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Acmlm's Board - I2 Archive - - Posts by francoispress |
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francoispress Goomba Level: 8 Posts: 21/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Kyouji Craw You must be buddies with peter_ac. I'll just ignore you guys. Hopefully you will go away. |
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francoispress Goomba Level: 8 Posts: 22/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by peter_ac You never played Mario 3? That character is not very nice. In other words I didn't like your comment. I wish you would have answered the question that I asked in the thread rather than putting that picture. That's doesn't help anybody. |
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francoispress Goomba Level: 8 Posts: 23/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Darkflight Hmm... but how does one deal with the collision detection between sprites that are not box-like. You know, bubbles. How are their collision detection mapped? Is it safe to say that the bounding box would be completely inside the bubble? |
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francoispress Goomba Level: 8 Posts: 24/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Shyguy No, you misunderstood me. I was talking about the island north of Donut Plains. |
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francoispress Goomba Level: 8 Posts: 25/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Scatterheart Sure does. That's supposedly where the Super Mario World cartoon took place. |
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francoispress Goomba Level: 8 Posts: 26/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Keikonium I think you have to mess with the program itself. Maybe they made it like that so that it looks like Mario is actually standing on the ground. |
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francoispress Goomba Level: 8 Posts: 27/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by peter_ac Thanks for the apology. Maybe they wanted to make Mario look like he was in the ground. If you have a ground that is supposed to be grassy (i. e. the forrest levels) then it would make sense to have his feet be in the grass rather than on top of it. Probably the other sprites were placed incorrectly but that's just a speculation. Why hasn't this area been explored yet? Is it too complicated to be decoded or is it hard to find? |
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francoispress Goomba Level: 8 Posts: 28/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Perhaps you have a copper defiency. This could lead to the same types of thoughts that you're having. Why do you care about politics? |
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francoispress Goomba Level: 8 Posts: 29/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by Banedon You're not missing anything. I checked it out myself. It's nothing more that a test level. |
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francoispress Goomba Level: 8 Posts: 30/30 EXP: 2158 For next: 29 Since: 05-14-05 Since last post: 168 days Last activity: 167 days |
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Originally posted by FloBo Assembly is a bitch. That's why I never took to machine code. Has anyone disassembled Super Mario World sucessfully? Is there anything in that code that looks like a subroutine? I wonder if Nintendo's programmers used assembly when making Super Mario World. Do you think they also could have used C? |
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Acmlm's Board - I2 Archive - - Posts by francoispress |