Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A quicky about palletes | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
The Kins Kodondo Level: 38 Posts: 266/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
| ||
I want to add, like, one extra colour to the koopa troopa sprite palletes, but Lunar Magic put it's foot down like the proverbial wife and said no, stating that the entry "may be ASM controlled". So, uh, is it possible without too much work? I want to replace the SMW Koopas with the unused, better-shaded SMW Koopas from SMAS SMB3-Battle Mode. |
|||
Chris Boo Level: 46 Posts: 307/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
| ||
Uhh... If you mean add more color. The only ansewer I have is using a custom palette. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 487/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Yes, you can't edit the last 8 colors of those sprite palettes without enabling a custom palette. Which means, if you want to globablly change the sprite in question, you'll have to slog your way through every stinkin' level you're using. | |||
The Kins Kodondo Level: 38 Posts: 268/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
| ||
Originally posted by Juggling JokerCan you excuse me for a second? FUCKING FUCK FUCKHOLES. Thanks. Well, at least it's possible, and it gives me the possibility of abusing this power... > : ) (edited by Trashykins on 02-13-05 09:33 AM) |
|||
Pikachu025 Shyguy Level: 17 Posts: 28/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
| ||
Originally posted by TrashykinsOriginally posted by Juggling JokerCan you excuse me for a second? You could export the pallete from one level and insert it into another. But I guess this only looks good if you are using the same graphics for the levels... |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5088/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Exactly. Luckily, if you do it enough, the proper numbers get ingrained in to your mind and you'll have no trouble changing everything to everything right, but this doesn't come close to balancing things out. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - A quicky about palletes | | | |