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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness
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UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 10-30-04 07:29 PM, in The sprite hackers workshop! Link
That corrupted my rom
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
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Posted on 10-30-04 10:49 PM, in The sprite hackers workshop! Link
If you mean the code in Mario World Reconfigurator, then that won
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 10-30-04 11:54 PM, in The sprite hackers workshop! Link
FuSoYa didn
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-01-04 08:53 AM, in Another Request, sorry: List of LM secrets Link
How to lock a rom:
1. Type Chibi-Moon in the OW editor window.
2. Press Ctrl + E in level editor.


Make default icon a moon:
1. Open your hack in LM.
2. Go to the overworld editor, Change Events Passed dialog.
3. In the textbox there, type "The world is not enough!" without the "'s.
4. Press Esc.
5. Now your default LM moon icon should be a star.
6. To get the moon back, re-type the code.


Make default icon a chocobo:
1. Change events passed and type "Amy is cute!" in the box.
2. Then hit the X then select ignore.
3. Go back and type 01000001-01101101-01111001 exactly like that in the box, and hit X.
4. It says "Wark Wark Wark!" at the bottom and changes the title bar of the main window (you can change it back by opening and closing an older version of Lunar Magic).

Also, you can go back and type "poisson" in the box, and hit X, then it will say "wark?" at the bottom, not sure what does, if anything...


Mario OV Sprite:
St. Patrick's Day: Luigi
April Fools Day: Mario riding Green Yoshi
Christmas: Mario riding Red Yoshi
September 24: Mario on Yellow Yoshi (Original Release of Lunar Magic)
February 9: Mario on Blue Yoshi (FuSoYa's birthday)


m16-7k:
Open the 16x16 tile editor. Push Ctrl+Shift+Alt+F1+N+O+Insert.


Miscellaneous:
Hit Ctrl+Shift+Pg Dn in the 8x8 to unlock internal gfx viewing, or in the 16x16 editor to edit sprite map16(in Lunar Magic only).
Type Shift + F4 in the main window to use another super gfx bypass dialog.
Type Ctrl+Shift+W to make the overworld editor the topmost window.
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-02-04 03:27 AM, in The sprite hackers workshop! Link
You know that flying key? When I let it out of the item box, and jump up to get it, it kills me! It doesn't in SDW:TLC though, does anybody know how to fix this?
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
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Posted on 11-02-04 05:30 AM, in Blocks that Change into the Next Block in the Map16 [Issue] Link
They don
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-02-04 07:02 AM, in Blocks that Change into the Next Block in the Map16 [Issue] Link
Thanks! It worked! I was sure I tried that before though


(edited by UnsurpassedDarkness on 11-01-04 10:11 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-02-04 07:57 AM, in Blocks that Change into the Next Block in the Map16 [Issue] Link
I have Lunar Magic open, and I


(edited by UnsurpassedDarkness on 11-01-04 10:58 PM)
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
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Posted on 11-02-04 05:01 PM, in The sprite hackers workshop! Link
dark ludwig: SMB2 is able to have so many mushroom blocks because they only turn into sprites when you pick them up, so there
UnsurpassedDarkness

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Since: 10-29-04
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Posted on 11-03-04 02:52 AM, in The sprite hackers workshop! Link
1. It
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
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Posted on 11-03-04 04:38 AM, in Blocks that Change into the Next Block in the Map16 [Issue] Link
Ack! For some reason map16 blocks (or at lest the ones I have, question block with key hole, and turn block with always flower) still don
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
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Posted on 11-04-04 03:26 AM, in Layout Problem! Link
What
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
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Posted on 11-04-04 04:38 AM, in Layout Problem! Link
Huh?...

I can't use it?

What's wrong with glow text???
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
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Posted on 11-04-04 09:23 AM, in The sprite hackers workshop! Link
cpubasic13: Maybe you could make it so that Mario picked it up, and it acted like a blue turn block, but vanished in a split-second.

gnkkwinrrul: Oh, Sorry
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-09-04 12:34 AM, in The sprite hackers workshop! Link
Ack! FuSoYa said he didn
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
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Posted on 11-12-04 05:06 AM, in The sprite hackers workshop! Link
I made an immortal Chargin' Chuck: 0000097319486A888544
Put it in slot 96. It was a bit harder than checking a few boxes I found out. His arm is still blue though
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-13-04 05:26 AM, in Crazy sprite experiments... Link
Originally posted by The_Raven
If you replace the paragoomba with this data:
100C3FEA59465E8700CE (Invisible Solid Block - 6D)
You'll get the hidden Dino Rhino images to work with the sprite, except the flames will be invisible. The interaction with Mario is up to you, but the flames still hurt him either way. If you want to see them properly, just change the graphics index to be sure.
It seems like replacing almost any sprites data with the Dino Rhinos will do that, however, when you jump on it, it turns into different things
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-14-04 09:29 AM, in The sprite hackers workshop! Link
The point of it?! Immortal enemies are cool! You can't just swing your cape to kill Chucks anymore! I think I'll call him Terminatin' Chuck, what do you think?

I found out that sometimes the
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-15-04 05:56 AM, in The sprite hackers workshop! Link
I guess you can use it
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 20/746
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 11-15-04 06:43 AM, in Unused Graphics? Link
Are any of the places outlined in red actually used?


I just became a Goomba!
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Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness


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