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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Squash Monster
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Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 264/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-18-04 11:37 PM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Well, here it goes. Version 0.70 is available on the Egg Vine webpage, with the hosting provided by Jesper.

Webpage link (Ugly if you use Internet Explorer. Stop using Internet Explorer).

Egg Vine should be almost completely self explanitory.

Small note:
The cross-section mode feature won't do anything without having certain changes to the data files. Not all slopes are marked in the data files to be used. Check DataFormats.txt if you would like to make said changes.

Other than that, as I said, the program is pretty simple.
Make sure you use Yoshi's Island v1.0 (U).smc!

Have fun, and feel free to ask questions as needed. I'll be around.


(edited by Squash Monster on 08-18-04 03:15 PM)
(edited by Squash Monster on 08-18-04 03:30 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 265/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 12:03 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Oh, I'm sorry, I forgot to mention this since I've said it so often:

You must use Yoshi's Island v1.0 (U).
*edits into first post*

Clockworkz - You need the VB Runtimes.

Kawa - Thanks.


(edited by Squash Monster on 08-18-04 03:15 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 266/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 12:11 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
The open dialogue will only loop when starting the program. I can make it quit if cancel is pressed, however. That'll show up next release.

Very funny, Elixer.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 267/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 01:27 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Some decimal stuff slipped through? Yeah, I'll fix it next release. Thanks for pointing it out.


Thanks everyone for your interest.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 268/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 03:49 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Originally posted by Mega Luigi
When I try to begin edit YI, appears the follow message:

"Component 'COMDLG32.OCX' or one of it dependencies not correctly registered: a file is missing or invalid".

What I must do to enter in editor with sucess?
You need VB runtimes. Check the URL cpubasic13 posted.

(http://www.dll-files.com/dllindex/dll-files.shtml?comdlg32)


Originally posted by cpubasic13
EDIT3: I get an error now... in version 1.0. It says "Unknown object type (WEIRD error!) : Object FE thinks its type0 Bad things will likely happen if Eggvine keeps running. Aborting." Know how to fix that?
Use version 1.0 (U) - E (and likely any others) will cause problems. Sorry for not having a wider range of ROMs supported.

Originally posted by Kirby ATW
Yeah... I would LOVE to download, but a certain SM says IE will make stuff go boom
IE won't blow up. The page is just uggly in IE. I pointed that out so people don't insult my HTML skills. Then again, if I'm providing you an excuse to go get Firefox or something, that's all the more woot.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 269/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 05:40 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
I, too, would like dropdown lists for those header options. I just don't feel like checking each of the possible options right now (what? I'm tired. I just coded an editor that estimates said would take 3 months in 3 weeks ). I think the easiest way to do that feature would be to load from another data file. Its format would be something like this:
(Number of setting), "Value (hex)", "Result"

...if someone makes that file, I'll code it up nice and quick like.

Originally posted by Terror-Zombone
Yeah yeah. Read your PMs, i got a problem about searching roms. TELL ME THAT IN YOUR PM!
Your lack of patience and incompitance with search engines is not a very large concern of mine. Learn some manners.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 270/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 05:55 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Thanks for the offer Kitten Yiffer. ETG gave me a pretty good chunk of the data just now. Want to split it up with him? He's ManaNuts on AIM.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 271/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 07:25 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Originally posted by jonwil
looks great, now make it load the graphics from the rom

These things take time. I've still got some more important features to attend to. Yes, I'd like it to do that too. I'd also like main/midway entrance support, which Cellar Dweller's latest data should make pretty easy (hooray for Cellar Dweller!).
(restricted)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 273/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-19-04 08:38 AM, in 1995: Apple welcomes Windows 95. Link
Bah, z80 > *.*

More seriously, the latest versions of OS X and Win XP are about even. Whichever one you're better at making be your bitch is the one that'll work better.

...Sorry, I ran out of wittyness and can't make you a funny picture.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 274/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 12:34 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
1.0 (U), mind you. (E) won't work.

The only difference between 1.0 and 1.1 (both U) that I know of is the location of the pointer table that says where the levels are. Normal hack patches will work on both versions, as the locations of the levels aren't altered. However, Egg Vine uses that pointer table to find levels, and if it's not in the right spot, it'll try to load some other random data as a level, which will cause errors.

The one that shuts down the loading process is the unknown object error. A few objects in the FX range are unlisted in the data files, and I don't think they're even used by the game. Since there are both 5 and 4 byte objects, the editor needs to know how big the object is to load the next one. Of course, it's missing that information in this case, thus the error.

I'll add an in-editor anouncement of the fact that it should be version 1.0 (U) in a few places. It'll show up next version.

Originally posted by Kitten Yiffer
It sounds like your not having version 1.0 of Yoshi island... there was severeal versions released. (and this first version have wierd font )

For some reason IPS files works fine on a version 1.1 ROM, at least it was like that for me. I go and rescheck again as i'm not 100% sure.

And oh, if squash monster ever add graphics I would at least make it optional. Having it looking exactly like the game can be messed, especially levels who use layer 3.
Once I add graphics, layer three would likely be edited in a separate mode. In normal editing, it'd either be toggle-able or entirely invisable to begin with.

The boxes work spiffily though, so I'll definately keep them as an option.


(edited by Squash Monster on 08-19-04 03:36 PM)
(edited by Squash Monster on 08-19-04 03:37 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 275/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 01:44 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Originally posted by Juggling Joker
I'd like to make a suggestion, if you don't mind. To appease all those whiners who want graphics now and just can't wait, just load the graphics from a file packaged with the editor, instead of working on the tedious process of finding and decompressing them straight from the rom. This would only be a temporary solution, and it could be optional for those of us with patience.
Of course I don't mind suggestions. I believe the hard part of graphics is not going to be the decompression/compression but rather deciding what tile to display where. Thanks for the suggestion anyway, though.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 276/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 04:23 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Aioria, Ok Impala! - Thank you.

Kitten Yiffer - Indeed.

cpubasic13 -
The flower platform slopes confused me a bit. When I tested them out in game, some of them looked and behaved like each vertical column was mirrored. I'll go take another look and add them in though, and it'll be present in the next version. Untill then, you can try editing the data files. DataFormats.txt will explain the slope data entry quite well.

Thanks for the info on Sprite 9F.

Have any idea where I could find a pointer table for where all the level names are, or is it sequential?

Exits are simple, really. Just select one by either going into screen exit mode via the menu or clicking on one's tab (you can scroll through all the ones that exist by using the < and > buttons, and create and remove via the same buttons used with objects). Move the screen exit with the plus-pad shaped set of buttons, set a level to go to with the Destination setting, choose a way for Yoshi to enter with Entrance Type, and set where in the level for Yoshi to enter with Entrance X and Entrance Y. You can find X and Y by mousing around, so save the level and go to the one you want to exit to, and find the spot and remember those numbers.


Thanks.


(edited by Squash Monster on 08-19-04 07:24 PM)
(edited by Squash Monster on 08-19-04 07:25 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 277/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 06:30 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Did the version you downloaded work before you messed with it?
What, exactly, did you change in the game?

It's possible to do things YI doesn't like. However, it's a pretty sturdy game. I once had a level loading about 1000 random sprites and the game handled it shockingly well.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 278/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 05:15 PM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Originally posted by elixirnova
ONE TIP! DONT USE the CLEAR LEVEL option... squash concluded to me that it doesnt work right.... still cant figure out why... oh well that could be one reason though being it happened to me(zombone's problem)
Clear level works fine. When did I say that? Replacing a level with two or three objects doesn't, and the starting locations probably play some role in the bugging the game does. It might have something to do with what Smallhacker said about it crashing if you go below where the level already started. I'm going to have to check that out. I think I'm going to have to make EggVine only let you put objects down to screen 8 vertically.

Originally posted by Smallhacker
A really, REALLY nice program! It took me some time (one minute) to figure out that you couldn't put stuff below the end of the original level, but when I did, I started messing around with it (like making a small hack with glitched graphics where the goal is in the beginning of the level and there's a hole below it, and a hole at the edge of the screen. When you enter the goal, Mario falls down one hole and Yoshi falls down another one. Lame? Yes. Fun? Yes. ). Maybe I should make a YI hack containing the SMB1 levels?

Remember to make sure that it allows editing the Mode7 part of the title screen by typing "Chelsea".
You can make a nifty level using that missing goal ground thing - put the goal next to the starting point and a horizontile red platform cloud or something similar across the pit from it. Then you have to go around in a big circle to get to the goal.

Chelsea? Maybe after I make the easter egg I already planned.


Terror-Zombone - Be more specific. Make sure you have something to stand on where Yoshi started before, and don't put any objects or sprites at screen 9 or lower.

Cellar Dweller - I owe you a ton. I have to catch up with all the data you've come up with recently. Tell me if there's anything I can help you with on your editor ever, and I'll try my hardest.

Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 279/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 05:25 PM, in For the sake of God, play this game! Link
It's pretty well done, but there are many flaws. When you hit a block above you, you lose almost all of your speed and likely fall into a pit. There are invisable blocks in places where that'll kill you repeatedly. There are places where you get two choices of where to go but one of them will just kill you. And the play controll is just plain lousy. When you jump with a slight bit of speed and move back and forth while jumping, you can jump higher than when running. You can't jump while ducking. The author used something like speed += 1 to do running, when in proper mario games you just start going a certain speed and then speed up instantly. Jumping sometimes fails.

I'll stop though. I liked some things, like the eggplant type powerup thing.

Originally posted by Zerodius
I got a problem with Mario Forever (first link on this thread)...

I made it to the third world's castle. After a while, I enter an impossible-to-clear dark zone. No matter what I do, I just can't clear it becease that I can't see anything. I can't see Mario, the enemies, the level, or even the status bar. Just a big black screen... until the next death.

Maybe an event error?

NOTE: I have Windows XP. Is the game incompatible?
Adjust your moniter's brightness and contrast.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 280/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 10:52 PM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Originally posted by Koroc
Also, another tip is be careful about how you resize objects in the editor. If you resize objects 2, 3, 22, or 23, for example, and you give them any width, it will cause the level to crash in exactly the same way.
Whoah, didn't know that happened. *sets said objects to vertical only*
It'll be possible to make those too tall now, but it's a bit more sensable.

I've made it impossible to move objects below that line now, and made it impossible to view below that line. I'll make an option to allow viewing out of bounds to deal with people who want to fix levels they've already muddled with. New version in a bit.


Terror-Zombone - We can't think for you, try doing it yourself.


(edited by Squash Monster on 08-20-04 01:53 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 281/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 10:57 PM, in Smallhacker's Island Released! Link
*falls out of chair laughing*

That, sir, was brilliant.

I give it five eggs.


(edited by Squash Monster on 08-20-04 01:57 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 282/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-20-04 11:07 PM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Golden Yoshi - Do these screens all the way to the right that you're talking about have both directions of the lines that mark screens?

If they don't, they're not actual screens, but rather just extra area that a quirk in the editor would display. I've removed the ability to view them, and made the lines not reach that far.

It's impossible to move objects that far becouse it would cause an overflow - there's one byte worth of data on X and Y coordinates, so there's no way to store anything past coordinate FF.


(edited by Squash Monster on 08-20-04 02:08 PM)
(restricted)
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