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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
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Golden Yoshi

Pokey
Level: 41

Posts: 161/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 12:49 AM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Yea, I remember they looked like regular screens, with their proper borders. I'll double check once I get home thiugh.
Golden Yoshi

Pokey
Level: 41

Posts: 162/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 02:15 AM, in YI - Add screen exits? Link
Go into screen exit mode, click "Create" near the object window. This will place a new screen exit on the screen, move it to where you want using the plus-shaped buttons.
Golden Yoshi

Pokey
Level: 41

Posts: 163/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 02:24 AM, in Smallhacker's Island Released! Link
Wow, bears a striking resemblence to the original YI. Marvelous, just marvelous!
Golden Yoshi

Pokey
Level: 41

Posts: 164/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 07:21 AM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
Oh, I don't think I would want to make a "minus-type" hack for YI, especially considering that EggVine was just released, and good hacks should be made for the time being. Just let me focus on my current YI hack please. I don't think people are going to be entertained by crap at this given point, or any point.
Golden Yoshi

Pokey
Level: 41

Posts: 165/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 11:16 PM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
What do you mean I appeared with the sprites too fast?


(edited by Golden Yoshi on 08-21-04 02:16 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 166/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-21-04 11:21 PM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
Is that a bad thing to use a variety of sprites? Oh well, I thought that would improve my hack, but I guess I should reduce the variety of different sprites, that'll make it better...
Golden Yoshi

Pokey
Level: 41

Posts: 167/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:03 AM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
I really don't understand your conception of using the right amount of sprite variety. You have any suggestions, because you seem to have the right idea of how they should be set up...
Golden Yoshi

Pokey
Level: 41

Posts: 168/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:12 AM, in Screens of Yoshi Legends: The Sacred Egg Link
Damnit, now I have competition! Heh, just kidding...oh well, it looks very nice, I'm sure yours will turn out much better than mine.
Golden Yoshi

Pokey
Level: 41

Posts: 169/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:25 AM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
Alright, well, personally, I like using a variety of sprites in a level. It makes it less uniform, I suppose. So, I will continue to do so until someone else complains.
Golden Yoshi

Pokey
Level: 41

Posts: 170/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 12:32 AM, in Screens of Yoshi Legends: The Sacred Egg Link
Alright, thanks! Personally, I don't think new GFX are absolutely necessary yet. I loved the YI gfx a lot and I would like to see more levels using the current YI gfx. I mean, it's your choice, but don't feel as if it is very important, I'm sure you can make a lot of cool levels without new GFX.
Golden Yoshi

Pokey
Level: 41

Posts: 171/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 06:32 AM, in Yoshi's New Isle (Some Screenshots) Link
I'm not crazy about the FG palette in 1-1. But the levels look good, and I like the FG palette in 1-2, looks cool.
Golden Yoshi

Pokey
Level: 41

Posts: 172/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-22-04 06:59 AM, in Exclusive! SMW2+ Demo 1 is out! 1st YI hack with a level editor! Link
Heh, yep, the editor must be really easy if we can use it .

More screens...1-5...



Golden Yoshi

Pokey
Level: 41

Posts: 173/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-23-04 07:27 AM, in Yoshi's New Isle (Some Screenshots) Link
Aww...damn. I was using the same concept for my 1-6 level. It had the chomp sharks and the chomp shark chasers, and I used the same puzzle as you. That flower in the first screen must be attained by having a chomp shark crush through the ground. I did the same thing in 1-6, only with a red coin. But I'd recommend for that flower you use...oh wait, why should I give away my ideas...I'm trying to make my hack better....
Golden Yoshi

Pokey
Level: 41

Posts: 174/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-23-04 09:11 PM, in Egg Vine - Released! (Current version: 0.73, released 2004.08.21) Link
Sprite A5: Blargg can have different colors depending on its X position. It will be either the blue version (used in water) or the orange version (used in lava).
Golden Yoshi

Pokey
Level: 41

Posts: 175/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-04 01:39 AM, in SMW2+ Demo 2 Preview Link
Well, a lot of people are going YI hacking crazy, and so am I, but let's not forget I already released the first demo, and am now working on bringing you folks the next demo, which will contain the entire 1st world (with 1 Extra). I'm not sure when I'll be done, but I'm taking my time and not rushing, so it doesn't turn out like crap. I'm in a real competitive mode now, because this is my big chance to be a top YI hacker , I came too late on the SMW hacking scene and I sucked anyway, but here is my chance to start over new. Thus, I present to you my screens from demo 2 so far...

1-5: Land of Wacky Climates (Yes, cpu, I changed the level names, happy now? . This level is pretty self explanatory, very unpredictable changes in climate. You find yourself in a grassland, then a volcanic cave, and then a winter wonderland)





1-6: The Amazing Chase (Here, you are chased by several big ol' bad guys, as you can see, Giant Tap Tap and Blarggs are the ones featured in the screens, can you guess which other one there is?

Golden Yoshi

Pokey
Level: 41

Posts: 176/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-04 04:06 AM, in SMW2+ Demo 2 Preview Link
Thank you very much! Good to see my hard work is impressing you.
Golden Yoshi

Pokey
Level: 41

Posts: 177/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-04 04:13 AM, in Yoshi's New Isle (Some Screenshots) Link
That is a good suggestion, Mario Maniac, you should use some rarely used (or never used) sprites. Here's a list of my suggestions for some really cool enemies to use:

As Mario Maniac said: Blizzard Lakitu, Bashfuls, and Red and Yellow Shooters.

Others:
1. Blob Friend (That purple glob from 5-4 that you ride on top of spikes with)
2. Platform Ghost (Also from 5-4, that ghost with the platform on its head that rides you across the room)
3. Slugs from 5-4
4. Goo Buddies from 5-4
5. Blindfold Boo
6. Sparky
7. Big Tap Tap
8. Purple Bubble Blob from 3-7
9. Boo Balloons
10. Fat Shyguys
11. Tall Thin Shyguys

I think I covered all the ones I wanted. These are some really cool enemies you may want to use, have fun!
Golden Yoshi

Pokey
Level: 41

Posts: 178/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-04 06:10 AM, in SMW2+ Demo 2 Preview Link
The 3rd chase is actually the giant chomp shark chase. So, you will be harassed by those three fellows .


(edited by Golden Yoshi on 08-23-04 09:11 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 179/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-04 08:14 PM, in Super Mario World 2: Bowser's return[2 World Demo Download] Link
Yay, I've been waiting for this . Downloading it now.
Golden Yoshi

Pokey
Level: 41

Posts: 180/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-04 05:06 AM, in SMW2+ Demo 2 Preview Link
Well, look what I just found, another screen of my hack.

This one is from 1-7: Shy-Guy Obesity. This level is chock full of those loveable, chubby, yet underappreciated and once-used shyguys. So, I am paying homage to those dudes in this level (and hopefully in future levels )

Here it is...

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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi


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