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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The sprite hackers workshop! | |
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UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 16/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 11-12-04 05:06 AM Link | Quote
I made an immortal Chargin' Chuck: 0000097319486A888544
Put it in slot 96. It was a bit harder than checking a few boxes I found out. His arm is still blue though
gnkkwinrrul

Dry Bones
Level: 39

Posts: 449/647
EXP: 402054
For next: 2717

Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 11-12-04 07:02 AM Link | Quote
LMAO, that is awesome...but what is the point of it? If you replace the bullet bill shooter with a torpedo ted generator, random stuff appears on the screen and fish get shot out of the bullet bill shooters I am trying to get torpedo teds to be shot out of them, but it isn't working...
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 18/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 11-14-04 09:29 AM Link | Quote
The point of it?! Immortal enemies are cool! You can't just swing your cape to kill Chucks anymore! I think I'll call him Terminatin' Chuck, what do you think?

I found out that sometimes the
Rain Man

Buzzy Beetle
Level: 31

Posts: 213/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 11-14-04 02:43 PM Link | Quote
Can I use that immortal chuck in my hack? Its so cool, and the pallete changes only makes things sweeter! (A very angry chuck)

Muahahaha! I got the 1111th view! Hahaha!


(edited by Sergeant Billakov on 11-14-04 05:47 AM)
gnkkwinrrul

Dry Bones
Level: 39

Posts: 457/647
EXP: 402054
For next: 2717

Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 11-14-04 10:00 PM Link | Quote
Err...very nice

The thing that makes mario grow bigger when you touch the power ups is the asm pointer...checking the interact with mario box on it though makes wierd stuff happen
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 19/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 11-15-04 05:56 AM Link | Quote
I guess you can use it
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 59/147
EXP: 42614
For next: 7329

Since: 04-09-04

Since last post: 4 days
Last activity: 5 hours
Posted on 11-20-04 05:07 AM Link | Quote
I was playing around with the standard/secret goal point

No Bonus Stars : 001E2082394298C065A0

No Bonus Stars : 001E20A2194298C065A0

No Bonus Stars Or Coin : 001E20A2394098C065A0

No Bonus Stars Or Coin : 001E20A2390298C065A0

001E20AA394298C265A0 : Cool, when the goal

point is spawned you are given 5 coins and 800

points.

001E20AA3942ABC565A0 : Awesome and weird!!! You

have to try it for yourself!

001E20AA394298F265A0 : Changes the graphic to a

fireball that is stationary and mario walks

behind.
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