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1 user currently in Rom Hacking: ![]() |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Chronicles demo! |
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DahrkDaiz![]() Red Super Koopa ![]() Acmlm's Mosts 2005 Best ROM Hacker Level: 45 ![]() Posts: 521/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Ah well that was found while searching for the Hammer Bros. I assumed that it would apply to the Fire Bros. and Boomerang Bros. both too since they have similiar sprite positioning nad what not, but I'm glad you found what you were looking for. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3439/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm... I should have noticed this before, but the tops of those hills are glitched. ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 172/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by HyperHacker That's fixed now ![]() Edit: You no longer lose kuribo's shoe when you enter/exit a level! I've also sacrificed the anchor to make kuribo's shoe for your inventory. (edited by Ringodoggie on 02-24-05 04:32 PM) |
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Rockman![]() Flurry Level: 26 Posts: 118/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Pretty interesting. I hope to see more pics soon! ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 173/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Birdo now shoots projectiles that move straight forward. Hammer bros. now throw lots of fireballs at you (it's easier than it looks ![]() |
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Rockman![]() Flurry Level: 26 Posts: 121/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I have some suggestions: - Make the birdo shoot straightfoward fireballs. - The spikes look too plain. Perhaps do some shading on them. - The status bar looks too plain also. Do some shading on that too. Other than that it all looks good. ![]() |
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Kasper![]() Koopa Level: 17 ![]() Posts: 30/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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I like those pics Ringodoggie, Birdo looks hot in SMB3. I can't wait for a demo. | |||
Rockman![]() Flurry Level: 26 Posts: 125/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Did anyone ever use Birdo in SMB3 before? Because its a really cool idea. | |||
Googie![]() Surarok Level: 39 ![]() Posts: 294/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by Ringodoggie First Mouser, now Birdo? This is awsome & funny at the same time, I like the progress kiddo. ![]() |
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Rockman![]() Flurry Level: 26 Posts: 127/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Does this mean that Bowser is going to be Wart? ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 174/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by Kuja Maybe ![]() (edited by Ringodoggie on 03-11-05 11:17 AM) |
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Kasper![]() Koopa Level: 17 ![]() Posts: 33/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Originally posted by Kuja Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2? |
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Ringodoggie![]() Snifit Level: 27 Posts: 175/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by KasperOriginally posted by Kuja How about replace parabeetles with beezo? ![]() |
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Kasper![]() Koopa Level: 17 ![]() Posts: 34/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Originally posted by RingodoggieOriginally posted by KasperOriginally posted by Kuja Hey, that sounds even better, let's see some pics. ![]() |
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iamhiro1112![]() Armos Level: 35 ![]() Posts: 218/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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It is pretty cool. If you do make Birdo shoot fireballs forward change the graphics of the fireball to the Mario 2 fireballs he shoots. I dig how u made the hills look squareish. |
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pokemon-man![]() Red Goomba Level: 10 Posts: 11/40 EXP: 4106 For next: 308 Since: 02-12-05 Since last post: 206 days Last activity: 186 days |
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suggestion: why not add wario and waluigi in the game question: is luigi in the game and if so is he playable as player 1 |
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Ringodoggie![]() Snifit Level: 27 Posts: 176/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by pokemon-man I don't know how Wario and Waluigi would fit in the game. For your question, it could be possible if I implemented a feature like in SMB2j. I'll have new screens in a few days. I've been busy with a few things, but I'll have lots of free time to work on this hack during March Break ![]() |
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Acmlm's Board - I2 Archive - Rom Hacking - Mario Chronicles demo! |
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