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Acmlm's Board - I2 Archive - - Posts by Squash Monster |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 264/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Well, here it goes. Version 0.70 is available on the Egg Vine webpage, with the hosting provided by Jesper. Webpage link (Ugly if you use Internet Explorer. Stop using Internet Explorer). Egg Vine should be almost completely self explanitory. Small note: The cross-section mode feature won't do anything without having certain changes to the data files. Not all slopes are marked in the data files to be used. Check DataFormats.txt if you would like to make said changes. Other than that, as I said, the program is pretty simple. Make sure you use Yoshi's Island v1.0 (U).smc! Have fun, and feel free to ask questions as needed. I'll be around. (edited by Squash Monster on 08-18-04 03:15 PM) (edited by Squash Monster on 08-18-04 03:30 PM) |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 265/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Oh, I'm sorry, I forgot to mention this since I've said it so often: You must use Yoshi's Island v1.0 (U). *edits into first post* Clockworkz - You need the VB Runtimes. Kawa - Thanks. (edited by Squash Monster on 08-18-04 03:15 PM) |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 266/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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The open dialogue will only loop when starting the program. I can make it quit if cancel is pressed, however. That'll show up next release. Very funny, Elixer. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 267/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Some decimal stuff slipped through? Yeah, I'll fix it next release. Thanks for pointing it out. Thanks everyone for your interest. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 268/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by Mega LuigiYou need VB runtimes. Check the URL cpubasic13 posted. (http://www.dll-files.com/dllindex/dll-files.shtml?comdlg32) Originally posted by cpubasic13Use version 1.0 (U) - E (and likely any others) will cause problems. Sorry for not having a wider range of ROMs supported. Originally posted by Kirby ATWIE won't blow up. The page is just uggly in IE. I pointed that out so people don't insult my HTML skills. Then again, if I'm providing you an excuse to go get Firefox or something, that's all the more woot. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 269/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I, too, would like dropdown lists for those header options. I just don't feel like checking each of the possible options right now (what? I'm tired. I just coded an editor that estimates said would take 3 months in 3 weeks ). I think the easiest way to do that feature would be to load from another data file. Its format would be something like this: (Number of setting), "Value (hex)", "Result" ...if someone makes that file, I'll code it up nice and quick like. Originally posted by Terror-ZomboneYour lack of patience and incompitance with search engines is not a very large concern of mine. Learn some manners. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 270/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Thanks for the offer Kitten Yiffer. ETG gave me a pretty good chunk of the data just now. Want to split it up with him? He's ManaNuts on AIM. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 271/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by jonwilThese things take time. I've still got some more important features to attend to. Yes, I'd like it to do that too. I'd also like main/midway entrance support, which Cellar Dweller's latest data should make pretty easy (hooray for Cellar Dweller!). |
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(restricted)
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 273/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Bah, z80 > *.* |
More seriously, the latest versions of OS X and Win XP are about even. Whichever one you're better at making be your bitch is the one that'll work better. ...Sorry, I ran out of wittyness and can't make you a funny picture.
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 274/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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1.0 (U), mind you. (E) won't work. |
The only difference between 1.0 and 1.1 (both U) that I know of is the location of the pointer table that says where the levels are. Normal hack patches will work on both versions, as the locations of the levels aren't altered. However, Egg Vine uses that pointer table to find levels, and if it's not in the right spot, it'll try to load some other random data as a level, which will cause errors. The one that shuts down the loading process is the unknown object error. A few objects in the FX range are unlisted in the data files, and I don't think they're even used by the game. Since there are both 5 and 4 byte objects, the editor needs to know how big the object is to load the next one. Of course, it's missing that information in this case, thus the error. I'll add an in-editor anouncement of the fact that it should be version 1.0 (U) in a few places. It'll show up next version. Originally posted by Kitten YifferOnce I add graphics, layer three would likely be edited in a separate mode. In normal editing, it'd either be toggle-able or entirely invisable to begin with. The boxes work spiffily though, so I'll definately keep them as an option. (edited by Squash Monster on 08-19-04 03:36 PM) (edited by Squash Monster on 08-19-04 03:37 PM)
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 275/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Originally posted by Juggling JokerOf course I don't mind suggestions. I believe the hard part of graphics is not going to be the decompression/compression but rather deciding what tile to display where. Thanks for the suggestion anyway, though.
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 276/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Aioria, Ok Impala! - Thank you. |
Kitten Yiffer - Indeed. cpubasic13 - The flower platform slopes confused me a bit. When I tested them out in game, some of them looked and behaved like each vertical column was mirrored. I'll go take another look and add them in though, and it'll be present in the next version. Untill then, you can try editing the data files. DataFormats.txt will explain the slope data entry quite well. Thanks for the info on Sprite 9F. Have any idea where I could find a pointer table for where all the level names are, or is it sequential? Exits are simple, really. Just select one by either going into screen exit mode via the menu or clicking on one's tab (you can scroll through all the ones that exist by using the < and > buttons, and create and remove via the same buttons used with objects). Move the screen exit with the plus-pad shaped set of buttons, set a level to go to with the Destination setting, choose a way for Yoshi to enter with Entrance Type, and set where in the level for Yoshi to enter with Entrance X and Entrance Y. You can find X and Y by mousing around, so save the level and go to the one you want to exit to, and find the spot and remember those numbers. Thanks. (edited by Squash Monster on 08-19-04 07:24 PM) (edited by Squash Monster on 08-19-04 07:25 PM)
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 277/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Did the version you downloaded work before you messed with it? |
What, exactly, did you change in the game? It's possible to do things YI doesn't like. However, it's a pretty sturdy game. I once had a level loading about 1000 random sprites and the game handled it shockingly well.
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 278/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Originally posted by elixirnovaClear level works fine. When did I say that? Replacing a level with two or three objects doesn't, and the starting locations probably play some role in the bugging the game does. It might have something to do with what Smallhacker said about it crashing if you go below where the level already started. I'm going to have to check that out. I think I'm going to have to make EggVine only let you put objects down to screen 8 vertically. Originally posted by SmallhackerYou can make a nifty level using that missing goal ground thing - put the goal next to the starting point and a horizontile red platform cloud or something similar across the pit from it. Then you have to go around in a big circle to get to the goal. Chelsea? Maybe after I make the easter egg I already planned. Terror-Zombone - Be more specific. Make sure you have something to stand on where Yoshi started before, and don't put any objects or sprites at screen 9 or lower. Cellar Dweller - I owe you a ton. I have to catch up with all the data you've come up with recently. Tell me if there's anything I can help you with on your editor ever, and I'll try my hardest.
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 279/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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It's pretty well done, but there are many flaws. When you hit a block above you, you lose almost all of your speed and likely fall into a pit. There are invisable blocks in places where that'll kill you repeatedly. There are places where you get two choices of where to go but one of them will just kill you. And the play controll is just plain lousy. When you jump with a slight bit of speed and move back and forth while jumping, you can jump higher than when running. You can't jump while ducking. The author used something like speed += 1 to do running, when in proper mario games you just start going a certain speed and then speed up instantly. Jumping sometimes fails. |
I'll stop though. I liked some things, like the eggplant type powerup thing. Originally posted by ZerodiusAdjust your moniter's brightness and contrast.
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 280/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Originally posted by KorocWhoah, didn't know that happened. *sets said objects to vertical only* It'll be possible to make those too tall now, but it's a bit more sensable. I've made it impossible to move objects below that line now, and made it impossible to view below that line. I'll make an option to allow viewing out of bounds to deal with people who want to fix levels they've already muddled with. New version in a bit. Terror-Zombone - We can't think for you, try doing it yourself. (edited by Squash Monster on 08-20-04 01:53 PM)
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 281/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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*falls out of chair laughing* |
That, sir, was brilliant. I give it five eggs. (edited by Squash Monster on 08-20-04 01:57 PM)
Squash Monster |
New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 282/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours
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Golden Yoshi - Do these screens all the way to the right that you're talking about have both directions of the lines that mark screens? |
If they don't, they're not actual screens, but rather just extra area that a quirk in the editor would display. I've removed the ability to view them, and made the lines not reach that far. It's impossible to move objects that far becouse it would cause an overflow - there's one byte worth of data on X and Y coordinates, so there's no way to store anything past coordinate FF. (edited by Squash Monster on 08-20-04 02:08 PM) (restricted) | |
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Acmlm's Board - I2 Archive - - Posts by Squash Monster |