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Acmlm's Board - I2 Archive - - Posts by Euclid |
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Euclid Cheep-cheep Level: 23 Posts: 41/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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whoops, exit room number is still set to 245 where it's 246 to correct the scrolls. my bad, try to download it again. (you can use save states from before) http://www.geocities.com/libercy/TowerOfTheTriforce/TotTdemo1.zip |
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Euclid Cheep-cheep Level: 23 Posts: 42/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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as for who's the man, he was just put there so that i know Saharasla works in a different room. | |||
Euclid Cheep-cheep Level: 23 Posts: 43/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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for those who downloaded it earlier, i've just fixed up some (major) bugs which won't let you finish the second dungeon right. link is same as before. As for when you enter a cave and it's all dark, it's because you dont' have the torch thingy, just move down to exit the cave. |
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Euclid Cheep-cheep Level: 23 Posts: 44/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I fixed that like yesterday! plz download it again. |
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Euclid Cheep-cheep Level: 23 Posts: 45/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Squash Monster - i thought that people won't go in there in the beginning when they saw the sand crab shooting near the first door. Yes i know Sahrasla shouldn't be there (and he won't be in later versions) And as for that bug after you find Zelda...hmm... i don't remember putting a lot of spikes on the way out... you just have to push blocks to get to the top level, push the big thing with zelda on the left (like you usually do) and go from there, then you should end up in the sanctuary (or church in my case). lukeprog - my plans for it are: rearrange all the dungeons (yes, i said it, all) and all the overworld (and i just found out that i forgot to change Zora's domain and the screen in front of it ), a totally new game (with some parts recognisable from the original) I've also planned for other stuff, like using it as a minor asm exercise to put, no i should say, extend a bit of the asm code to do little funny things in the hack which nobody will probably notice a lot (eg/ say king Zora gives you flippers and 100 rupies to "advertise" it for him as a job, the asm for that part has already been found, and it's just a matter of playing around with those instructions oh no i just gave away my idea ). as for customized graphics... i'll come to that... maybe.. maybe not (i suck at drawing...) |
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Euclid Cheep-cheep Level: 23 Posts: 46/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The basic reason for that is that one of the doors in the first dungeon stuffs up...hmm.. i'll try to fix it when i get home. | |||
Euclid Cheep-cheep Level: 23 Posts: 47/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I'll be interested in that. Does it have the function to step through instructions? |
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Euclid Cheep-cheep Level: 23 Posts: 48/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Originally posted by Ssj4Link then you must've saw a few of the rooms i made already... anyway, i've made a new patch. http://www.geocities.com/libercy/TotTdemo1fixed.zip this one fixes: - that Sahasrasla problem. - that "run into gannon room" problem. - also that other problem i quoted myself - also removed the key to the second dungeon so you can't go downstairs in the beginning (you have to kill for the key) That about wraps everything up so far |
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Euclid Cheep-cheep Level: 23 Posts: 49/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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If you want to develop your project rapidly then i suggest C#. There's also this program for java which is quite good for GUI apps, it's called JBuilder or something like that, gui is quite easy with that program. |
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Euclid Cheep-cheep Level: 23 Posts: 50/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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if you don't mind c, then i can give it a shot (there's not much difference anyway) first have your linklist struct contain a char (yes, do it in characters) and a pointer to the next list. in that case you'll be storing '1' instead of 1, but you can always do some conversions to convert it backwards and forwards. when you're storing it in chars, ',' shouldn't be a problem at all. |
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Euclid Cheep-cheep Level: 23 Posts: 51/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The hammer... is in the first level, it's hard to spot...hehe but if you're wondering about those hammer hitable things on the way out after rescuing Zelda near the "block maze", don't worry about them. |
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Euclid Cheep-cheep Level: 23 Posts: 52/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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something like this Weasel: this is in c, not strings involved, just characters. #include (all those libraries) typedef struct linkListNode{ char letter; linkListNode* next; }linkList; int main() { char temp; linkList* list = (linkList*) malloc(sizeof(linkList)); linkList* currentList = list; //check if there's enough memory, do that yourself while((temp = getchar()) != '\n') //put whatever end condition you need here { //check if it's valid character, do that yourself, just make sure when you see ',' in the right pos ignore the following saving code in link list. currentList->next = (linkList*)malloc(sizeof(linkList)); //check if there's memory, again, you can do that currentList->letter = temp; //move to next pos for next char currentList = currentList->next; } //list is now stored in the linkList return 0; } EDITS: (damn why don't [code] work) (edited by Euclid on 04-28-04 10:24 PM) (edited by Euclid on 04-28-04 10:27 PM) |
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Euclid Cheep-cheep Level: 23 Posts: 53/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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yes i'll finish that guide (you know... working on a few things at once is a difficult job.) Master sword? Spoiler: try the second dungeon (the one in graveyard), it's bigger than you think it is.... just bomb some walls, and you need the hookshot to get to it. |
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Euclid Cheep-cheep Level: 23 Posts: 54/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Originally posted by Deathfile i think i stuffed up the key thingy on that second dungeon(again!) and hmm... about that other 'bug' you found... must be HM reseting my chests again (which sometimes just gets unnoticed if you don't check every chest in the dungeons for every chest you change)... hmm interesting idea (chest blockages!)... but i don't think i know how to reproduce that effect again. There, fixed: http://www.geocities.com/libercy/TotTdemo1fixed.zip. |
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Euclid Cheep-cheep Level: 23 Posts: 55/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Originally posted by Brandon ha! i can do that dungeon flawlessly with those items you have (apart from the "mini-boss".. and probably that bit where you see Lamolas under) and well for those who are complaining about dark world level 1, it's not suppose to be there, it's just one of those "insane dungeons which i moved the entrance there just to make people stressed out about it" in fact by the time you get there in my plan, you should have everything (4 bottles + 20 hearts, silver arrows + that blue cane), so i pumped up the difficulty. I can see how that level is so easily done by using the blue cane + 4 magic potions. I guess everyone enjoyed that third level.... heh lots of backtracking... and the agahnim fight... i thought people will complain about that too. don't get stressed out about that level at this stage mmkay? |
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Euclid Cheep-cheep Level: 23 Posts: 56/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Use The num pad, 4 and 6 should work, remember for the doors to sit in the middle (so it links the two say, bottom rooms), you have to use the doors which looks to the left. | |||
Euclid Cheep-cheep Level: 23 Posts: 57/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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There's lots of causes for these problems. I think there's is an amount of treasure chests for rooms... but i ain't sure. |
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Euclid Cheep-cheep Level: 23 Posts: 58/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Java? Try JBuilder, or maybe textpad, or maybe just plain notepad. They all use the same compiler though. (you can get it at java.sun.com or something like that) |
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Euclid Cheep-cheep Level: 23 Posts: 59/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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gee you think the message is not clear enough? "Not enough room for header" just means you don't have space for any more header rooms, get rid of some header to free some space then do it (just delete the stairs for a few other rooms) |
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Euclid Cheep-cheep Level: 23 Posts: 60/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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damn it, ppl bumping old threads... I've fixed a few bugs already. oh well, Originally posted by Chibi Gatomon In the so-called guardhouse. |
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Acmlm's Board - I2 Archive - - Posts by Euclid |