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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Vortex
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Vortex

Paragoomba
Level: 15

Posts: 61/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-03-04 12:26 AM, in Vertical Level with layer2 interact? Link
I've been experimenting with layer 2 and getting the hang of it before I start putting these type of levels in my hack. I've gotten the horizontal levels pretty much taken care of, but when I try to do vertical levels layer 2 just disapears and its nowhere to be found. anyone know what im doing wrong?
Vortex

Paragoomba
Level: 15

Posts: 62/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-03-04 08:59 PM, in Vertical Level with layer2 interact? Link
I do have it set as a vertical level, and its setting are layer 2 with interact. I can place the layer 2 fine and dandy in lunar magic, but when I play it in game it doesnt show up

EDIT: I got fed up with it and just copied a level that had the properties i wanted in its place. Then I just changed the gfx to my liking. seems to work now...


(edited by Vortex on 12-03-04 12:51 PM)
Vortex

Paragoomba
Level: 15

Posts: 63/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-10-04 09:29 AM, in Editing in Zelda 3 Link
wrong forum
Vortex

Paragoomba
Level: 15

Posts: 64/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-10-04 10:09 AM, in Editing in Zelda 3 Link
heh, a level can be some old guys house and you have to go in a kick his ass.
Vortex

Paragoomba
Level: 15

Posts: 65/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-11-04 04:31 AM, in Mario's Pallet? Link
ive come to love yy-chr, i cant imagine ever going back to TLP.
Vortex

Paragoomba
Level: 15

Posts: 66/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-13-04 04:37 AM, in SMW Revisited - Demo 1 Link
copy the link location and paste it into the address bar. stupid freewebs...
Vortex

Paragoomba
Level: 15

Posts: 67/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-13-04 04:53 AM, in SMW Revisited - Demo 1 Link
freewebs dont like direct linking.

As for your hack, it needs work. The levels are short and bare. Wheres the koopas/goombas/rexes/ect? All you have are pipes with pirahna plants. There are some (not many though) gfx issues as well. There are lots of points in the level where you just walk around doing nothing. The piranah plant going downward has a black sqaure for a body. plus the smb3-goal thing at the end of the first level is a squished rex. One last thing, the background in the second level (underground one) is conflicting with the forground (same-ish colors)

I say lengthen the levels, add more enemies, and darken the background of the second level. Thats just starting suggestions though.


(edited by Vortex on 12-12-04 07:54 PM)
(edited by Vortex on 12-12-04 07:55 PM)
Vortex

Paragoomba
Level: 15

Posts: 68/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-13-04 09:06 PM, in SMW Revisited - Demo 1 Link
Originally posted by Smallhacker
Smallhacker's "Bad stuff he found" list - Episode 13431:

Castle:
Can't... Beat... It...

.


castle? I thought he only did those 2 levels. Gonna have to check out that castle.
Vortex

Paragoomba
Level: 15

Posts: 69/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-16-04 05:32 AM, in ASM\ExGFX Question Link
you could always just make a teleport block when you hit it you go to another level with the same characteristics just different gfx, and the starting point is where you put the block in the other level. Unless you want instantanous gfx change i dont know.

edit: actaully my idea sounds kind of interesting for my hack. the blur effect would be the level transforming (maybe have a level which has a dark and light world like in some of the zelda games). Only problem is enemies would go back to their starting point, instead of seeing them where you saw them last.


(edited by Vortex on 12-15-04 08:36 PM)
Vortex

Paragoomba
Level: 15

Posts: 70/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-18-04 07:46 PM, in Can't find an old hack. -_- Link
that is if you didnt lock it
Vortex

Paragoomba
Level: 15

Posts: 71/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-19-04 01:21 AM, in I have an idea for a hack... Link
and good luck. Most likely you'll be like 'wtf'. Takes some time but once you get used to it its all a peice of cake. Plus I recommend yy-chr for gfx editing. Tile Layer pro doesnt paste gfx properly for me, and like likes to crash on me as well.
Vortex

Paragoomba
Level: 15

Posts: 72/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 12-19-04 01:23 AM, in SMB hack? Link
@ Macbee: how you going about the overworld? Are you going to make some simple custom one?
Vortex

Paragoomba
Level: 15

Posts: 73/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 01-15-05 08:48 PM, in Vertical level screen exit that refuses to work... Link
perhaps the pipe is too close to screen 01? I don't know, I've never had that problem. But my guess is that it borders screen 01 so close mario actually enters that screen by going up the pipe or whatnot. Or maybe the pipe is stretched into screen 01 and it doesnt like that. Once again this is just speculation, I have no idea if these factors play a part in it
Vortex

Paragoomba
Level: 15

Posts: 74/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 01-24-05 06:31 AM, in EggVine Confusion...this has probably been answered. Link
just do a google. infact, I'll do it for you:

http://www.snapfiles.com/help/missingfiles.html


(edited by Vortex on 01-23-05 09:32 PM)
Vortex

Paragoomba
Level: 15

Posts: 75/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 01-26-05 08:24 AM, in Surprise! Take a look at what I've been working on Link
fake. No chance in hell would that enemy cast a nice shadow like that on the snes
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