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Acmlm's Board - I2 Archive - - Posts by Mutation |
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Mutation Buzzy Beetle Level: 30 Posts: 144/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by HyperHackerOriginally posted by Kario Well...yes. That whole deal with the outdoor slide in Cool Cool Mountain was annoying. And the last Bowser...well...getting him near the bombs isn't really the main problem there. The problem is that it's very hard to throw him accurately enough to hit those bombs. (edited by Mutation on 09-28-04 02:40 AM) |
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Mutation Buzzy Beetle Level: 30 Posts: 145/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Mario Maniac Actually, they're really not that bad... Have you noticed that you can actually stand on them when they're flying? |
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Mutation Buzzy Beetle Level: 30 Posts: 146/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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1st pic: I like the SMB-style start...but you should fix the colors on the arrow. 2nd pic: Shouldn't that coin be gold instead of brown? And what's up with that SMB3 Mario sprite on the left side of the pipe? (It would seem that it's supposed to look like a statue or something, but it doesn't.) 3rd pic: Those giant potted plants remind me of the Macro Zone from Super Mario Land 2...and maybe you should have the flag attached to the pole. 4th pic: It's an SMB3-style level, so I don't have much to say, except... @ the clouds. 5th pic: The YI flowers look ok, but why did you put in that weird Sonic-style palm tree to the left? It looks out of place next to the other ones. 6th pic: Hmmm...interesting use of SMAS SMB2 graphics, the Hammer Brother platform, and the different-colored question block. Otherwise, same problems as the 5th pic. 7th pic: @ the clouds and the sun. Those skulls just don't look very good either. (Maybe the top row of skulls should look more like the bottom row instead of having green in it.) And maybe those mountains should be a darker color. 8th pic: More Sonic-style graphics? And the mountains have the same problems as they did in the 7th pic. 9th pic: Again, the skulls don't look right. 10th pic: Nice BG, except for the darker area at the bottom of the clouds. And the status bar palette has problems. 11th pic: same as 10th pic 12th pic: same as 10th pic 13th pic: same as 10th pic edit: *plays the hack* Ok, that explains the Sonic graphics...but still... another edit: No, it doesn't. (edited by Mutation on 09-28-04 05:33 PM) (edited by Mutation on 09-28-04 10:15 PM) (edited by Mutation on 09-28-04 10:39 PM) (edited by Mutation on 09-28-04 10:40 PM) |
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Mutation Buzzy Beetle Level: 30 Posts: 147/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Valcion Blue shock mountain dew? I've never heard of that before either. |
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Mutation Buzzy Beetle Level: 30 Posts: 148/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by APH Striker No, they don't. (as seen in Yoshi's Island) Either that or they started doing that sometime after YI and before SM64... |
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Mutation Buzzy Beetle Level: 30 Posts: 149/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Dark Vampriel I agree. I mean, seriously... That's gotta be the ugliest raccoon ever. |
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Mutation Buzzy Beetle Level: 30 Posts: 150/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Banedon Uh...probably not, since that hasn't happened in a while... |
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Mutation Buzzy Beetle Level: 30 Posts: 151/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Kratos Aurion Well...I do use timing when throwing him, but it's still very hard because of the precision required... (edited by Mutation on 09-29-04 04:17 AM) |
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Mutation Buzzy Beetle Level: 30 Posts: 152/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Rod F Uh...that wasn't possible in Super Mario 64... But in Yoshi's Island, you could get an INSANE amount of horizontal distance in one jump. |
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Mutation Buzzy Beetle Level: 30 Posts: 153/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Hiryuu Erm...I think that was sometime around when Yiffy Kitten posted those shots of Sion's layout not working properly when the host was down. |
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Mutation Buzzy Beetle Level: 30 Posts: 154/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Dark Vampriel Yes, they were annoying. Another thing I didn't like...well, not really, it's just that it didn't make sense...is that for some reason, some of the jars contain (what I call) shitcycles. (...but only in Super Mario Advance; I don't think that the original or SMAS had them.) (edited by Mutation on 09-30-04 01:12 AM) |
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Mutation Buzzy Beetle Level: 30 Posts: 155/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Legion Hmmm... I think I'll try that new topic... How about this: Ok...uh...why not just use a goddamn baseball bat? (edited by Mutation on 09-30-04 03:11 AM) (edited by Mutation on 09-30-04 03:16 AM) |
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Mutation Buzzy Beetle Level: 30 Posts: 156/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Dark Vampriel Well, I do own the GBA version...interestingly enough, the shitcycles in Super Mario Advance aren't as annoying as the ones from other games. Maybe it's because the individual platforms rock back and forth when you hit them from below. |
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Mutation Buzzy Beetle Level: 30 Posts: 157/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by HiryuuOriginally posted by Kratos AurionOriginally posted by ColleenThat would be Donkey Konga. Or the Border Jump from Mario & Luigi: Superstar Saga. |
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Mutation Buzzy Beetle Level: 30 Posts: 158/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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My dreams usually include buildings that are very odd layout-wise...and the weird thing is that after I wake up I can usually remember enough about the layout of the building to draw a halfway decent map of it. | |||
Mutation Buzzy Beetle Level: 30 Posts: 159/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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I prefer light text on a dark background, because dark text on a light background is...well...let me put it this way: Ever tried reading the label on a light bulb while it's on? | |||
Mutation Buzzy Beetle Level: 30 Posts: 160/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Jraregris THIS is a shitcycle. ...although, honestly, the ones in Super Mario Advance are barely annoying enough to qualify for the term... (edited by Mutation on 09-30-04 07:39 PM) (edited by Mutation on 09-30-04 07:46 PM) |
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Mutation Buzzy Beetle Level: 30 Posts: 161/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by Rod F I'm expecting Super Mario Bros. DS to be very good. Another game I'm looking forward to is Super Mario 64x4... ...although I wonder how the cap system will work in that game because Yoshi might be a playable character. (edited by Mutation on 09-30-04 08:13 PM) |
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Mutation Buzzy Beetle Level: 30 Posts: 162/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Is it just me or have they said "Iraq isn't everything" while having spent the entire first half of the debate talking about Iraq? | |||
Mutation Buzzy Beetle Level: 30 Posts: 163/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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Originally posted by HyperHacker Speaking of "far away"...I've noticed that there's a blockier version of Mario that is used to render him if he is far enough away from the camera. |
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Acmlm's Board - I2 Archive - - Posts by Mutation |