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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Geiger's Snes9x Debugger Mark 9 | |
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DarkPhoenix

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Posted on 05-02-05 11:35 AM Link | Quote
That's true...didn't really think of that...List Control's out, then, but I think the DataGrid control has native clipboard support. I've never used DataGrid myself, though, so I'm not 100% sure, and I don't know how easy it is to implement
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-04-05 08:39 AM Link | Quote
I'd just use a list control but with tabs instead of columns. Using them with a fixed-width font and padding things with spaces, you can 'fake' the columns.

DP's idea is good too... Only need to add 3 characters. 0D/F102 D9 F9 F9 CMP $F9F9,y [$0D:F9FB=42] A:0062 X:0000 Y:0002
Imzogelmo

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Posted on 05-07-05 07:53 PM Link | Quote
I'm not sure what the cause is since it doesn't happen every time, but sometimes clicking on "Step Over" actually steps Into a function.


EDIT:
Another small thing: Could you make it so that read/write breakpoints break on read/write to/from EITHER byte when in 16-bit mode? For instance, in FFVI I tried to break on a read from 00:00B7 while in battle, but it never hit (although it did break on write). When I changed it to 00:00B6, I found what I needed (but I had to check for 16-bit A).



(edited by Imzogelmo on 05-10-05 02:37 AM)
(edited by Imzogelmo on 05-22-05 12:20 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 06-04-05 03:03 AM Link | Quote
Hmm. Be nice if it didn't crash every second time I tried to disassemble something, or if hitting 0 didn't randomly change the timing with no way to reverse it making the game run too fast...
BMF98567
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Posted on 06-04-05 12:58 PM Link | Quote
Little bump there, HH?

Well, as long as this thread's back on page 1, I may as well submit a couple of bug reports...

- 65c816 emulation seems to be a bit too slow. I keep encountering serious slowdown in SMO where there is none in ZSNES or the official SNES9X. (H)DMA also seems to be affected, causing occasional Layer 3 flickering (i.e. when deleting save files).

- Frequently, breakpoints just don't want to trigger. They work fine right after opening the program and loading a ROM, but as soon as I reset the game or reload the ROM, they stop working (or work intermittently). I know they should be triggering because I can see the addresses being modified in the hex viewer.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 06-04-05 11:51 PM Link | Quote
A little, yes, but it seemed appropriate. Also I'm pretty sure breakpoints are disabled after resetting. You might have to un-check them and check them again.
MathOnNapkins

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Posted on 06-06-05 08:53 AM Link | Quote
Originally posted by HyperHacker
A little, yes, but it seemed appropriate. Also I'm pretty sure breakpoints are disabled after resetting. You might have to un-check them and check them again.


Yep.
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