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11-02-05 12:59 PM
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Baro

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Since: 07-07-04
From: Portonovo, Spain

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Posted on 02-12-05 10:29 PM Link | Quote
I need the data for the applymove tag, which hex does each move. Thaaaanks
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 02-12-05 11:40 PM Link | Quote
*Kawa-oneechan pastes a whole chunk of initialization code from Scripted.FRM...

movelabels(&H0) = "Down0"
movelabels(&H1) = "Up0"
movelabels(&H2) = "Left0"
movelabels(&H3) = "Right0"
movelabels(&H4) = "Down1"
movelabels(&H5) = "Up1"
movelabels(&H6) = "Left1"
movelabels(&H7) = "Right1"
movelabels(&H8) = "Down2"
movelabels(&H9) = "Up2"
movelabels(&HA) = "Left2"
movelabels(&HB) = "Right2"
movelabels(&HC) = "HopTileDown"
movelabels(&HD) = "HopTileUp"
movelabels(&HE) = "HopTileLeft"
movelabels(&HF) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&H1C) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&H2A) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&H2E) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&H3A) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&H3E) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&H4A) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&H4E) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&H5A) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&H5E) = "mov5E"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&H6A) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"
Dark_E

Octorok
Level: 8

Posts: 8/21
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Since: 11-09-04

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Posted on 02-19-05 09:49 PM Link | Quote
Nice,

But how do you process these labels in a RBC script?

Could you maybe show a exaple?


(edited by Dark_E on 02-19-05 12:49 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1189/2481
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 02-19-05 10:39 PM Link | Quote
You don't.
Dark_E

Octorok
Level: 8

Posts: 9/21
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Since: 11-09-04

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Posted on 02-19-05 11:44 PM Link | Quote
Crap,

Could you maybe tell me how you could process moments in "applymovement" commands?

Thnx in advance

(sorry if i'm going offtopic)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1191/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 02-20-05 02:04 AM Link | Quote
applymovement 0xFF 0xsomewhere (where 0xFF would be the player, anything else the person with that index)
(rest of script)

#org 0xsomewhere
#raw (a whole bunch of movement codes + 0xFE terminator)
Dark_E

Octorok
Level: 8

Posts: 10/21
EXP: 1819
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Since: 11-09-04

Since last post: 59 days
Last activity: 59 days
Posted on 02-20-05 11:57 AM Link | Quote
Alright, thnk U

Last question:

Where can I find these "moment codes"?
Codes like, walk 1 up, walk 1 down etc.

Exaple:

#binary 68 4F 01 00 E6 C0 15 08 4F FF 00 F0 C0 15 08 51 00 00

I once found this code that would let walk the player 3 times up,
Now, where could I find these binary codes?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1192/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 02-20-05 02:47 PM Link | Quote
010101FE. Search for that.
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