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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What do you like in a SMW hack? | | | |
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What do you like in a SMW hack?ASM hacks |
32.1%, 9 votes | Great level design |
57.1%, 16 votes | ExGFX |
10.7%, 3 votes | Multi-voting is disabled.
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User | Post | ||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 52/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I'm just Wondering about this. I hear a lot about these subjects, so I figured it wouldn't hurt to ask, right? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5068/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Level design is the most important, followed closely by ExGFX, which can really set the mood but isn't necessary. ASM hacks are completely unnecessary and don't really add anything (though they impress the masses.) | |||
Chris Boo Level: 46 Posts: 309/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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I like the level design a bit better. But then again, I like ExGFX somtimes as well depending on what's being used... | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 213/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Level design is most important, though the ExGFX and ASM hacks can definitely set more of a mood for your hack. | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 1161/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Level design and ExGFX are overused. ASM has barely been used and even if gets used a lot, you can always make something new. And ASM isn't hard as people think anyway. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5069/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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New custom title | |||
DurfarC Beezo Level: 33 Posts: 295/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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I like to see all of them in one hack, but level design is most important. What's the deal wil ExGFX and ASM when the levels are the same? Oh well... | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 467/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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ASM Hacks should be in there, because there arn't much of them in hacks, but Level Design should fit as well otherwise it would be boring. ExGFX can be used to make the hack look cool, but that's not necessary. |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 1163/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by DurfarCI'd lve to play normal SMW with 2 players at the same time. Maybe a timeattack version of SMW, or one where the enemies are harder. I'd love to try any of those, even if the level design, and GFX, were the same. (edited by knuck on 02-13-05 12:07 PM) |
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Cruel Justice XD Level: 55 Posts: 625/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Level design plays a good part. What's ASM without it? A bunch of fancy code in an unorganized fashon. I don't want a hack that is linear, crowded, or cheaply difficult. I want something clever, beautiful, and moderately difficult with a good hint of puzzlework. It shows that you could do without the fancy stuff and put together a world with what you already have and still make it fun and interesting. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3259/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Good level design is essential. I've passed up plenty of hacks with pretty graphics and ASM tweaks because their levels sucked. Good use of ExGFX is also nice, and some ASM hacking is always a bonus, but if the levels are boring or overly difficult (bolded for emphasis!) the game just sucks. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 513/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Quite honestly, SMW has been hacked to death so I've got to the point where I prefer to see ASM hacks over good level design first. An ASM hack will draw me to play the hack, the level design will turn me off. But good level design will just make me say "oh that's cool, he can make good levels" and I'll play maybe one world and quit. I agree with knuck though, if someone did some ASM hacks to "enhance" SMW, I'd so be pysched to play through it with the same levels and graphics. Look at SMA series, the games had some minor game engine changes and prettier graphics but the SAME LEVEL DESIGN and people ate them up Note: This is not my general feeling towards all hacks of all games. Just SMW (edited by DahrkDaiz on 02-13-05 10:25 PM) |
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TheCube Rat Level: 16 Posts: 15/82 EXP: 17450 For next: 2806 Since: 04-29-04 From: Denver, Uganda Since last post: 57 days Last activity: 11 hours |
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Well, honestly, I don't download that many hacks...but the thing that matters the most is Level Design. This may just be because I haven't been exposed to the mass amount of hacks you guys have, and I'm still illusioned and optimistic. Heh. The hack I've been working on forever (Still only got a world and 2 levels done) has hardly any ExGFX (though it seems like a lot to me.) and absolutely no ASM (because I am an editor whore) and mainly focuses on level design and trying to keep the Mario feel while adding a new gameplay twist or 2.. So far, I think I've somewhat succeeded. Anyway, just my 2 cents. |
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||bass Programmer Admin Level: 44 Posts: 198/817 EXP: 570813 For next: 40472 Since: 03-15-04 From: Salem, Connecticut Since last post: 26 days Last activity: 11 days |
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It seems to me that no matter how many new level designs or special graphics are in a hack, it's still plain old Mario World. The most recent hack I've been really impressed with is BMF's. The extensive ASM hacks make it -almost- a whole new game, which is what I tend to look for. |
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