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Acmlm's Board - I2 Archive - - Posts by Cellar Dweller |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 41/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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We used to have about 20 cats when I was about 6-7 years old. They were outdoor only and we fed them in the garage. I beleve they went wild, and/or died.Originally posted by YARR4MOD That reminds me of something that my mother told me about her landlord when she was still single. Her landlord had a cat that would give birth to kittens every so often, and his grandchildren would come over and play with them. When his grandchildren left he took the kittens and drowned them in his pond. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 42/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by Kegan Marius Before compiling GUI apps you need the Windows SDK. It is also available for free from Microsoft. I think that the free compiler does come with STL. Originally posted by Jagori You can compile C with Visual Studio. Any adequate C++ compiler should support a C mode and compile C in both C and C++ modes. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 43/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Using HyperHacker's header info, I made and released a simple text interface level header editor, but that is not a big deal. I used the info that Kenney3900 posted to make a *nix/GTK tool that could display sprite locations, drag them around, and save the changes to the ROM image. It used squares with numbers to show what and where sprites were. It was very buggy. The offset and number of sprites for level 1-1 was hardcoded into it. I no longer have it because I started to change the program and messed it up before making a copy. Both of those and some other interesting docs were wiped out when the board DB was erased.(...or not, thanks to Chickenlump) The favorites list full of YI hacking threads that I made was also lost. I could not find much info on the object format, but a few claim to have all the data. In addition to there being no editor, the move to create one seems to have gone cold. I have not seen any new tech docs or hack announcements lately. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 44/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by Colleen While going through Missouri to visit relitives in Wisconsin, I saw a bulding that had a "FAG Bearings" sign and a bunch of flags with the letters "FAG" around the parking lot. According to http://www.holophane.com/Product/Case/fagb.htm, they have plant in Joplin, Missouri, and is four buildings. It is probably what I saw. Originally posted by MajinBlueDragon This? |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 45/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Have a look at this. That page debunks many other Apollo hoax arguments. Be sure to read this too. ![]() This thread smells like a troll. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 46/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Borg is the best free Win32 disassembler that I know of. REC is also interesting. I just thought you might like to hear about them. ![]() |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 47/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Can anyone tell if the following is an accurate decoding of the first 25 objects of 1-1? I'm not sure that I have the location and size decoding correct.5 BYTE (148, 106) 0 x 9 eb (left edge) |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 48/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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The fact that most N64 games are written in C is good for because it will be easier for automated analysis tools, such as decompilers, to find useful information. Most N64 games use a standard Nintendo supplied library, Ultralib, that can be scanned for in games. Copies of Ultralib, along with header files, may be floating around the net. Descriptions, but not complete documentation, of Ultralib functions can be fount at http://n64.icequake.net/doc/n64intro/kantan/. The hardest things for ROM hackers to get used to will probably be floating point numbers, binary space partition (BSP) trees, linear algebra, and other things relating to geometry. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 49/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by HyperHacker I think you overestimate the hardware requirements for a 3D editor. SM64, for example, has a low polygon count compared to current 3D games. Much of the editing of N64 games will probably be in wireframe mode. An editor doesn't need a high frame rate. I believe that the performance requirements for a N64 game editor will be so modest that hardware acceleration will not be needed. Furthermore, software rendering may be better because of the improvement in portability that it could provide. The difficulty of creating a 3D editor is mitigated by all the 3D editor UI paradigms that are available to choose from. I think the the best UI to copy ideas from is the TrueSpace UI. Getting a good debugger into a N64 emulator or searching for Ultralib entry points are probably the best things to be doing at this point. I just had an idea. Patch an emulator to log all function call and return instructions. The log could then be used to create a call graph. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 50/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Slightly more useful reply: You will need to take apart a cartrige that is similar to the cartridge the original came from and replace the chips with ones that can be reprogrammed. For more information: http://nesdev.parodius.com/ http://nesdev.parodius.com/cgi-bin/wwwthreads/wwwthreads.pl |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 51/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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You will probably want domain name so that if your IP address changes your links will not break. A free service: http://www.dyndns.org/services/dyndns/ |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 52/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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I tend to drink soft drinks at a fast rate until there is no more left. When I have a 2L bottle, I tend to empty it in less than one day even if I try to make it last. It is a good thing that I don't have them every day. I don't trust the sweeteners in diet drinks. I never drink them. Originally posted by Toxic like this guy? ![]() (edited by Cellar Dweller on 05-14-04 03:13 AM) (edited by Cellar Dweller on 05-14-04 03:14 AM) |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 53/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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On the old hack archive there was an AcmlmBoard setup FAQ. You may want to mirror it along with the hacks. I originally recovered it from the Google cache so I could post a link to it in another thread. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 54/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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I believe it is good to release, with source code, early and often. This does not just apply to Yoshi Magic but to Lunar Magic and AcmlmBoard. Both of those are choking on thier own secrecy, and poorly reasoned justifications have been given(mostly by people not involved with the creation of those programs). Don't let your project be next. Have an open beta, provide source starting during beta, and accept advice and patches early on. Doing so may sound strange or bad to some, but it will improve the chance of success. Don't call it Island Dozer. That name is taken. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 55/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Scripts are automaticly removed. Allowing scripts makes it easy to steal accounts and perform other mischief. I can think of a couple ways to sneak a script into a post, but they would not work too well for what you are trying to do and there may already be countermeasues in place for them. | |||
Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 56/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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I prefer to have have links to all of the pages immediately available from the thread index. In other words: the former with none of HyperHacker's suggestions. I tend to go back to the index after reading each page and then clicking in the next page number link. I also tend to keep scripting turned off. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 57/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by knuck Your paraphrase of my post resembles a strawman attack. Taken literally it is not true, because I don't use VB or want to. I have already created a number of my own YI decoding functions using the information posted at this board. Plus, I look over my posts for spelling errors before submitting them. I believe the the source should be released for use, but no (honest) person would have any reason to take and not give back. Precautions, such as an appropriate license and accepting patches, can discourage forking. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 58/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by FuSoYa There is no need to make a big project out of it. Just post the electronic notes and let someone else put them together and explain them.
Proofreading is not required to release source code. Many people don't seem to realize this. The easter eggs are already well known. There is no reason to keep them secret anymore. Also, as I have said before, if preserving the integrity of the lockout feature becomes a reason for withholding of the source, then the creation and distribution of a lock removal tool can be arranged. Just plain not wanting to release the source makes no sense. Releasing the source is a win-win move. You win because you can move on without having people nag you for improvements. The SMW hacking community wins because improved editors can be made without duplicating work.
... and leave it open even if bumped. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 59/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by knuck In the case that someone is dishonest enough to try that, the author can contact the owner of the server or their network provider to have the offending files removed or even file a lawsuit. So far, all GPL violations have been resolved out of court.
I was referring to the lamer speak that you compared my post to. Regarding AcmlmBoard, I was talking about versions newer than 1.8a. I found out about the download site back in January by reading old posts in the AcmlmBoard programming forum. |
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Cellar Dweller![]() Flurry !!! Level: 27 ![]() Posts: 60/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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Originally posted by FreeDOS I created a file that shows, using hex dump snippets, what is changed by locking a SMW ROM. Does anyone want to see it? |
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Acmlm's Board - I2 Archive - - Posts by Cellar Dweller |