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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Geiger's Snes9x Debugger Mark 9 | | | |
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DarkPhoenix Octorok Level: 9 Posts: 19/31 EXP: 2669 For next: 493 Since: 03-08-05 Since last post: 23 days Last activity: 16 hours |
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That's true...didn't really think of that...List Control's out, then, but I think the DataGrid control has native clipboard support. I've never used DataGrid myself, though, so I'm not 100% sure, and I don't know how easy it is to implement | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4345/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'd just use a list control but with tabs instead of columns. Using them with a fixed-width font and padding things with spaces, you can 'fake' the columns. DP's idea is good too... Only need to add 3 characters. 0D/F102 D9 F9 F9 CMP $F9F9,y [$0D:F9FB=42] A:0062 X:0000 Y:0002 |
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Imzogelmo Blue Octorok Level: 11 Posts: 37/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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I'm not sure what the cause is since it doesn't happen every time, but sometimes clicking on "Step Over" actually steps Into a function. EDIT: Another small thing: Could you make it so that read/write breakpoints break on read/write to/from EITHER byte when in 16-bit mode? For instance, in FFVI I tried to break on a read from 00:00B7 while in battle, but it never hit (although it did break on write). When I changed it to 00:00B6, I found what I needed (but I had to check for 16-bit A). (edited by Imzogelmo on 05-10-05 02:37 AM) (edited by Imzogelmo on 05-22-05 12:20 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4758/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm. Be nice if it didn't crash every second time I tried to disassemble something, or if hitting 0 didn't randomly change the timing with no way to reverse it making the game run too fast... | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 895/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Little bump there, HH? Well, as long as this thread's back on page 1, I may as well submit a couple of bug reports... - 65c816 emulation seems to be a bit too slow. I keep encountering serious slowdown in SMO where there is none in ZSNES or the official SNES9X. (H)DMA also seems to be affected, causing occasional Layer 3 flickering (i.e. when deleting save files). - Frequently, breakpoints just don't want to trigger. They work fine right after opening the program and loading a ROM, but as soon as I reset the game or reload the ROM, they stop working (or work intermittently). I know they should be triggering because I can see the addresses being modified in the hex viewer. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4785/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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A little, yes, but it seemed appropriate. Also I'm pretty sure breakpoints are disabled after resetting. You might have to un-check them and check them again. | |||
MathOnNapkins Math n' Hacks Level: 67 Posts: 1956/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Originally posted by HyperHacker Yep. |
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Acmlm's Board - I2 Archive - Rom Hacking - Geiger's Snes9x Debugger Mark 9 | | | |