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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Escherial
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Escherial

Shyguy
Level: 17

Posts: 41/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-03-04 08:47 PM, in Restarting work on the SMW Memory Map Link
In terms of editing existing entries, my original idea was that people would only be able to modify their own added descriptions, thus removing the possibility that someone would go and delete all the information off of the board. Unfortunately, no one owns the posts that are currently on there, so no one can modify them. Making each address have multiple posts seems kind of wasteful, too...so, huh, maybe I should allow unowned posts to be modified freely.

Also, there's no reason for there to be anonymous posts by users, since the authentication system is so simple.

As far as the graphical ROM view idea goes, that'd work well I was thinking of picking random colors for known address blocks and white for nothing, given that the database doesn't currently know what's blank space and what's not (maybe I should add a Type flag for that).

Yeah, heh, I'll add that type field and work on modifying existing posts, then; thanks for all the feedback
Escherial

Shyguy
Level: 17

Posts: 42/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-06-04 01:51 AM, in Petition to Split the SMW Board Link
Not to be elitist or anything, but I feel that the sheer volume of people asking how to do basic things with Lunar Magic, etc. is stifling creative and new hacks.
(I consider anything that hasn't previously been done to be advanced and anything that an editor exists for to be basic, by the way.)

Naturally, if the boards were split, there'd be a lot more traffic on the newbie board than the advanced board, but I think that that'd help the programmers in the community to concentrate on hacking more than addressing newbie questions.

I'm not sure if this is practical in the larger scope of the rest of the acmlm boards, but I think it's worth considering. Thanks for listening and please don't think I'm an elitist bastard
Escherial

Shyguy
Level: 17

Posts: 43/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-06-04 01:31 PM, in Petition to Split the SMW Board Link
Yeah, I suppose that you're all right. I mean, yes, this is the SMW hacking forum, even if most people are addressing previously covered concerns. I guess that the real death of inventive SMW assembly hacks came with the crash of the board; I guess that most of us became disheartened at the (then assumed) reality of losing all that knowledge.

So, stupid idea, you're right. Someone, please close this if you get the chance.
Escherial

Shyguy
Level: 17

Posts: 44/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-06-04 02:50 PM, in Petition to Split the SMW Board Link
The trouble with using Lunar Magic above actual hex editing is not that it makes it easy to make hacks, it's that it makes it easy for everyone to do exactly the same thing over and over and over again. I mean, it's nice to see a good Lunar Magic-made hack, but the hacks we're seeing always address the same things: custom graphics (usually from SMAS or YI or some other SNES game), tame level design, and possibly one or two custom blocks (if any -- it's always the same blocks, too, like the hurt block or SMB3 "unbreakable by small mario", but I digress).

I think that, if everyone had to use a hex editor, less hacks would be seen, but more of the hacks that were created would use some ingenious assembly hacking as opposed to always being the same things that LM can do.

Naturally, a hex editor isn't necessary for doing interesting assembly hacks. There are plenty of really cool custom blocks that no one's touched as well as the possibility of writing new custom blocks extremely easily with a formalized front-end for doing just that.

Of course, if people just had an interest in learning assembly or at least not yearning for some bizarre bygone era when SMB3 was king, we'd have a more diverse community, which was largely the reason for me posting this petition. I don't mean to start and hostilities, just thought it'd be nice for the community to be *moving forward* as opposed to stagnating.
Escherial

Shyguy
Level: 17

Posts: 45/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-09-04 03:34 AM, in Petition to Split the SMW Board Link
It's not a matter of thinking that "Lunar Magic sucks", it's a matter of a) using existing tools to do things which people have been doing previously, or b) actually creating things which have not previously been possible or have not been addressed with the current tools.

Note that I'm not at all for the idea of all the "l33t ROM h4x0rs" abandoning this board to go off and create a utopia of SMW knowledge; there's no reason why anyone who is active here would cease to be active with a second board.

The real issue is whether or not the board is too involved with supporting the current tools and if this involvement is stunting the growth of future forays into SMW hacking. After thinking about the situation and receiving input from others in the community, I think that the volume of questions is not so much that it inhibits real development. As far as I can tell, the true death of forward-thinking SMW development came with the board crash and the prospect of losing all that knowledge. I'm not sure what it'll take to spur development again, but I doubt splitting the board will help it now.

As such, this thread is out of sync with my current thoughts about the SMW hacking community; if anyone would like to close it, be my guest.
Escherial

Shyguy
Level: 17

Posts: 46/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-09-04 04:36 AM, in Petition to Split the SMW Board Link
Way to stroke the flames, knuck.

Once again, whether or not you use LM is not the issue. I'm sure everyone uses LM when they need to design levels, as LM is a great tool for doing what it does. Unfortunately, all it does is allow you to make levels. It doesn't allow you to change the health of Chucks, or modify the status bar, or add a powerup, or even add custom blocks. It's a tool with a well-defined niche and it serves its purpose very well, but it certainly shouldn't be the be-all and end-all of hacking.

Here's an analogy: let's say that five years ago, the only tool that existed for editing SMW was a palette changer. While it'd be foolish to say "der, only noobs use the palette changer", I think that it'd be equally foolish to say "Isn't palette hacking enough for you, or do you have to be HARDCORE?!"
Escherial

Shyguy
Level: 17

Posts: 47/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-11-04 12:52 AM, in Changing the intro... Link
You can use any (accessible) level to do the recording, but if level C7 doesn't match up to the level on which you recorded, Mario's going to be doing some strange things.

Remember, you're just recording movements, not level contents, etc.
Escherial

Shyguy
Level: 17

Posts: 48/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-12-04 10:16 AM, in Where can I download older versions of LM? Link
If it's a time issue, try entering the following code into ZSNES's "Add Cheat" dialog:

7E0F3101

You can enter any description for that you like, of course, but what it does is freeze the third digit of the timer at 1 eternally, thus giving you infinite time. Hope it helps.
Escherial

Shyguy
Level: 17

Posts: 49/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-15-04 12:10 PM, in Idea! To show your hacks in a better way... Link
Actually, a ZMV would work fine if you had a IPS patched version of the ROM for which the movie was recorded. In that case, you'd only need to distribute the IPS patch with the ZMV file + patch the original ROM with the IPS and it should work just fine.

Of course, you'd have to distribute your hack, which might defeat the purpose of making a movie for it.

Pardons to Juggling Joker if this is what he meant initially .
Escherial

Shyguy
Level: 17

Posts: 50/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-31-04 09:55 AM, in 2 level demo: Mario's Return Link
Downloaded it, played it, and I must say that I'm impressed. I really like the inventive use of shells, especially in the title screen demo. Also, the level design is a bit sparse, but generally interesting. Excellent graphics, too.

I can't wait to see more on this, Kratos.
Escherial

Shyguy
Level: 17

Posts: 51/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-31-04 11:01 AM, in 2 level demo: Mario's Return Link
There just seems to be a bit of space between one puzzle/enemy and the next. It's not necessarily a bad thing, but I suppose I'm more used to hacks where they kept things coming at a pretty steady rate. For instance, in the second level, you come out of the pipe and then walk a bit before the turtle-shell + blue koopa in the hole puzzle. In the first level when you're going to the left a ways, there's quite a lot of jumping with only Eeries to deter you. Most other hacks would have more enemies, etc. in the way.

Of course, it's a way-early demo, so I can understand that there's still a lot of tweaking left to do.

Oh, also, Big Boo (the boss version) is apparently incapable of hurting Mario; I tried jumping into him a few times, but nothing happened. Is that the way it's always been or is there something different about your hack?

EDIT: I got the castle secret, too, Akmlm


(edited by Escherial on 08-31-04 02:01 AM)
(edited by Escherial on 08-31-04 02:02 AM)
Escherial

Shyguy
Level: 17

Posts: 52/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-01-04 04:46 AM, in Has anyone else noticed this with DW : TLC? Link
I believe FuSoYa released a patch that addressed the pipe issues. You can grab that here:

http://fusoya.cg-games.net/lm/dw.html

Good luck, hope that helps.
Escherial

Shyguy
Level: 17

Posts: 53/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-05-04 10:07 AM, in Codes for which item is in storage box? Link
The address for the reserve item box is 7E0DC2; you can put nearly anything in there without crashing the game, to the best of my knowledge.

Use the sprite IDs from LM as a guide for assigning values to that address.


(edited by Escherial on 09-05-04 01:08 AM)
Escherial

Shyguy
Level: 17

Posts: 54/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-06-04 11:53 AM, in Codes for which item is in storage box? Link
Yar, sorry about that bit of misinformation; it's been a while since I've worked with it. Also, Alaric, I've tested that and it's correct as far as I can tell. A flower, sprite ID 0x75, is produced by assigning a value of 0x02 to that address, so yeah, it all works out.

Sorry about that, once again
Escherial

Shyguy
Level: 17

Posts: 55/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-09-04 02:46 PM, in Hack Reviews: An Idea Link
I fail to see the distinction between a forum that doesn't exist and a forum slot that isn't being used. In any case, I doubt that this board system supports subforums, so the new forum filling that slot would be every bit as top-level as the SMW hacking forum.

In any case, that's an interesting idea, hhallahh, but I'm sure the same thing would work with threads in this forum if people could stick to a unified format for information about their hacks. The moderator idea to enforce a unified format is interesting, but I don't know who you're going to find to do something so tedious .
Escherial

Shyguy
Level: 17

Posts: 56/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-10-04 09:58 AM, in SMWUM Beta Testers Needed Link
Mmm, the poison of beta-testing. I'd like to beta-test your hack, please. I promise feedback, etc.
Escherial

Shyguy
Level: 17

Posts: 57/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-11-04 05:29 AM, in Anyone know of a SNES disassembler for Windows? Link
Yeah, there's TRaCER, by Y0SHi. Despite the name, it's reputedly "The fastest NES/SNES (6502/65c816) disassembler for your PC!".

Try it out: NES/SNES Dev Section, Zophar's Domain

Or just copy and paste this into your address bar (as they disallow off-site linking):
http://www.zophar.net/utilities/download/tracer.zip


(edited by Escherial on 09-10-04 08:30 PM)
Escherial

Shyguy
Level: 17

Posts: 58/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-11-04 05:59 AM, in Anyone know of a SNES disassembler for Windows? Link
No, it still runs fine under DOS emulation, as do most DOS programs. I use it on Windows XP myself, so don't worry about it.
Escherial

Shyguy
Level: 17

Posts: 59/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-18-04 01:59 AM, in Waking the dead - now featuring Solar Soundtrack! Link
That's weird, both of them work fine for me. Sounds pretty good, blackhole.

I look forward to progress on the SST front
Escherial

Shyguy
Level: 17

Posts: 60/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 09-18-04 07:22 AM, in Waking the dead - now featuring Solar Soundtrack! Link
Eh, I'm using the Winamp plugin and it apparently works fine for me.

Of course, I've avoided that flaming hunk of shit known as Winamp 5; Winamp 2.8 works well for me, thanks.
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Acmlm's Board - I2 Archive - - Posts by Escherial


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