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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Cellar Dweller
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Cellar Dweller

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Posted on 09-18-04 07:25 AM, in About fixing X68 and X69 objects description on EggVine Link
I added descriptions for commands 68 and 69 to the data file at EggWiki.
Cellar Dweller

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Posted on 09-22-04 09:06 AM, in Electronics site needed Link
"8K x 8" means 8K groups of 8 bits, or 64Kbits. If you look at the datasheet, you will see that there are 13 address lines and 8 data lines. I'm not sure what the others meant to say, but they seemed incorrect.

The parallel port runs off the ISA bus which has maximum clock rate of 8MHz. The CPU might be able to continue code execution during an ISA write cycle, but the CPU will need to wait during an ISA read cycle.

I doubt that the proposed scheme will work well, if at all. I'd look into 5V programmable flash and building a programmer out of 74LS series parts. Buying a programmer is also an option.
Cellar Dweller

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Posted on 09-22-04 11:04 AM, in Why 5000 Posts? Link
There appears to be some funny business with the minimum posts for the GunBound rank set. The the minimum number of posts for the later ranks keep changing as the post count for the users on those ranks change.

Is that a bug, or is it something deliberate that makes sense to those that are familiar with GunBound?
Cellar Dweller

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Posted on 09-23-04 09:53 AM, in Electronics site needed Link
Originally posted by ErkDog
Paralell interefaces are bout the crappiest interface on a computer hands down....

you should use the RS232 Com port, the communications would be much quicker


RS232 is faster? Are you insane? (or trolling?) You should know better! Just to be sure, I looked up the numbers.

The maximum speed of most RS232 ports is 14.4 KB/sec.
A standard paralell port can go up to about 150 KB/sec.
An enhanced paralell port can go up to about 2 MB/sec.(faster than USB 1.1)
Source: Scott Mueller/Upgrading and Repairing PCs 14th ed.
Cellar Dweller

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Posted on 09-25-04 08:04 AM, in Yay, I can actually legally drive now. Link
Getting my driver's license was not hard. I passed the written test and the driving test on the first tries. I did not need to get minimum amount of supervised driving time. I just had to pass a pass a driving test after having a permit for some amount of time. My driving test was to just drive around a few blocks near the police station, I was not asked to parallel park, the task that many people seem to worry about.

I didn't even try to get a learner's permit until I was 18 years old. I got my license a year later.
Cellar Dweller

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Posted on 09-25-04 08:52 AM, in Shouldn't this be the other way around? Link
This was talked about in another thread. My suggestion that I posted to that thread is repeated here, so that someone who has write access to the current AcmlmBoard code might see it and consider it.

Originally posted by Cellar Dweller in "Honestly, why do people bump up month-old topics?"
I think that closing threads after they have been bumped is action taken too late. Closing bumped threads may even be a hindrance to the overall enjoyment of the site, as many users may want to post a meaningful reply.

I think an automatic thread closure system may be a good way to prevent bumping in the first place. The thread table could have a column added that stores a time that the thread would be automatically closed. When some action is taken on the thread, such as posting, editing, or moderation, the autoclose time is set to at least the current time plus some amount that could be adjusted on a site or forum basis. When the thread is viewed by a logged on user, a similar update could be performed, but with a sooner point in the future. Before any script reveals the closure state of the thread, a check could be performed on the autoclose time to see if it has expired and close the thread it if necessary.



I think the possibility of distinguishing between automatic and moderated closures should be considered as well.
Cellar Dweller

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Posted on 09-25-04 10:38 AM, in SMW Font? Link
There is a SMW title font avialable at http://arock.redirectme.net/tools.jsp.
Cellar Dweller

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Posted on 09-25-04 11:01 AM, in 'XML-database' driven website? Link
Yes it is possible, and I's sure that there are libraries to help. The problem is that as the data files get bigger, the site slows down. MySQL or similar database systems will slow down too as the dataset gets bigger, but the slowdown will be much less.
Cellar Dweller

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Posted on 09-27-04 08:39 AM, in System Specs and Pics! Link
CPU: Pentium II 233MHz
RAM: 192 MB

Video: S3 ViRGE/GX2 based AGP
Monitor: KDS XF-70 (17 inch)

Sound: Creative ViBRA16X

HDD (/dev/hda): WDC AC2400L (4 GB)
HDD (/dev/hdb): MAXTOR 6L060J3 (60 GB, 7200 RPM)
CDRW (/dev/hdc as /dev/scd0 using ide-scsi): PHILIPS PCRW804
CD (/dev/hdd): Acer ??? (32X)

OS: Debian 3.0 (woody)
Kernel (from /proc/version): Linux version 2.4.18-1-686 (joey@gluck) (gcc version 2.95.4 20011002 (Debian prerelease)) #1 Sun Feb 1 03:55:30 MST 2004

Now that I have a regular job(at the tire & lube shop at a Wal-Mart), I hope to save up to get a better computer.
Cellar Dweller

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Posted on 09-30-04 07:34 AM, in $_GET and $_POST Link
Originally posted by Randy53215
So thats how people have been getting custom titles without having the requirements.... Right?


The users that had met the requirements before the database wipe were given coutom titles by the admins.
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Posted on 10-01-04 08:26 AM, in Live AcmlmBoard Develoment Site and Feature Tracking Information Link
Originally posted by HyperHacker
Er... the Help/Suggestions here or on the test board?


Here. The test board is just for testing.

At least that is how I understand it.
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Posted on 10-01-04 09:47 PM, in How can I get an Acmlm powered board??? Link
This is the wrong forum for this question. The AcmlmBoard programming forum is the right place(actually there is no fourm here where this question is welcome).

To answer the question, http://acmlm.cjb.net:2/acmlmboard1.8a.zip. It is an old version, and there are some known security holes. To learn how to fix them and set up forums, go to http://www.cymoro.com/abhacks/abinstall.php(read this first to see if you can use AcmlmBoard). If you don't understand the installation instructions, you will not be able to run your own copy of AcmlmBoard.
(restricted)
Cellar Dweller

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Posted on 10-04-04 01:31 PM, in Never Lie To Your Mother! Link
Call me paranoid, but I'm inclined to see the story as more than just a joke. It seems to have a undercurrent of an anti unwed cohabitation and a pro "family values" message. Knowing of Nebetsu's religious denial of evolution, it may be reasonable to conclude that part of the appeal of the story is based in a conservative religious view.

I think that is why I found the story rather unamusing and possibly a little sickening.
Cellar Dweller

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Posted on 10-09-04 12:00 PM, in Starfox Polygon Viewer, Now in Color! Link
I too would like to see hacks of Super Mario 64. There was some discussion about N64 and SM64 hacking in thread 2154. (I wonder if HyperHacker has gotten home yet? )

I have been trying to find a copy of Ultralib as well as the function reference that was taken down from n64.icequake.net so that the Ultralib code and calls to Ultralib could be found in SM64. All I could find was an introductory document. An N64 emulator with a decent debugger would also be nice.

The MIO0 compression, used in some N64 games such as SM64, has been cracked and a tool has been created that can both compress and decompress.

(I hope I have not taken the thread too much off topic.)
Cellar Dweller

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Posted on 10-13-04 09:31 AM, in Big Windoze security hole. Again. Link
The Windows JPEG decoder is not the only Windows graphics file decoder that has been found to be exploitable. Back when a portion of the Windows source code was leaked, an exploitable bug was found in the BMP RLE decoder.
Cellar Dweller

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Posted on 10-13-04 11:37 PM, in Big Windoze security hole. Again. Link
Originally posted by HyperHacker
...You're kidding right?
The decompression code is IN THE FILE.
You have to be kidding. That is the stupidest idea EVER.


Would you be surprised to learn that TrueType fonts have embedded code in them?

If JPEG files really have code in them(I doubt that, but I have not read the specs), then the code is certainly executed by an interpreter.
Cellar Dweller

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Posted on 10-14-04 08:59 AM, in Windows Update Link
I don't know where the files are stored, but you can use Filemon to find out.
Cellar Dweller

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Posted on 10-14-04 10:40 AM, in AcmlmBoard development once again. Link
I've said it before and I'll say it again: migration scripts are not required in order to release. People who have a 1.8a installation and want to upgrade are likely to be the most motivated to create migration scripts. People who want a new AcmlmBoard installation don't need any migration scripts.
Cellar Dweller

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Posted on 10-17-04 10:06 AM, in Looking at Super Mario 64 compressed graphics Link
After learning that the compression used in SM64 had been cracked(http://www.emutalk.net/showthread.php?t=21072), I wrote my own decompression tool, but I ended up resorting to running a viewer under Wine to see the graphics. I would have liked to post screenshots of the graphics in the viewer, but I had trouble saving the screenshots.

Here is some of the stuff I found in the Japanese version(I had trouble finding the US ROM).


Compressed block at 0x1076d0:
font graphics
icons?
1bpp font (used when Mario is reading a sign)

Compressed block at 0x112b50:
textures used on Mario's body(M on cap, eyes)
sparkles

Compressed block at 0x128be0:
looks like the white balls that eyes shoot or the eyes themselves
a pair of crossed eyes
eggs?
textures used on the wind up things that flip Mario up in the air

Compressed block at 0x3fa310:
fence used in bob-omb battlefield
arrow sign
flower textures used for the flower patches
I beleve that this block also contains geometry data for bob-omb battlefield.


That was just a few of the things in a few of the compressed blocks of data. I intend to look at more.

To view the graphics I used Jovis's N64 Disassembler as a graphics viewer.

My brother's computer is much faster and has Windows. I may attempt to decompress, corrupt, and recompress some of the non graphics data to see what happens to the game.

BTW, does anyone know of a N64 emulator that has a decent debugger?
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Acmlm's Board - I2 Archive - - Posts by Cellar Dweller


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