavern 2!


""


Cola Cavern 3, with a layer 2 that scrolls up and down! You must be sure to get to high ground in time!


Phew...that was close.


Cavern Castle, a vertical level. Mario travels down in this level.


Thwomp will kill you!


Lemmy's new room. It has a bullet bill generator, and a cool palette!


Pancake Desert 1, a slow auto-scroll level.


Pancake Desert 2, taking place in the high mesas of the desert! Fun!


This level takes place on top of a moving train. Using a special block, the background scrolls all on its own! You can't tell, though.


Inside the train. Mario enters and exits the train several times throughout the level.


In this level, the heat really gets to Mario. Everything is distorted, and mirages are everywhere! Can you sort your way through the chaos?


The Desert Castle door is shut. Mario must use an alternate route to get in!


There is an info center in every world, which tells you how to access the secrets, such as switch palaces and star roads.


Radish Mountain 1. Lakitus galore!


And finally...a cloudy snow level! My own graphics, by the way.

And that is all.


(edited by CheesePie on 07-22-05 11:32 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Posted on 07-24-05 06:23 AM, in People of Earth - My hack still lives! [screens] Link
Yay, generally good replies!

"1:change the palletes on the overworld border."
"x the palettes on the OW" - I just might. Thanks for saying that, though - I still wasn't sure if the black and yellow was really good, or really bad.

"2: The backround on cranberry ocean is kinda cheesy" I might change it...if people really goad me to. I kind of like it for some reason...but if it's too bad, then I will.

"3: what is the thing on the koopa's head?" - The koopas have different costumes for each world. What you saw was either an eyepatch, indian feathers, a mining cap, or a cowboy hat.

"4: In dark cola cavern you can't see. why is that? " - Too dark for ya? It's supposed to be dark, not invisible. I'll lighten it up a bit.

"5: I don't like lemmy's room pallete. I just don't." - I could change the purple pipes to black. The room is dark for a reason, though, so I have to use shadey colors.

"That and the Koopas with shade is pure genius" - It is my way of editing boss battles without mucking around with ASM. I assume you mean the Lemmy battle.

"...Isnt cranberry red?" - Yes, but it's just a name. But then again, I might make a sunset level with red water

"If released at a decent rom size, ill make a cartridge out of it to play on my snes." - Then my childhood dream will be truly realized. I'd have made a real Mario game, playable on the snes.

"why does the ghost hous near cranberry ocean have the #7 on it?" - Well, it's sort of like the 'castle' for the world. Yeah, I'm making it a bit special...don't expect to be fighting a koopa kid in there!

"You've surely gotton better than from before, CheesePie."
"im sure you released a demo of this a while ago , i remember playing it , infact i think i still have it but its looking even better now," - Glad to hear I'm progressing, rather than...uh...not progressing. Hopefully I'll get even better before the game's release!


Thanks for the comments! I'll stick around and answer more questions and stuff.


(edited by CheesePie on 07-23-05 09:24 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Posted on 07-24-05 06:50 AM, in Luigi's Mansion 2 [Demo] Link
It'd be a nice game, but it has its share of problems. I'll help ya to them.

1. The pipe lakitus in the first level are invisible
2. Both of the info blocks at Mario's house say the same thing.
3. In the second level, once you get the green switch, you can easily go down the pipe you originally go down, jump left over the green blocks with the moons, and walk left, passing over the goal. This lets you win without even doing any of the level.
4. Personally, I think the green switch palace comes too soon...but this is really your choice.
5. The third level still has its original name.
6. The third level is reaaaally short.
7. The ghost house is also pretty short. And it is damn near impossible to avoid that fishin' boo and big boo at the same time.
8. The level after the ghost house has some obstacles that are impossible to dodge - the part where the chainsaws come down the line while you go up.
9. Make the ground taller in this level - when it starts, you can see where it cuts off. Looks kind of freaky.
10. I can't pass that castle wall!

Aside from these inevitable glitches, the game as pretty nice...but did you really test it?
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Posted on 07-24-05 07:01 AM, in SuperImotoWorld-e+ [Screenshots][Tentaitive Title] Link
All right.

In the second overworld shot, what is that woman doing there? It is quite, quite, out of place.

Other than that, the level design seems okay for the most part, but you might want to consider stretching your boxes and items out. They seem scrunched up. For example, elevating the boxes three spaces off of the ground, as opposed to two, makes it so that big mario has to jump to hit it, rather than just tap the button and not even move off of the ground.

Yep, seems okay.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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All hail the Pumpkin King!
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Posted on 07-24-05 07:20 AM, in The Quest for the Ultimate Treasure Link
Cyberaptor hid behind a burnt tree stump with Snipes and Levi'athan, sparing only a few seconds to scan the monster with his antenna.

Cyberaptor: Flora identified as "Fright Weed." It remains hidden as a small bud, and opens up when it detects potential prey. The Fright Weed uses its numerous vines to grasp unsuspecting targets, and pull them into its maw. Genetic signatures indicate that this plant is spawned from another plant...a much, much larger one. It must be close.
The Fright Weed possesses outstanding regenerative properties, enabling it to heal in seconds after receiving nearly any direct assault. This must be why it survived...it's only weak spot is on the inside!

By now, the fright weed had figured out where the three were hiding, and sent its vines sailing toward them! Cyberaptor slashed at the vines headed toward him, cutting them to pieces, but the fright weed just produced more, and had him tied up once again in seconds.

Cyberaptor: Do any of you have any grenades that we can feed this plant? An explosive blast from its inside will surely kill it for good!

---

As Phantron neared the ship, her presence did not go unnoticed. Several lookout pirates spotted her, and within a few minutes, the airship had all of its available cannons and guns aimed at her...and an armed pirate airship is one heck of a powerful force.


(edited by CheesePie on 07-23-05 10:20 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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All hail the Pumpkin King!
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Posted on 07-25-05 11:51 PM, in People of Earth - My hack still lives! [screens] Link
All right, I've taken note of everything that's been said. Basically, the game has a lot of graphical issues. Unless I really screwed something up when I was toying around with the game, everything should be fixed by the next time I post screens - and then you'll be hard pressed to make critisism ! Not that's critism's unimportant, though
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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All hail the Pumpkin King!
Level: 47

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Posted on 07-26-05 01:48 AM, in The Quest for the Ultimate Treasure Link
Snipes, Levi'athan, and Cyberaptor were able to get far enough away from the fright weed before the grenade exploded, but they were still showered in a disgusting sap from the plant. Cyberaptor recovered in time to notice Levi'athan disappear.

Cyberaptor: So it is down to the two of us, then. I must continue my mission, and track down Phantron. You, of course, will want to come, right?

Cyberaptor brushed some slime off of his armor, and set out into the trees, hot on Phantron's tail. Along his way, his antenna was busy observing everything, down to the slightest burn on a tree's leaf caused by Phantron's thrusters. One thing was certain, and that was Cyberaptor knew exactly how to find Phantron.

---

As everyone listened to Vincent's logic, the Blue that had just arrived grinned happily (which was an odd sight, considering he had a beak), and the other frowned evilly.

Blue: Hah! See! Proof, that I am the original Blue!
Blue: False! I could have just took a long time, and then wanted to speed us up to compensate!
Blue: Could have? You mean it was possible, but didn't happen?
Blue: Err - uh - buh - what I mean to say is -

There was a momentary silence as the fake Blue looked around at Vincent, Kyle, and the real Blue. It was obvious - his cover had been blown.

Blue: ...Damn it, I HATE it when this happens!!!

Before anyone could react, the fake Blue exploded into a cloud of black smoke! All anyone could see was a shadow inside the cloud, twisting out of the form of Blue and into a more human one...and insane laughter echoing from it the whole time. As the smoke cleared, an entirely new figure stood before the three.

The figure wore a very dark, drab overcoat, a hat that closely resembled an old 1930's gangster cap, black gloves, black boots, and a handkerchief over his face. This costume made it impossible to determine anything about the figure - even their gender. As a matter of fact, the person seemed more like a shadow underneath its heavy clothing than an actual being.


Kyle: What the hell! You've been hiding like that with us this whole time?
(figure): Yes, and I believe I blended in rather nicely, before he showed up. I should have tied him up or something.
Blue: You're talking like this is nothing out of the ordinary for you! Who are you?
(figure): I have no identity. I am Nobody. And I am gifted with the peculiar power to change my shape -

Nobody looked at Kyle, and transformed into a perfect clone!

Nobody (Kyle): - at the slightest whim.

Kyle was speechless, and Blue was fuming angrily. Nobody, still annoyingly in Kyle's form, turned to Vincent to answer his question.

Nobody (Kyle): I've really got nothing against you lot, this is just what I do. But then, as I assumed Blue's form, I found a curious bit of information tucked into his memories - the treasure.
Blue: Hey!
Nobody (Kyle): Well, if I'm not with you, then I'm against you. I'll be off to see the Nightmare Weed, now, and collect the first key - I know exactly where the plant is! I might even find your guys' forms quite helpful along the way!

Nobody made a step backward, but found himself immobile - Kyle had his hand held forward, using gravity to hold Nobody in place.

Kyle: You think you can just walk out of here like that? I don't. I say it's time I changed your mind about this treasure!
Nobody (Kyle): Oh, how funny, the Master of Gravity's going to stop me from stealing his identity, and the gold.

Nobody faked laughter, but then waved his hand in the same way Kyle would - and Kyle flew backward!

Nobody (Kyle): But there's one thing you forget! We're both masters of gravity now! Ah HAH hah hah!
Blue: You fool! You forgot about me!

Blue ran at the fake Kyle, but found himself stuck in place just like Nobody had been! Even if Vincent tried to move, he'd notice he couldn't either. Kyle was the only one who could get around this.

Nobody (Kyle): Well, looky here. I guess we got ourselves a face-off! Can you fight yourself, Kyle?

---

Jackson watched Asha'man teleport away, and remained silent for a moment.

Jackson: Wait a moment - Phantron's here now?

Just then, a monitor on his table flickered on, revealing a pirate on the other end.

Pirate: Captain, sir, the golden robot has been sighted! It's approaching the ship from starboard, and fast!
Jackson: No! ...Activate the secondary force field; focus energy into the upper plasma cannons; I want all men and droids who aren't servicing the engines or generators on deck, and armed!
Pirate: Aye, sir!

Jackson briskly walked over to a pad in the corner of his room, and pulled a switch over it, which activated the device, and teleported him to the deck! He arrived just as Phantron created the cloud of darkness over herself, and began spawning minions.

As the wyverns made their way to the airship, they were halted by a platoon of flying robots that came out of a hatch on the side of the ship. These robots were powered by two anti-gravity thrusters on each side of their round bodies, and were armed with lasers and wave guns. This squad had enough bots to match Phantron's initial wave of wyverns, and each robot found a wyvern to attack. If the wyverns were able to punch through the robots, then they'd be blocked from the ship by a powerful force field that covered all but the left side of the airship, the side farthest from Phantron.


Jackson: All men, hold off the underlings! Aim cannon fire at Phantron!

As Jackson continued to prowl up and down the deck, pirates fired lasers and bullets at the wyverns, while the very powerful plasma cannons were aimed at the dark cloud, attempting to hit Phantron...it seemed the two sides were at a bit of a stalemate for the time.

Of the three options, the pirates seemed to be leaning toward 1 and 2.



(edited by CheesePie on 07-25-05 04:49 PM)
(edited by CheesePie on 07-25-05 04:56 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
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Posted on 07-26-05 02:30 AM, in Aspie Hunter Schweitzer vs. Tom, AKA "Grey": Writer's Duel! Link
Corbin shifted uncomfortably in his seat. There wasn't any cooperation with this battle - one person wanted to fight, and the other wanted...er, something else. If the two didn't agree on a place to take this plot, then the thread would surely be doomed die, sticky or not. Personally, he wasn't sure he liked what Grey was doing. Excellent defenses were good, but to be entirely fair, they ought to have an obvious weakness, and Corbin just couldn't see what it was. Also, near-invincibility had a knack for limititing what the opponent could do, shortening their arsenal and creativity dramatically.

Then again, it was only 17 replies into the battle, and a lot could happen.



(edited by CheesePie on 07-25-05 05:30 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 750/1158
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
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Posted on 07-26-05 02:57 AM, in You and forums? Link
Here, I R:
- Not really noticed, but (hopefully) respected by those who do.
- Inconsistant in which forum I post in.
- Have a nice layout. I think. I hope.

Teh board:
- Very, very cool. I like the freedom - the ability to change your name, have post layouts, custom titles, etc.
- The people are good, too. Yes.

Goalz:
- Present a SMW hack in the SMW Hacking forum that will be considered one of the best ones made.
- Actually, just finishing it is a good enough goal.
- Become a respected sim battler / role player.
- Achieve 1,000 posts before the end of the summer, when I will return to posting only a little bit each day. Dang school.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 751/1158
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
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Posted on 07-26-05 03:05 AM, in A dad kills his "Gay" baby son. Link
He didn't kill the kid because he acted gay, he killed him to prevent him from being gay.

Not that it makes anything better.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 752/1158
EXP: 718208
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
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Posted on 07-26-05 03:11 AM, in Another bombing in London Link
Well, it seems that they're not up to something, if the guy shot was innocent.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 753/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 07-26-05 04:26 AM, in The Quest for the Ultimate Treasure Link
Between Phantron and the airship, the droids and wyverns continued to battle. The droids seemed to be winning, for the most part, until more and more wyverns appeared, soon outnumbering the droids two to one. Fortunately for the pirates, more droids were being fast produced inside the ship at practically the same pace as Phantron, and were sent out in small waves, but Phantron's side had the numerical advantage because she started making more fighters first. The droids got pushed father and farther back to the airship...

The plasma cannons, which numbered 15 in total, continued firing at a rate of about two shots per second, all aimed at the dark cloud.


Jackson: Come on, you halfwits! Activate the mecha-bomb!

Jackson had a plan for finding Phantron, and it started with this mecha-bomb. All of the droids suddenly stopped fighting, and created electric shields around themselves, while a bomb was set off on the ship. This bomb had the effect of stunning most machines for at least a minute, and though it would have no effect on the wyverns, it could possibly freeze Phantron in place for a time. The droids, which had properly taken defensive action, continued their combat with the wyverns.

Jackson: Prepare the confusion ray!

Several pirates ran across the deck, getting ready to use their next device - a very long, portable cannon with four metal arms that could be folded outward.

As the worm Phantron spawned crawled along the ground, it evaded the sight of most of the pirates, but was still shot at with a small amount of lasers - not enough to kill it, though. It made its journey to the hull and out of cannon fire, but as it jumped upward, it hit the force field, which covered every side of the ship expect the left. Still, it was a powerful attack, and caused the force field to flicker slightly, possibly allowing any well-aimed attacks at the ship to go through for a second's time. Also, once the worm attacked, two defense turrets popped out of the bottom of the air ship, and unleashed a barrage of missiles at it! The turrets were a bit weak...a strong attack would destroy one.


---

Cyberaptor stopped to observe the object Snipes had given him - it appeared to be a large seed. Cyberaptor's antenna scanned it.

Cyberaptor: The object is a seed...although...it doesn't seem grow the same type of plant as the one we encountered....how peculiar...

Cyberaptor thought hard, while his systems continued to analyze the seed...until suddenly, Cyberaptor made an exclamation!

Cyberaptor: Aha! I know exactly where to find the Nightmare Weed that you and Phantron were looking for! All of the genetic information of the 'parent' plants is stored in this seed, due to its bizarre nature of growing into different specie after each generation. I was able to trace this seed's predecessors, until ultimately I came to the very first plant - the Nightmare Weed. Closer examination of this seed, coupled with the data found on the fright weed, gives me enough data to predict the movement of each plant from the Nightmare Weed. All we must do to find it is follow this predicted path, and we may locate the weed. We must be sure to tell Phantron, once we find her...

A sound of a cannon shot echoed across the jungle.

Cyberaptor: Did you hear that?

---

Blue and Vincent watched helplessly as the two Kyles began fighting! The way the two battled with their powers, it was hard to determine who was winning - both of them just waved their arms in patterns, which usually caused the other to fly off in a random direction, or cause a phantom cut to appear on the defender. They were quite evenly matched, and neither ever got a chance to get close enough for melee.

Blue: This is going nowhere! Real Kyle, can't you just counter Nobody's grasp, and let us help you!?

Kyle dodged an invisible force ball, and pointed his palm toward Blue. The effect was the same as moving something in one direction, while holding it firmly still - Blue felt himself getting pulled in two direction, and yelled in pain!

Blue: Ow! Stop it, never mind!
Nobody (Kyle): Hey, your friend's right. This is going nowhere! I'll make this more one-sided.

Two shadows appeared at each side of nobody...two circular shadows, which rose out of the ground and hovered in place right by him. Kyle gasped as he suddenly realized what the shadows represented!

Nobody (Kyle): Yeah, that's right, I'm going to win now!

The shadow discs each sprouted four long blades, and began spinning dangerously like saws!

Nobody (Kyle): Shouldn't have left yours at home, Kyle!


(edited by CheesePie on 07-25-05 07:27 PM)
(edited by CheesePie on 07-25-05 07:28 PM)
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 754/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 07-26-05 04:53 AM, in I claim this board in the name of the Eco-Villains! Link
No one's taken Captain Pollution yet...but would he be considered a villain?

I'm not saying I want to be an eco-villain...I don't see a very good pay.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

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Tricks: Oh yes

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Posted on 07-26-05 05:02 AM, in Psst... I'll sell you $2 for a penny. Link
It's been a while since I've seen a $2 bill, but I wouldn't buy one offa e-bay.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

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Posted on 07-26-05 05:12 AM, in If you could give someone a nickname... Link
Since I am feeling unoriginal, I'll just think of witty nicknames for everyone that's posted in this thread so far.

Cruel Justice - Judge Judy
Keikonium - Plutonium
Danielle - Daniel
Honest Abe - Dishonest Gabe
Ziff - JIF (As in, the peanut butter)
blackhole89 - Jason Alexander
Trapster - Dumpster
Captain moneybags - Cap'n Crunch
HyperHacker - HyperSlacker
Kirby ATW - Kirby WTF
Snika - Snickers
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

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Posted on 07-26-05 05:16 AM, in Which is the best poll? Link
I liked that Captain Planet one...even though it ws EVIL, and I couldn't vote in it.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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Posted on 07-26-05 05:20 AM, in The ultimate question regarding members of Acmlm's... Link
I pronounce it 'Snick-ah'...and correctly, it seems! Though, according to the spelling, I think it should be pronounced 'Snike-ah'.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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Posted on 07-26-05 05:31 AM, in Ren & Stimpy: The Lost Episodes and Ultimate Ren & Stimpy box set Link
Hey, cool, now I can get all of the episodes, instead of just the first two season.

"I'm so happy, I can hardly contain myself!"
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Since: 12-05-04
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Posted on 07-26-05 05:42 AM, in New hacker, back from hiatus. Link
I agree that it is a shame that many people expect ASM and extra graphics and whatnot - really, do we need all of that for a good game? People keep saying to newcomers that it is practically *required*. It's excellent to have, yes...but a game can still be great without it.

Come to think of it...I can't really think of any recent finished hacks at all...so how do we all know what we should expect, huh? Someone is making demands that they, themselves, do not meet.

Maybe I'm just babbling, I don't know.

BTW, Breakman, I do remember you. And I liked your idea for game.
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