Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Cellar Dweller
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
User Post
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 41/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-16-04 12:58 PM, in wow, uhh count this in as "weird" and "sad" Link
We used to have about 20 cats when I was about 6-7 years old. They were outdoor only and we fed them in the garage. I beleve they went wild, and/or died.

Originally posted by YARR4MOD
This reminds me of this guy my dad knew who had this fat snake. Huge thing.. forgot what it was called. It had an entire room dedicated to it, with ropes everywhere and stuff. The owner would go out and get kittens like you're giving away or at the pound and stuff and feed it to the snake. Hoo ha.


That reminds me of something that my mother told me about her landlord when she was still single. Her landlord had a cat that would give birth to kittens every so often, and his grandchildren would come over and play with them. When his grandchildren left he took the kittens and drowned them in his pond.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 42/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-20-04 09:46 AM, in .cpp Link
Originally posted by Kegan Marius
Case in point: you can get the Microsoft Visual C++ .Net 2003 optimizing compiler and linker for free now at microsoft.com. It's missing a few features, like no IDE, debugger, or profiler, and there's no STL, DirectX, or OpenGL libraries, but if you're only looking for a plain C++ compiler this works.


Before compiling GUI apps you need the Windows SDK. It is also available for free from Microsoft.

I think that the free compiler does come with STL.

Originally posted by Jagori
I use Bloodshed Dev C++. Actually, I normally use MS Visual Studio for C++, but I got Bloodshed because it can also compile C. Very good free IDE.


You can compile C with Visual Studio. Any adequate C++ compiler should support a C mode and compile C in both C and C++ modes.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 43/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-21-04 11:40 AM, in yoshi island level editor Link
Using HyperHacker's header info, I made and released a simple text interface level header editor, but that is not a big deal.

I used the info that Kenney3900 posted to make a *nix/GTK tool that could display sprite locations, drag them around, and save the changes to the ROM image. It used squares with numbers to show what and where sprites were. It was very buggy. The offset and number of sprites for level 1-1 was hardcoded into it. I no longer have it because I started to change the program and messed it up before making a copy.

Both of those and some other interesting docs were wiped out when the board DB was erased.(...or not, thanks to Chickenlump) The favorites list full of YI hacking threads that I made was also lost. I could not find much info on the object format, but a few claim to have all the data.

In addition to there being no editor, the move to create one seems to have gone cold. I have not seen any new tech docs or hack announcements lately.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 44/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-25-04 01:19 PM, in Just cause its your last name doesn't mean your co. should be named it >_> Link
Originally posted by Colleen
Heck, I saw a ball bearing company once on the 401 highway called "FAG".


While going through Missouri to visit relitives in Wisconsin, I saw a bulding that had a "FAG Bearings" sign and a bunch of flags with the letters "FAG" around the parking lot.

According to http://www.holophane.com/Product/Case/fagb.htm, they have plant in Joplin, Missouri, and is four buildings. It is probably what I saw.

Originally posted by MajinBlueDragon
not exactly a risque name like what many of you have seen, but um...there's this thing just outside of Noorwood/Wstwood, I beleive, called Object management Group. And on their building is just a huge sign that says "OMG." ...yeah, lame but it seemed much funnier at the time


This?
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 45/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-25-04 02:21 PM, in Anyone believe that we landed on the moon? Link
Have a look at this. That page debunks many other Apollo hoax arguments.

Be sure to read this too.

This thread smells like a troll.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 46/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-26-04 09:11 AM, in Snes Map File..? Link
Borg is the best free Win32 disassembler that I know of. REC is also interesting.

I just thought you might like to hear about them.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 47/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-26-04 10:00 AM, in Yoshi's Island Data Link
Can anyone tell if the following is an accurate decoding of the first 25 objects of 1-1? I'm not sure that I have the location and size decoding correct.

5 BYTE	(148, 106)	0 x 9	eb (left edge)
EXT 4 (146, 104) ? x ? da ()
EXT 4 (128, 96) ? x ? fd (prevent downward scroll into same screen)
5 BYTE (150, 105) 1 x 7 e4 (horz. flower platform)
EXT 4 (144, 96) ? x ? fd (prevent downward scroll into same screen)
5 BYTE (150, 116) 4 x 0 6e (multi color stone blocks)
5 BYTE (162, 113) 0 x 6 eb (left edge)
EXT 4 (160, 110) ? x ? da ()
5 BYTE (154, 109) 0 x 6 ec (right edge)
EXT 4 (152, 107) ? x ? d5 (big right facing rock)
EXT 4 (160, 96) ? x ? fd (prevent downward scroll into same screen)
EXT 4 (237, 107) ? x ? 82 ()
5 BYTE (106, 113) 0 x 14 ec (right edge)
5 BYTE (162, 120) 0 x 7 67 (orange filler block)
5 BYTE (122, 113) 0 x 14 eb (left edge)
EXT 4 (120, 112) ? x ? dd ()
5 BYTE (123, 119) 1 x 0 67 (orange filler block)
4 BYTE (71, 114) 0 x 3 63 (horz. wooden platform)
EXT 4 (69, 108) ? x ? 15 ()
5 BYTE (64, 101) 8 x 110 c6 (diagonal down right coins)
4 BYTE (240, 112) 0 x 0 63 (horz. wooden platform)
4 BYTE (54, 99) 0 x 8 c4 (coin)
4 BYTE (54, 101) 0 x 8 c4 (coin)
5 BYTE (123, 114) 1 x 4 67 (orange filler block)
EXT 4 (150, 103) ? x ? 50 ()

Cellar Dweller

Flurry
!!!
Level: 27

Posts: 48/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-27-04 07:54 AM, in Is there any hacks/utilities for any N64 games?? Link
The fact that most N64 games are written in C is good for because it will be easier for automated analysis tools, such as decompilers, to find useful information.

Most N64 games use a standard Nintendo supplied library, Ultralib, that can be scanned for in games. Copies of Ultralib, along with header files, may be floating around the net. Descriptions, but not complete documentation, of Ultralib functions can be fount at http://n64.icequake.net/doc/n64intro/kantan/.

The hardest things for ROM hackers to get used to will probably be floating point numbers, binary space partition (BSP) trees, linear algebra, and other things relating to geometry.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 49/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 04-28-04 12:34 PM, in Is there any hacks/utilities for any N64 games?? Link
Originally posted by HyperHacker
IMO the real problem isn't advanced data formats, it's 3D. Programming 3D editors is HARD. They take up a lot of RAM and CPU power, so they wouldn't work on crappy video cards *cough*likemine*cough*...


I think you overestimate the hardware requirements for a 3D editor. SM64, for example, has a low polygon count compared to current 3D games. Much of the editing of N64 games will probably be in wireframe mode. An editor doesn't need a high frame rate. I believe that the performance requirements for a N64 game editor will be so modest that hardware acceleration will not be needed. Furthermore, software rendering may be better because of the improvement in portability that it could provide.

The difficulty of creating a 3D editor is mitigated by all the 3D editor UI paradigms that are available to choose from. I think the the best UI to copy ideas from is the TrueSpace UI.

Getting a good debugger into a N64 emulator or searching for Ultralib entry points are probably the best things to be doing at this point.

I just had an idea. Patch an emulator to log all function call and return instructions. The log could then be used to create a call graph.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 50/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-02-04 08:52 AM, in overwriting existing cartridges with hacked .nes files Link
Slightly more useful reply:

You will need to take apart a cartrige that is similar to the cartridge the original came from and replace the chips with ones that can be reprogrammed.

For more information:
http://nesdev.parodius.com/
http://nesdev.parodius.com/cgi-bin/wwwthreads/wwwthreads.pl
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 51/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-13-04 08:51 AM, in One question Link
You will probably want domain name so that if your IP address changes your links will not break. A free service:
http://www.dyndns.org/services/dyndns/
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 52/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-14-04 12:03 PM, in Apparently soda is bad for you... Link
I tend to drink soft drinks at a fast rate until there is no more left. When I have a 2L bottle, I tend to empty it in less than one day even if I try to make it last. It is a good thing that I don't have them every day.

I don't trust the sweeteners in diet drinks. I never drink them.

Originally posted by Toxic
Well, at your house Kram, there's no alternative. You should just get your faucets to produce soda.


like this guy?


(edited by Cellar Dweller on 05-14-04 03:13 AM)
(edited by Cellar Dweller on 05-14-04 03:14 AM)
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 53/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-17-04 11:50 AM, in AcmlmBoard Hack Archive Link
On the old hack archive there was an AcmlmBoard setup FAQ. You may want to mirror it along with the hacks.

I originally recovered it from the Google cache so I could post a link to it in another thread.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 54/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-28-04 08:35 AM, in Working on a YI Editor Link
I believe it is good to release, with source code, early and often. This does not just apply to Yoshi Magic but to Lunar Magic and AcmlmBoard. Both of those are choking on thier own secrecy, and poorly reasoned justifications have been given(mostly by people not involved with the creation of those programs). Don't let your project be next. Have an open beta, provide source starting during beta, and accept advice and patches early on. Doing so may sound strange or bad to some, but it will improve the chance of success.

Don't call it Island Dozer. That name is taken.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 55/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-28-04 09:15 AM, in Javascript allowed? Link
Scripts are automaticly removed. Allowing scripts makes it easy to steal accounts and perform other mischief. I can think of a couple ways to sneak a script into a post, but they would not work too well for what you are trying to do and there may already be countermeasues in place for them.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 56/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-28-04 09:41 AM, in Messageboard preferance feedback Link
I prefer to have have links to all of the pages immediately available from the thread index. In other words: the former with none of HyperHacker's suggestions.

I tend to go back to the index after reading each page and then clicking in the next page number link. I also tend to keep scripting turned off.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 57/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-28-04 11:10 AM, in Working on a YI Editor Link
Originally posted by knuck
wtf
WTF
Cellar, this is teh same thing as saying "omg giev me teh sorce so i cna use oit".
Release the source is acceptable, but only if the project die.


Your paraphrase of my post resembles a strawman attack. Taken literally it is not true, because I don't use VB or want to. I have already created a number of my own YI decoding functions using the information posted at this board. Plus, I look over my posts for spelling errors before submitting them.

I believe the the source should be released for use, but no (honest) person would have any reason to take and not give back. Precautions, such as an appropriate license and accepting patches, can discourage forking.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 58/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-28-04 11:23 PM, in Should FuSoYa port Lunar Magic to other OSes? Link
Originally posted by FuSoYa


Because it's in multiple places and formats, so putting it all together and explaining it would be a project in and of itself?

I started out with the sole intention of creating an editor, not comprehensively documenting the ROM in a way that someone other than myself would be able to understand it. My initial notes are all on plain paper (and before you ask, no I don't have a scanner). A few months after that, I switched to text files on my computer since it was easier to keep them together with the ASM traces. For things like the objects, I simply labeled in the trace what they were and included what few notes I made in the source itself while recreating them. My initial SNES ASM hacks were done in SPASM - meaning no commented source code (which I eventually realized was a bad idea, so I switched compilers to something that used source files and wouldn't crash so often - but consequently it was rather annoying when years later I needed to replace some of the earlier ASM code and didn't have any source for it). Some of the things I found were only done by request, so they're in my old email. And many, many things I found while looking through ASM traces of the game in the earlier days of the editor simply weren't documented at all.


There is no need to make a big project out of it. Just post the electronic notes and let someone else put them together and explain them.


As far as porting goes, in the time it would take to do it properly I could probably get a pretty good head start on a whole new editor for another game. The source code is more C than C++, and is filled with win32 specific calls. That, and a fair amount of the code depends on the little endian format, which would cause problems on the newer Macs since they're big endian IIRC. And I don't have a Mac to begin with.

And I'm not planning to release the source to anyone for various reasons, most of which have been brought up before (don't wish to proofread it for release, easter eggs would be revealed, and just plain don't want to).


Proofreading is not required to release source code. Many people don't seem to realize this.

The easter eggs are already well known. There is no reason to keep them secret anymore. Also, as I have said before, if preserving the integrity of the lockout feature becomes a reason for withholding of the source, then the creation and distribution of a lock removal tool can be arranged.

Just plain not wanting to release the source makes no sense. Releasing the source is a win-win move. You win because you can move on without having people nag you for improvements. The SMW hacking community wins because improved editors can be made without duplicating work.


So, to summarize: I don't intend to put together a bunch of SMW data for release, port Lunar Magic to another OS, or release the source code.


There, now if someone asks about it again in the future, we can just direct them to this thread.



... and leave it open even if bumped.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 59/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-29-04 12:40 AM, in Working on a YI Editor Link
Originally posted by knuck
Yeah right, a GPL is soo going to stop people form using it...


In the case that someone is dishonest enough to try that, the author can contact the owner of the server or their network provider to have the offending files removed or even file a lawsuit. So far, all GPL violations have been resolved out of court.


Cellar: So you bash me because of a "teh"? Right after i post i always check if it has any errors, and then, if needed, i edit the post. But i have something called life, and it's more important than a message board.

"Plus, I look over my posts for spelling errors before submitting them."
So, what does this has to do with source codes?


I was referring to the lamer speak that you compared my post to.

Regarding AcmlmBoard, I was talking about versions newer than 1.8a. I found out about the download site back in January by reading old posts in the AcmlmBoard programming forum.
Cellar Dweller

Flurry
!!!
Level: 27

Posts: 60/269
EXP: 107817
For next: 8342

Since: 03-15-04
From: Arkansas

Since last post: 16 days
Last activity: 34 min.
Posted on 05-29-04 10:21 AM, in Should FuSoYa port Lunar Magic to other OSes? Link
Originally posted by FreeDOS
And I have another idea: Why doesn't some one/group change stuff via Lunar Magic, compare in hex editor, write notes, etc. This way, it can be essencially reverse-engineered to figure out what Lunar Magic does. Though it won't tell how.


I created a file that shows, using hex dump snippets, what is changed by locking a SMW ROM. Does anyone want to see it?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Acmlm's Board - I2 Archive - - Posts by Cellar Dweller


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.038 seconds.