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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ringodoggie
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Ringodoggie

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Since: 03-23-04
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Posted on 08-08-04 10:14 PM, in If you know a lot about Windows 98 SE... Link
I have an onboard sound card, but Device Manager can't find it.
Ringodoggie

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Posted on 08-09-04 02:03 AM, in If you know a lot about Windows 98 SE... Link
Didn't work.
Ringodoggie

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Posted on 08-09-04 04:14 AM, in If you know a lot about Windows 98 SE... Link
I have Hewlett Packard Vectra v400, and I tried everything and still no sound.
Ringodoggie

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Posted on 08-09-04 05:36 AM, in How come... Link
...Everybody's usernames are Russian words?
Ringodoggie

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Posted on 08-09-04 06:04 AM, in If you know a lot about Windows 98 SE... Link
It won't open.
Ringodoggie

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Posted on 08-10-04 10:47 AM, in If you know a lot about Windows 98 SE... Link
I just got help from someone and I just need this file: cwdaudio.wcm. If anyone has it, e-mail it to me (ringodoggie@yahoo.ca). It should be in C:\Windows\
Ringodoggie

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Posted on 08-10-04 04:41 PM, in New SMB3 editor, maybe Link
If you want to (not putting pressure on you), you can add a feature to edit the fireball attributes. I have data for it.



offset $63E2

1C - normal

1B - explode on contact with anything (except Mario)

19 - appear in the air and just bounce along the top of the sky

15 - straight forward

13 - same but bounces off the corners of blocks every now and again.

10 - explode on contact but don't hurt anything

FF - explode on Mario (hehe) but don't hurt him

CF - kill first enemy on the screen when you shoot a fireball regardless on whether or not you actually hit it

9F - shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to either shoot up or shoot down (sometimes through floor)

Got info from thread at TEK.

BTW, cool icons.








(edited by Ringodognikov on 08-10-04 09:34 AM)
(edited by Ringodognikov on 08-10-04 09:35 AM)
Ringodoggie

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Posted on 08-10-04 05:15 PM, in We, Russianada Link
I'd like to join this Russianada as Ringodognikov .
Ringodoggie

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Posted on 08-10-04 10:52 PM, in New SMB3 editor, maybe Link
Originally posted by KTurbo
Originally posted by Ringodognikov
If you want to (not putting pressure on you), you can add a feature to edit the fireball attributes. I have data for it.



offset $63E2

1C - normal

1B - explode on contact with anything (except Mario)

19 - appear in the air and just bounce along the top of the sky

15 - straight forward

13 - same but bounces off the corners of blocks every now and again.

10 - explode on contact but don't hurt anything

FF - explode on Mario (hehe) but don't hurt him

CF - kill first enemy on the screen when you shoot a fireball regardless on whether or not you actually hit it

9F - shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to either shoot up or shoot down (sometimes through floor)

Got info from thread at TEK.

BTW, cool icons.








That's SMB1!


I could have swarn there was something wrong with it...
Ringodoggie

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Posted on 08-14-04 09:36 AM, in n64 James Bond: Golden Eye Link
http://www.goldeneyeforever.com/downloads/July%202004%20updated%20code%20list.txt

This page has tons of codes.


(edited by Ringodognikov on 08-14-04 12:37 AM)
Ringodoggie

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Posted on 08-15-04 09:25 AM, in New SMB3 editor, maybe Link
Just posting to keep the thread from being buried. It shoult be stickied.
Ringodoggie

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Posted on 08-16-04 01:14 PM, in Check this out!(GE007 ROM image editor) Link
http://www.rarewitchproject.com/media/misc/geromeditor1.zip

For pics and info, go to http://www.rarewitchproject.com/specials.php?id=geromeditor1
Ringodoggie

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Posted on 08-19-04 04:17 AM, in New SMB3 editor, maybe Link
Of course not. That would take a lot more work.
Ringodoggie

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Posted on 08-24-04 08:42 AM, in What in the #@$% is wrong with my computer? Link
My sound works for my CD player, but not for anything else. I cannot adjust the volume in my CD player.
Ringodoggie

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Posted on 08-24-04 08:51 AM, in New SMB3 editor, maybe Link
Well, when you implement SMAS editing (which is far from now), here are offsets taken from the M3I source codes for SMAS.

//****************************************************************************************//
// World Maps //
//****************************************************************************************//
{0, 1, 0x156468, 0, 0x10}, //World 1 Map
{0, 2, 0x1564F9, 0, 0x10}, //World 2 Map
{0, 3, 0x15661A, 0, 0x10}, //World 3 Map
{0, 4, 0x1567CB, 0, 0x10}, //World 4 Map
{0, 5, 0x1568EC, 0, 0x10}, //World 5 Map
{0, 6, 0x156A0D, 0, 0x10}, //World 6 Map
{0, 7, 0x156BBE, 0, 0x10}, //World 7 Map
{0, 8, 0x156CDF, 0, 0x10}, //World 8 Map
{0, 9, 0x156F20, 0, 0x10}, //Warp Zone

I think enemy offsets are on the right.

//****************************************************************************************//
// World 1 //
//****************************************************************************************//
{1, 1, 0x12212E, 0x13ECD7, 0x1}, //World 1-1
{1, 2, 0x123C90, 0x13EE5A, 0x3}, //World 1-2
{1, 3, 0x121498, 0x13EA9E, 0x1}, //World 1-3
{1, 4, 0x127886, 0x13F3E3, 0x4}, //World 1-4
{1, 5, 0x124BD3, 0x13F0BD, 0xE}, //World 1-5
{1, 6, 0x127777, 0x13F3BD, 0x4}, //World 1-6
{1, 7, 0x130FD4, 0x13FAD8, 0x2}, //World 1-Dungeon
{1, 8, 0x12769E, 0x13F395, 0xC}, //World 1-Secret
{1, 9, 0x133C4F, 0x13FE97, 0xA}, //World 1-Ship
{1, 10, 0x12222E, 0x13E7B6, 0x1}, //World 1-1 Bonus Area
{1, 11, 0x121FBA, 0x13E7B6, 0x1}, //World 1-2 Bonus Area
{1, 12, 0x12C0DB, 0x13F782, 0xD}, //World 1-3 Bonus Area
{1, 13, 0x122400, 0x13ED34, 0x1}, //World 1-4 Ending
{1, 14, 0x12C3F8, 0x13F7DC, 0xD}, //World 1-5 Bonus
{1, 15, 0x122329, 0x13ED10, 0x1}, //World 1-5 Ending
{1, 16, 0x131099, 0x13FB01, 0x2}, //World 1-Dungeon Spike Room
{1, 17, 0x127752, 0x13F3B8, 0xC}, //World 1-Secret Ending
{1, 18, 0x1348D2, 0x14017E, 0xA}, //World 1-Ship Boss Room
{1, 19, 0x124136, 0x13EEDB, 0x3}, //World 1-Hammer Bros 1
{1, 20, 0x124154, 0x13EEDB, 0x3}, //World 1-Hammer Bros 2
{1, 21, 0x130EA3, 0x13FA5F, 0x2}, //World 1-End Castle
{1, 22, 0x133A9C, 0x13FE4C, 0xA}, //World 1-Anchors Away
{1, 23, 0x1349B3, 0x14019C, 0xA}, //World 1-Coin Ship
{1, 24, 0x134A5D, 0x1401A7, 0xA}, //World 1-Coin Ship Boss Room
//****************************************************************************************//
// World 2 //
//****************************************************************************************//
{2, 1, 0x12E775, 0x13F939, 0x9}, //World 2-1
{2, 2, 0x12462D, 0x13F045, 0x3}, //World 2-2
{2, 3, 0x12EB20, 0x13F9A0, 0x9}, //World 2-3
{2, 4, 0x12EE5C, 0x13FA0F, 0x9}, //World 2-4
{2, 5, 0x12E970, 0x13F971, 0x9}, //World 2-5
{2, 6, 0x12EC96, 0x13F9D2, 0x9}, //World 2-Dungeon
{2, 7, 0x12436C, 0x13EFF3, 0x3}, //World 2-Quicksand
{2, 8, 0x1231CA, 0x13ED6C, 0x3}, //World 2-Pyramid
{2, 9, 0x133D47, 0x13FEC6, 0xA}, //World 2-Ship
{2, 10, 0x12E8CA, 0x13E7B6, 0x9}, //World 2-1 Bonus Area
{2, 11, 0x12F0AA, 0x13FA55, 0x9}, //World 2-2 Ending
{2, 12, 0x12F0BE, 0x13FA5A, 0x9}, //World 2-3 Ending
{2, 13, 0x12EA8A, 0x13E7B6, 0x9}, //World 2-5 Bonus Area
{2, 14, 0x12EDDC, 0x13FA04, 0x9}, //World 2-Dungeon Spike Room
{2, 15, 0x12E25A, 0x13F8A7, 0x9}, //World 2-Pyramid Outside Area
{2, 16, 0x1348EF, 0x140183, 0xA}, //World 2-Ship Boss Room
{2, 17, 0x1239A7, 0x13E7B2, 0x3}, //World 2-Hidden Hammer Bros
{2, 18, 0x12E51C, 0x13F8FD, 0x9}, //World 2-Hammer Bros 1
{2, 19, 0x12E51C, 0x13F8F2, 0x9}, //World 2-Hammer Bros 2
{2, 20, 0x124F00, 0x13E8F3, 0xE}, //World 2-Pipe 1 End 1
{2, 21, 0x124F5B, 0x13E8F3, 0xE}, //World 2-Pipe 1 End 2
{2, 22, 0x130E3F, 0x13FA5F, 0x2}, //World 2-End Castle
{2, 23, 0x133A9C, 0x13FE4C, 0xA}, //World 2-Anchors Away
//****************************************************************************************//
// World 3 //
//****************************************************************************************//
{3, 1, 0x129989, 0x13F5D5, 0x6}, //World 3-1
{3, 2, 0x126CA8, 0x13F1D3, 0x4}, //World 3-2
{3, 3, 0x122422, 0x13ED3E, 0x1}, //World 3-3
{3, 4, 0x125BAE, 0x13F16E, 0xE}, //World 3-4
{3, 5, 0x1296C8, 0x13F59B, 0x6}, //World 3-5
{3, 6, 0x126DF8, 0x13F213, 0x4}, //World 3-6
{3, 7, 0x121EB8, 0x13EC1E, 0x1}, //World 3-7
{3, 8, 0x124DCA, 0x13F104, 0xE}, //World 3-8
{3, 9, 0x121762, 0x13EB3F, 0x1}, //World 3-9
{3, 10, 0x1311F3, 0x13FB43, 0x2}, //World 3-Dungeon #1
{3, 11, 0x1310E9, 0x13FB12, 0x2}, //World 3-Dungeon #2
{3, 12, 0x133EA9, 0x13FEFE, 0xA}, //World 3-Ship
{3, 13, 0x121F9F, 0x13EC5F, 0x1}, //World 3-1 Ending
{3, 14, 0x126D85, 0x13F208, 0x4}, //World 3-2 Ending
{3, 15, 0x122527, 0x13ED67, 0x1}, //World 3-3 Ending
{3, 16, 0x1254A6, 0x13F12D, 0xE}, //World 3-5 Bonus Area **** UHB POINTER 10F15C
{3, 17, 0x12157B, 0x13EACD, 0x1}, //World 3-5 Ending
{3, 18, 0x126EC1, 0x13F236, 0x4}, //World 3-6 Ending
{3, 19, 0x12B99D, 0x13F639, 0xD}, //World 3-7 Bonus Area
{3, 20, 0x1222F6, 0x13ED0B, 0x1}, //World 3-8 Ending
{3, 21, 0x1B2A4, 0xC994, 0xE}, //World 3-9 Bonus Area ****UNKNOWN****
{3, 22, 0x121934, 0x13EB83, 0x1}, //World 3-9 Ending
{3, 23, 0x1312B5, 0x13FB75, 0x2}, //World 3-Dungeon #1 Water Room
{3, 24, 0x13117C, 0x13FB2F, 0x2}, //World 3-Dungeon #2 Water Room
{3, 25, 0x134915, 0x140188, 0xA}, //World 3-Ship Boss Room
{3, 26, 0x1219EE, 0x13EDF0, 0x1}, //World 3-Hammer Bros Land
{3, 27, 0x122399, 0x13EDF0, 0x1}, //World 3-Hammer Bros Water
{3, 28, 0x1223BA, 0x13EDF0, 0x1}, //World 3-Hammer Bros 3 Water +
{3, 29, 0x122399, 0x13EDF0, 0x1}, //World 3-Hammer Bros 4 Land +
{3, 30, 0x124136, 0x13EEDB, 0x3}, //World 3-Hidden Hammer Bros

{3, 32, 0x1AF9A, 0xC159, 0xE}, //World 3-Pipe 1 End 1 ****UNKNOWN**** 125090
{3, 31, 0x1AFF8, 0xC159, 0xE}, //World 3-Pipe 1 End 2 ****UNKNOWN****
{3, 33, 0x1AE50, 0xC15E, 0xE}, //World 3-Pipe 2 End 1 ****UNKNOWN****
{3, 34, 0x1AEAD, 0xC15E, 0xE}, //World 3-Pipe 2 End 2 ****UNKNOWN****
{3, 35, 0x1AF0A, 0xC163, 0xE}, //World 3-Pipe 3 End 1 ****UNKNOWN****
{3, 36, 0x1AF52, 0xC163, 0xE}, //World 3-Pipe 3 End 2 ****UNKNOWN****
{3, 36, 0x2A810, 0xD2C0, 0x2}, //World 3-End Castle ****UNKNOWN****
{3, 36, 0x2EC29, 0xD6AD, 0xA}, //World 3-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 4 //
//****************************************************************************************//
{4, 1, 0x12B9C7, 0x13F647, 0xB}, //World 4-1
{4, 2, 0x12BD3A, 0x13F6C4, 0xB}, //World 4-2
{4, 3, 0x124438, 0x13F013, 0x3}, //World 4-3
{4, 4, 0x12BEFA, 0x13F769, 0xB}, //World 4-4
{4, 5, 0x12C2B5, 0x13F79C, 0xB}, //World 4-5
{4, 6, 0x1211E9, 0x13EA07, 0x1}, //World 4-6
{4, 7, 0x131CD2, 0x13FCD8, 0x2}, //World 4-Dungeon #1
{4, 8, 0x131BF8, 0x13FCB8, 0x2}, //World 4-Dungeon #2
{4, 9, 0x133FDE, 0x13FF3C, 0xA}, //World 4-Ship
{4, 10, 0x12C4A0, 0x13F7E1, 0xB}, //World 4-1 Bonus Area
{4, 11, 0x12237B, 0x13ED10, 0x1}, //World 4-1 Ending
{4, 12, 0x12237B, 0x13ED10, 0x1}, //World 4-2 Ending
{4, 13, 0x12BCE7, 0x13F6BC, 0xB}, //World 4-3 Beginning
{4, 14, 0x12237B, 0x13ED10, 0x1}, //World 4-3 Ending
{4, 15, 0x12202B, 0x13E7B6, 0x1}, //World 4-4 Bonus Area
{4, 16, 0x12237B, 0x13ED10, 0x1}, //World 4-4 Ending
{4, 17, 0x1215AF, 0x13EAD5, 0x1}, //World 4-5 Bonus Area
{4, 18, 0x12237B, 0x13ED10, 0x1}, //World 4-5 Ending
{4, 19, 0x120FE4, 0x13E98A, 0x1}, //World 4-6 Small Side
{4, 20, 0x125330, 0x13F118, 0xE}, //World 4-Dungeon #1 Underground Room
{4, 21, 0x1298F4, 0x13F5C7, 0x8}, //World 4-Dungeon #2 Pipe Room
{4, 22, 0x125330, 0x13F118, 0xE}, //World 4-Dungeon #2 Bonus Area
{4, 23, 0x133AF3, 0x13FE51, 0xA}, //World 4-Ship Boss Room
{4, 24, 0x12CA23, 0x13F89A, 0xB}, //World 4-Hammer Bros 1
{4, 25, 0x1ADB2, 0xC168, 0xE}, //World 4-Pipe 1 End 1 ***********UNKNOWN**************
{4, 26, 0x1AE01, 0xC168, 0xE}, //World 4-Pipe 1 End 2 ***********UNKNOWN**************
{4, 27, 0x1AF9A, 0xC16D, 0xE}, //World 4-Pipe 2 End 1 ***********UNKNOWN**************
{4, 28, 0x1AFF8, 0xC16D, 0xE}, //World 4-Pipe 2 End 2 ***********UNKNOWN**************
{4, 30, 0x2A820, 0xD2C0, 0x2}, //World 4-End Castle *******UNKNOWN**************
{4, 31, 0x1342D1, 0xD6AD, 0xA}, //World 4-Anchors Away
//***************************************************************************************//
// World 5 //
//****************************************************************************************//
{5, 1, 0x121A49, 0x13EB92, 0x1}, //World 5-1
{5, 2, 0x124771, 0x13F06E, 0xE}, //World 5-2
{5, 3, 0x1212FC, 0x13EA4E, 0x1}, //World 5-3
{5, 4, 0x12C564, 0x13F7E9, 0xD}, //World 5-4
{5, 5, 0x12735F, 0x13F2BA, 0x4}, //World 5-5
{5, 6, 0x12BE18, 0x13F6F0, 0xD}, //World 5-6
{5, 7, 0x12BC0E, 0x13F68D, 0xD}, //World 5-7
{5, 8, 0x12B932, 0x13F620, 0xD}, //World 5-8
{5, 9, 0x12BEDD, 0x13F72B, 0xD}, //World 5-9
{5, 10, 0x131397, 0x13FB80, 0x2}, //World 5-Dungeon #1
{5, 11, 0x131AB4, 0x13FC9C, 0x2}, //World 5-Tower (Part 1)
{5, 12, 0x131B58, 0x13FCB0, 0x2}, //World 5-Tower (Part 2)
{5, 13, 0x130F21, 0x13FA69, 0x2}, //World 5-Dungeon #2
{5, 14, 0x133B2B, 0x13FE56, 0xA}, //World 5-Ship
{5, 15, 0x121BF2, 0x13EBC4, 0x1}, //World 5-1 Bonus Area
{5, 16, 0x129B04, 0x13F5FB, 0x8}, //World 5-2 Pipe Room
{5, 17, 0x1B3F1, 0xC9A1, 0xE}, //World 5-2 Bonus Area ****UNKNOWN****
{5, 18, 0x122329, 0x13ED10, 0x1}, //World 5-2 Ending
{5, 19, 0x1212D9, 0x13E7B6, 0x1}, //World 5-3 Beginning
{5, 20, 0x122329, 0x13ED10, 0x1}, //World 5-3 Ending
{5, 21, 0x12B982, 0x13F631, 0xD}, //World 5-4 Ending
{5, 22, 0x1B3F1, 0xC9A4, 0xE}, //World 5-5 Bonus Area ****UNKNOWN****
{5, 23, 0x12B982, 0x13F631, 0xD}, //World 5-6 Ending
{5, 24, 0x120C76, 0x13E916, 0x1}, //World 5-7 Bonus Area
{5, 25, 0x12B982, 0x13F631, 0xD}, //World 5-8 Ending
{5, 26, 0x12B982, 0x13F631, 0xD}, //World 5-9 Ending
{5, 27, 0x131518, 0x13FBAC, 0x2}, //World 5-Dungeon #1 Bonus Area
{5, 28, 0x131AB4, 0x13FC9C, 0xD}, //World 5-Tower Outside Area (Part 1)
{5, 29, 0x131B58, 0x13FCB0, 0xD}, //World 5-Tower Outside Area (Part 2)
{5, 30, 0x12C183, 0x13F787, 0xD}, //World 5-Tower (Going Down)
{5, 31, 0x130ECB, 0x13FA64, 0x2}, //World 5-Dungeon #2 Beginning/End
{5, 32, 0x13493B, 0x14018D, 0xA}, //World 5-Ship Boss Room
{5, 33, 0x20CCE, 0xC651, 0x3}, //World 5-Hammer Bros 1 ****UNKNOWN****
{5, 34, 0x2143B, 0xC651, 0x3}, //World 5-Hammer Bros 2 ****UNKNOWN****
{5, 35, 0x27FCC, 0xC651, 0xD}, //World 5-Hammer Bros 3 ****UNKNOWN****
{5, 36, 0x279A4, 0xC651, 0xD}, //World 5-Hammer Bros 4 ****UNKNOWN****
{5, 37, 0x2A830, 0xD2C0, 0x2}, //World 5-End Castle ****UNKNOWN****
{5, 38, 0x2F457, 0xD6AD, 0xA}, //World 5-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 6 //
//****************************************************************************************//
{6, 1, 0x127634, 0x13F372, 0xC}, //World 6-1
{6, 2, 0x12754C, 0x13F302, 0xC}, //World 6-2
{6, 3, 0x126EF3, 0x13F23E, 0xC}, //World 6-3
{6, 4, 0x127951, 0x13F41B, 0xC}, //World 6-4
{6, 5, 0x123466, 0x13ED9B, 0x3}, //World 6-5
{6, 6, 0x1239DE, 0x13EDF8, 0x3}, //World 6-6
{6, 7, 0x127D88, 0x13F4C7, 0xC}, //World 6-7
{6, 8, 0x125D5E, 0x13F195, 0xE}, //World 6-8
{6, 9, 0x12369A, 0x13EDBE, 0x3}, //World 6-9
{6, 10, 0x127C60, 0x13F498, 0xC}, //World 6-10
{6, 11, 0x2B16A, 0x13FC60, 0x2}, //World 6-Dungeon #1
{6, 12, 0x126FE5, 0x13F25B, 0xC}, //World 6-Dungeon #2
{6, 13, 0x1316B1, 0x13FC20, 0x2}, //World 6-Dungeon #3
{6, 14, 0x13145B, 0x13FF86, 0xA}, //World 6-Ship
{6, 15, 0x128112, 0x13E7B6, 0xC}, //World 6-1 Bonus Area
{6, 16, 0x12769E, 0x13F395, 0xC}, //World 6-2 Ending
{6, 17, 0x1B489, 0xC9AC, 0xE}, //World 6-3 Bonus Area ****UNKNOWN****
{6, 18, 0x12C3CB, 0x13F7D7, 0xD}, //World 6-4 Bonus Area
{6, 19, 0x12714B, 0x13F283, 0xC}, //World 6-5 Outside Area
{6, 20, 0x127C09, 0x13F490, 0xC}, //World 6-6 Outside Area
{6, 21, 0x127F25, 0x13F4D5, 0xC}, //World 6-7 Ending
{6, 22, 0x127F61, 0x13F4DD, 0xC}, //World 6-9 Outside Area
{6, 23, 0x1B489, 0xC9A9, 0xE}, //World 6-9 Bonus Area ****UNKNOWN****
{6, 24, 0x1B489, 0xC9AF, 0xE}, //World 6-10 Bonus Area ****UNKNOWN****
{6, 25, 0x131852, 0x13FC83, 0x2}, //World 6-Dungeon #1 Spike Room
{6, 26, 0x1270F5, 0x13F27E, 0xC}, //World 6-Dungeon #2 Boss Room
{6, 27, 0x131788, 0x13FC52, 0x2}, //World 6-Dungeon #3 Falling Room
{6, 28, 0x13495B, 0x140192, 0xA}, //World 6-Ship Boss Room
{6, 29, 0x23F29, 0xC651, 0xC}, //World 6-Hammer Bros 1 ****UNKNOWN****
{6, 30, 0x23F97, 0xC651, 0xC}, //World 6-Hammer Bros 2 ****UNKNOWN****
{6, 31, 0x1ADB2, 0xC14A, 0xE}, //World 6-Pipe 1 End 1 ****UNKNOWN****
{6, 32, 0x1AE01, 0xC14A, 0xE}, //World 6-Pipe 1 End 2 ****UNKNOWN****
{6, 33, 0x1B056, 0xC14F, 0xE}, //World 6-Pipe 2 End 1 ****UNKNOWN****
{6, 34, 0x1B092, 0xC14F, 0xE}, //World 6-Pipe 2 End 2 ****UNKNOWN****
{6, 35, 0x2A840, 0xD2C0, 0x2}, //World 6-End Castle ****UNKNOWN****
{6, 36, 0x2F470, 0xD6AD, 0xA}, //World 6-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 7 //
//****************************************************************************************//
{7, 1, 0x1291F0, 0x13F543, 0x8}, //World 7-1
{7, 2, 0x12E327, 0x13F8B4, 0x9}, //World 7-2
{7, 3, 0x123FD7, 0x13EEA3, 0x3}, //World 7-3
{7, 4, 0x12942A, 0x13F572, 0x6}, //World 7-4
{7, 5, 0x120D39, 0x13E921, 0x1}, //World 7-5
{7, 6, 0x129C87, 0x13F606, 0x8}, //World 7-6
{7, 7, 0x127FA6, 0x13F4E5, 0x4}, //World 7-7
{7, 8, 0x121610, 0x13EADD, 0x1}, //World 7-8
{7, 9, 0x12E569, 0x13F90A, 0x9}, //World 7-9
{7, 10, 0x12C6CC, 0x13F82C, 0x5}, //World 7-Piranha Plat #1
{7, 11, 0x1318DF, 0x13FC94, 0x2}, //World 7-Dungeon #1
{7, 12, 0x13157A, 0x13FBCB, 0x2}, //World 7-Dungeon #2
{7, 13, 0x12C5BF, 0x13F818, 0x5}, //World 7-Piranha Plant #2
{7, 14, 0x134345, 0x13FFB2, 0xA}, //World 7-Ship
{7, 15, 0x121175, 0x13E9FD, 0x1}, //World 7-1 Outside Area
{7, 16, 0x121F9F, 0x13EC5F, 0x1}, //World 7-2 Ending
{7, 17, 0x121997, 0x13EB8D, 0x1}, //World 7-4 Outside Area
{7, 18, 0x1222BA, 0x13ED06, 0x1}, //World 7-5 Outside Area
{7, 19, 0x121952, 0x13EB88, 0x1}, //World 7-6 Outside Area
{8, 21, 0x1211B4, 0x13EA02, 0x1}, //World 7-7 Beginning/End
{7, 21, 0x12CA3A, 0x13F8A2, 0xD}, //World 7-8 Bonus Area #1
{7, 22, 0x1B5FE, 0xC9B4, 0xE}, //World 7-8 Bonus Area #2 ****UNKNOWN****
{7, 23, 0x12E313, 0x13F8AF, 0x9}, //World 7-9 Ending
{7, 24, 0x12C994, 0x13F892, 0x5}, //World 7-Piranha Plant #1 Ending
{7, 25, 0x131A1D, 0x13E7B6, 0x2}, //World 7-Dungeon #1 Lonely Room
{7, 26, 0x1B5FE, 0xC9B7, 0xE}, //World 7-Dungeon #1 Bonus Area ****UNKNOWN****
{7, 27, 0x131656, 0x13FC0C, 0x2}, //World 7-Dungeon #2 Boss Room
{7, 28, 0x12C905, 0x13F88A, 0x5}, //World 7-Piranha Plant #2 Ending
{7, 29, 0x134984, 0x140188, 0xA}, //World 7-Ship Boss Room
{7, 30, 0x121A28, 0x13EDF0, 0x1}, //World 7-Hammer Bros 1
{7, 31, 0x1ADB2, 0xC127, 0xE}, //World 7-Pipe 1 End 1 ****UNKNOWN****
{7, 32, 0x1AE01, 0xC127, 0xE}, //World 7-Pipe 1 End 2 ****UNKNOWN****
{7, 33, 0x1B056, 0xC136, 0xE}, //World 7-Pipe 2 End 1 ****UNKNOWN****
{7, 34, 0x1B092, 0xC136, 0xE}, //World 7-Pipe 2 End 2 ****UNKNOWN****
{7, 35, 0x1AF0A, 0xC12C, 0xE}, //World 7-Pipe 3 End 1 ****UNKNOWN****
{7, 36, 0x1AF52, 0xC12C, 0xE}, //World 7-Pipe 3 End 2 ****UNKNOWN****
{7, 37, 0x1AE50, 0xC131, 0xE}, //World 7-Pipe 4 End 1 ****UNKNOWN****
{7, 38, 0x1AEAD, 0xC131, 0xE}, //World 7-Pipe 4 End 2 ****UNKNOWN****
{7, 39, 0x1AE50, 0xC122, 0xE}, //World 7-Pipe 5 End 1 ****UNKNOWN****
{7, 40, 0x1AEAD, 0xC122, 0xE}, //World 7-Pipe 5 End 2 ****UNKNOWN****
{7, 41, 0x1AE50, 0xC144, 0xE}, //World 7-Pipe 6 End 1 ****UNKNOWN****
{7, 42, 0x1AEAD, 0xC144, 0xE}, //World 7-Pipe 6 End 2 ****UNKNOWN****
{7, 43, 0x1AF9A, 0xC13B, 0xE}, //World 7-Pipe 7 End 1 ****UNKNOWN****
{7, 44, 0x1AFF8, 0xC13B, 0xE}, //World 7-Pipe 7 End 2 ****UNKNOWN****
{7, 45, 0x1ADB2, 0xC140, 0xE}, //World 7-Pipe 8 End 1 ****UNKNOWN****
{7, 46, 0x1AE01, 0xC140, 0xE}, //World 7-Pipe 8 End 2 ****UNKNOWN****
{7, 47, 0x2A860, 0xD2C0, 0x2}, //World 7-End Castle ****UNKNOWN****
{7, 48, 0x2F489, 0xD6AD, 0xA}, //World 7-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 8 //
//****************************************************************************************//
{8, 1, 0x121DA3, 0x13EBD4, 0x1}, //World 8-1
{8, 2, 0x1249DD, 0x13F0AF, 0xE}, //World 8-2
{8, 3, 0x13479F, 0x140107, 0xA}, //World 8-Tank #1
{8, 4, 0x134575, 0x140064, 0xA}, //World 8-Battleship
{8, 5, 0x12C7F1, 0x13F860, 0xB}, //World 8-Hand Trap #1
{8, 6, 0x12C994, 0x13F892, 0xB}, //World 8-Hand Trap #2
{8, 7, 0x12C844, 0x13F871, 0xB}, //World 8-Hand Trap #3
{8, 8, 0x1344D7, 0x140002, 0xA}, //World 8-Crappy Ship
{8, 9, 0x131EA8, 0x13FD01, 0x2}, //World 8-Dungeon
{8, 10, 0x1346A6, 0x1400B4, 0xA}, //World 8-Tank #2
{8, 11, 0x132251, 0x13FD7D, 0x2}, //World 8-Bowsers Castle
{8, 12, 0x1B674, 0xC9BF, 0xE}, //World 8-1 Bonus Area ****UNKNOWN****
{8, 13, 0x121C63, 0x13E7B6, 0x1}, //World 8-2 Bonus Area
{8, 14, 0x134B2B, 0x1401C1, 0xA}, //World 8-Tank #1 Boss Room
{8, 15, 0x13E7B6, 0x1401B7, 0xA}, //World 8-Battleship Boss Room
{8, 16, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #1 Ending
{8, 17, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #2 Ending
{8, 18, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #3 Ending
{8, 19, 0x134AF6, 0x1401BC, 0xA}, //World 8-Crappy Ship Boss Room
{8, 20, 0x1320D2, 0x13FD39, 0x2}, //World 8-Dungeon (White Side)
{8, 21, 0x134A8C, 0x1401B2, 0xA}, //World 8-Tank #2 Boss Room
{8, 21, 0x1211B4, 0x13EA02, 0x1}, //World 8-Hidden Level
//World 8-Hidden Level ??? NOT CORRECT WORL 7-7 BEGINING/END
{8, 21, 0x1B0CE, 0xC104, 0xE}, //World 8-Pipe 1 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC104, 0xE}, //World 8-Pipe 1 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC113, 0xE}, //World 8-Pipe 2 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC113, 0xE}, //World 8-Pipe 2 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC118, 0xE}, //World 8-Pipe 3 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC118, 0xE}, //World 8-Pipe 3 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC109, 0xE}, //World 8-Pipe 4 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC109, 0xE}, //World 8-Pipe 4 End 2 ****UNKNOWN****
{8, 21, 0x1ADB2, 0xC11C, 0xE}, //World 8-Pipe 5 End 1 ****UNKNOWN****
{8, 21, 0x1AE01, 0xC11C, 0xE}, //World 8-Pipe 5 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC10E, 0xE}, //World 8-Pipe 6 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC10E, 0xE}, //World 8-Pipe 6 End 2 ****UNKNOWN****
{8, 22, 0x132451, 0x13FDBB, 0x2} //World 8-Bowser's Castle (Bowser's Lair)
Ringodoggie

Snifit
Level: 27

Posts: 117/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-26-04 02:02 AM, in New SMB3 editor, maybe Link
Originally posted by hukka
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable.

Anyway, here's another screenshot showing the object editing controls:


Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement.
The raw object bytedata is also now visible in purple near the right corner. It updates in real time.

Thanks to all for the encouragement!


You... Are... GOD!!
Ringodoggie

Snifit
Level: 27

Posts: 118/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-27-04 02:05 AM, in New SMB3 editor, maybe Link
Originally posted by hukka
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable.

Anyway, here's another screenshot showing the object editing controls:


Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement.
The raw object bytedata is also now visible in purple near the right corner. It updates in real time.

Thanks to all for the encouragement!


I just noticed something wrong with the displaying of the bridge. It's a bit too high.
Ringodoggie

Snifit
Level: 27

Posts: 119/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-27-04 10:53 AM, in OMB3 progress shots Link
I've started World 3, and it's now harder.



New 3-1 beginning



Beware the 3 hammer bros.



Watch out when you come out of the pipe



Use the shell to take out 2 enemies



Hammers fall from above



The source of the hammers



Finally, a star!



Temporary ending



New 3-2. Now has 2 boss bass, and flying cheep-cheeps! I garauntee it is possible to complete this level.
Ringodoggie

Snifit
Level: 27

Posts: 120/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-04-04 11:38 AM, in Yoshi's Island: 2 Player game possible !!! Link
I think it's sweet! Godd work finding that!
Ringodoggie

Snifit
Level: 27

Posts: 121/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-06-04 03:11 AM, in SMB3 FAQ/Running Q&A Topic Link
Can anyone show me how to find the sprite TSA data?
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Acmlm's Board - I2 Archive - - Posts by Ringodoggie


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