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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Is there any hacks/utilities for any N64 games?? | |
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Omega45889

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Posted on 04-25-04 01:31 PM Link | Quote
Its just a though, because a level designer for Mario 64 would F'ING own! That would be the coolest thing ever. Same with a level editor for Zelda 64. OK, Ok, i realize that im dreaming here, but what are the possibilities in the future?
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Posted on 04-25-04 02:45 PM Link | Quote
Originally posted by Omega45889
Is there any hacks/utilities for any N64 games??
No.
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Posted on 04-25-04 03:34 PM Link | Quote
There is one hack of Zelda: Ocarina of time.

A russian translation of some sort. I saw some screenshot from it once...
Gavin

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Posted on 04-25-04 06:27 PM Link | Quote
http://hcs.freeshell.org/

that's probably the best place i can point you too, besides that i really haven't dabbled at all with N64 stuffs. a few programs and demo's and such, some things leading you to where you want to go. sorry i couldn't help more, but there ya go

edit

Originally posted by Kitten Yiffer
There is one hack of Zelda: Ocarina of time.

A russian translation of some sort. I saw some screenshot from it once...


oh yah, forgot. i had the link to that site: http://harteex.kicks-ass.net/zelda/anton/Zelda%2064%20-%20Translation%20basics.htm


GBAguys lair: http://k2pts.home.comcast.net/gbaguy/n64asm.htm

that's about as far as you're going to get with "N64 Utilities" and such. doubtfull that you'll find any 'mario 64 level editor' though :\


(edited by Gavin on 04-25-04 09:33 AM)
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Posted on 04-25-04 06:34 PM Link | Quote
There's a program that can extract N64 gfx called "n64gfx" I believe.
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Posted on 04-26-04 01:52 AM Link | Quote
Originally posted by Omega45889
Its just a though, because a level designer for Mario 64 would F'ING own!

...
Kefka
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Posted on 04-26-04 02:16 AM Link | Quote
We probably won't be doing full hacks of N64 games until the N64 becomes as out of date as the Atari 2600 is to us now.
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Posted on 04-26-04 02:38 AM Link | Quote
lol, and you thought editing ALttP was hard... why would you want to tackle OoT?
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Posted on 04-26-04 02:48 AM Link | Quote
Not too long ago the N64 sound data format USF was finished ...
It's no hacking tool, but nice work too
Currently there are only three game soundtracks done, but I'm waiting for the music Zelda OoT and extreme-G

Get the Winamp plugin and the soundtracks here:
http://www.dextrose.com/index.php?s=3

The proper thread in the ZSNES.com forums is located here:
http://board.zsnes.com/phpBB2/viewtopic.php?t=13589
Omega45889

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Posted on 04-26-04 09:37 AM Link | Quote
im not saying that I specifically would want to tackle OOT, but just that a hack would be awesome.
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Posted on 04-26-04 04:42 PM Link | Quote
Theres also that face editing function that is for Goldeneye. It allows you to place your own face on guards in the best fps ever.

Not sure if it works with the ROM but it works with the official cart and action replay.
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Posted on 04-26-04 05:23 PM Link | Quote
I don't think rom hacking won't be as it is with NES/SNES with the N64, PSX and beyond ever. Why? Because you're dealing with games that are built with compilers, thus, a lot of the asm you see is bloat code, thus, figuring out what does what will be a lot harder to do. However, with the plethora of data found with Gamesharks and other cheat devices, rom hacking N64 games I think could very well be possible, but seeing full blown hacks I don't ever see happening.
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Posted on 04-26-04 05:38 PM Link | Quote
Originally posted by DahrkDaiz
I don't think rom hacking won't be as it is with NES/SNES with the N64, PSX and beyond ever. Why? Because you're dealing with games that are built with compilers, thus, a lot of the asm you see is bloat code, thus, figuring out what does what will be a lot harder to do. However, with the plethora of data found with Gamesharks and other cheat devices, rom hacking N64 games I think could very well be possible, but seeing full blown hacks I don't ever see happening.


i say we just wait for some developers to get old and disillusioned, then get an inside man to coerce him into released all game developement tools... oh, and also to give us gold. gold and candy.

trust me, it'll happen
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Posted on 04-26-04 06:55 PM Link | Quote
Well, methinks there have been some people doing at least a LITTLE hacking... otherwise we wouldn't have the plethora of GameShark codes we have for the N64.
Omega45889

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Posted on 04-27-04 02:51 AM Link | Quote
Yes, I think the inside man is an excelent idea! Now, how to go about doing that.... im not exactly sure.
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Posted on 04-27-04 07:26 AM Link | Quote
Originally posted by NEONswift
Not sure if it works with the ROM but it works with the official cart and action replay.


This version does.

The only N64 ROM hacks I've seen so far are these ASM hacks.
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Posted on 04-27-04 07:54 AM Link | Quote
The fact that most N64 games are written in C is good for because it will be easier for automated analysis tools, such as decompilers, to find useful information.

Most N64 games use a standard Nintendo supplied library, Ultralib, that can be scanned for in games. Copies of Ultralib, along with header files, may be floating around the net. Descriptions, but not complete documentation, of Ultralib functions can be fount at http://n64.icequake.net/doc/n64intro/kantan/.

The hardest things for ROM hackers to get used to will probably be floating point numbers, binary space partition (BSP) trees, linear algebra, and other things relating to geometry.
Omega45889

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Posted on 04-27-04 10:05 AM Link | Quote
OK... I understood most of that. I wonder if anyone will ever create a utility like Hyrule magic, or Lunar Magic for their 64 counterparts.
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Posted on 04-27-04 05:08 PM Link | Quote
Originally posted by Omega45889
OK... I understood most of that. I wonder if anyone will ever create a utility like Hyrule magic, or Lunar Magic for their 64 counterparts.


Keep dreaming kid... It might take a while for that to be made even after the project for it began...

Ya never know though!
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Posted on 04-27-04 09:37 PM Link | Quote
Viper187? I know that guy. Those ASM hacks are all conversions of Gameshark codes, but they're w00tingness either way.

IMO the real problem isn't advanced data formats, it's 3D. Programming 3D editors is HARD. They take up a lot of RAM and CPU power, so they wouldn't work on crappy video cards *cough*likemine*cough*, and of course they have compressions out the wazoo. (One lucky thing though, games tend to share compression formats. Ever see 'MIO0' (or depending on byte order, '0OIM') in a ROM? Compressed data header. (FYI, I've almost figured it out, if someone else is willing to help with the exact format. Tracing ASM would be good, I spent hours going through Mario 64's code and found nothing decompression-related. ) AFAIK this format is used in Mario 64, Mario Kart 64 and Banjo-Kazooie, probably others. (I think I saw some in Zelda OoT too. )
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