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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - how to extract smas graphics to lunar magic | | | |
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DAVALLR Koopa Level: 16 Posts: 17/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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how to extract smas graphics to lunar magic without any problems | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 41/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Um... I think you'd need to be more specific. Do you mean how do you extract the graphics from SMAS to a 4BPP .bin file that lunar magic can reload into SMW? |
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DAVALLR Koopa Level: 16 Posts: 18/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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yeah thats what i meant |
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Chris Boo Level: 46 Posts: 300/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Well.. I can't say all of how to do it because I know that someone can possibly explain it better. But you get a graphics editor. (Yy- That's all I can explain. I may have left a few things out though, like loading the palettes or whatever. As for the inserting, can't help you there with that part. (edited by Chris on 02-10-05 01:53 AM) (edited by Chris on 02-10-05 01:54 AM) (edited by Chris on 02-10-05 03:42 AM) (edited by Chris on 02-10-05 03:59 AM) (edited by Chris on 02-10-05 03:26 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 18/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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my SMAS hacks are gonna be unlocked anyway so ya don't even need to rip them yourself. just steal them from me next week when i release smb1. | |||
DAVALLR Koopa Level: 16 Posts: 19/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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so chris in other words with the pasteing i were supposed to right click on the second chart to make the same mario graphics appear on the second chart. i save everything on the second yy-chart so i can edit them on lunar magic but i seem to have nothing replaced on lunar magic. (edited by DAVALLR on 02-11-05 09:44 PM) |
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Chris Boo Level: 46 Posts: 304/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Originally posted by DAVALLRThat's where the inserting part comes together. Click the copy button on the first chart with the Smas gfx or whatever. Then open a new chart and load a new ExGFX file. Then click the paste button on the second chart to paste whatever you copied from the first chart onto the second one. Then save your work (second chart) as a ExGFX## file. (## means the numbers that come after the name. If I'm not mistaken, it's gotta be 80 or higher... Haven't hacked in a while). Anyway, hope that helps more enough. |
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DAVALLR Koopa Level: 16 Posts: 20/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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i got one more problem,after i put the grafix in the exgrahic empty spaces i went to lunar magic and try it out and all i have gotten was sprite gfx file 0AC and the rest of the files is to large.what to do next to get it from not saying that? (edited by DAVALLR on 02-12-05 12:19 AM) |
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Chris Boo Level: 46 Posts: 305/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Originally posted by DAVALLRReally didn't understand you. But the part of inserting correctly and getting the palettes loaded. Can't explain that... Sorry. But if you haven't gotton the ExGFX file in already, make sure you put it in the ExGFX bin. I think you put it in the regular gfx bin. Don't know. (edited by Chris on 02-12-05 12:21 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1298/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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The ExGFX files can't be larger (or smaller) than 4MB. 4MB in SNES 4bpp format gives you the first 128 tiles (00 to 7F). Since the program accepted file #AC, it has got the exact size. In order to shrink the files to the correct sizes, open the fine in a HEX editor and delete everything from the address $1000 (4096) to the end so that the last byte is located at $0FFF (4095). Note that this will remove every single tile that's after tile #128. (edited by Smallhacker on 02-12-05 08:30 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 547/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by Smallhacker Uhm... 4MB? That sounds rather like an UT 2004 texture than like a SNES graphics block to me... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1299/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Damn! I meant 4KB, but I was in a hurry and accidently mixed it up. | |||
DAVALLR Koopa Level: 16 Posts: 21/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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i cant seem understand is when i extract the smas sprites and other objects to the empty exgfx files and then in lunar magic when i load the smw hack it showed garbage like the doomship in the smw stage instead of it being on the overworld map. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5055/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Er. For the overworld, you'll need to load the ExGFX on the overworld, it won't work if you put it in a stage | |||
DAVALLR Koopa Level: 16 Posts: 22/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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how can i get the overworld to look right without messin up the fg1,2,3,and 4 in the purple mushroom.and how am i supposed to know were the grafix go without messin up the original. | |||
Chris Boo Level: 46 Posts: 308/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Originally posted by DAVALLRI just said make sure you load the graphics in threw the ExGFX bin. And also, make sure you bypass them... I forgot how, maybe someone else knows... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5061/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Overworld editor > Overworld > Change Submap FG GFX list > Pick the submap you want to have the ExGFX in, replace the one you want to replace with your overworld ExGFX file Note that any events will load from the original graphics files. I forget the reason why. |
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DAVALLR Koopa Level: 16 Posts: 23/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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how am i supposed to extract or change mario(smw) into mario(super mario 3) | |||
Chris Boo Level: 46 Posts: 314/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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The Smas Mario that you want is in the rom if you'd just take you time out to look. And to change Mario (SMW) To the Smas Mario. You'd need to get the graphics from the Smas rom or whatever, extract the graphics out of the SMW rom, and then load GFX30 or 31... Forgot which one, and then do the copy and paste... (From the Smas rom, to GFX30 or 31). Sorry if I didn't explain it well enough... Meh... |
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