Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
0 user currently in Lost Section. |
Acmlm's Board - I2 Archive - Lost Section - Super Mario 64 beta version | | | |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5105/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
As far as I know, it is, or at least is in Green. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3308/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by Kitten Yiffer There could be some slight truth to this in some cases. In OoT for example, the name entry screen can't fit all of Hiragana and Katakana on one screen, so there are some buttons added to choose between the two (and English as well). Someone who didn't know the difference might think this was some special feature. (Indeed, if you could use English letters in the Japanese version, why can't you use Japanese letters in the English version? ) This holds true if you use the Gameshark code on the English version to change it to Japanese, there are actually some slight changes: -Alphabet select as mentioned -Obviously some dialog re-worked to fit the larger font -Some camera angles are changed? I have no idea why, but they are... Most noticeably the scene where you get the Fairy Ocarina. -Added text on the title screen. Come to think of it, I have a screenshot (a real graphic memory dump from a real N64 cart, US V1.2): Now I'm not the best at reading Japanese (yet ) and the glow effect really does not help (how can you people read these characters so distorted like that?) but as best I can tell it says "ze ru da no ho ?? ?? no o ka ri na". I don't recognize the 2 middle characters (not even with the glow, I just don't see anything with that shape ) but my best guess is they're some sort of Kanji meaning 'time', that or I just need more practice. So it's "Ocarina of [something] of Zelda", in other words, just the game's title. (Poo, I was hoping it would say something cool like "insert disk". ) Also, the 'triforce under the courtyard' thing is basically just another one of those rumours... All you're really seeing is the one on Link's hand. Also I always found those ones for Pok |
|||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7959/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
Originally posted by Kyouji CrawNo it wasn't possible in green, unless your trying to be sarcastic here. :/ But well, there is one way. Go here and check Mew glitch FAQ. It's bringing back memories. ...and apparently there is a alternate version of the glitch which works the same, instead of fly you use teleport with abra. Japanse OOT have a diffren great fairie, why is beyond me why they changed. |
|||
Zem You can be civil without being flowery, dipshits. Level: 49 Posts: 775/1107 EXP: 829398 For next: 54485 Since: 06-13-04 Since last post: 131 days Last activity: 131 days |
| ||
Originally posted by HyperHackerA simpler one I heard about was that going backwards over the finish line in first place would credit you with two first-place wins (for the purposes of scoring). I heard it from a good friend, but I've never tested it. Supposedly you get the win when you go over the line, then your character goes forward, turns around, and goes across the finish line again, crediting you again. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3324/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Yeah, but it only works in VS mode. Plus you have to be far enough ahead to be able to stop and back across the line anyway. Regarding Mew, I've heard all sorts of rumours that he and other secrets were available through button codes in the Japanese versions, though I've never made any attempt to verify them. Maybe when someone makes a flash cart and GB emu for DS, I'll load up the Japanese version of one of those old games and check it out. Could be a fun way to get used to the language. |
|||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 349/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
| ||
I used Gameshark on Pokemon Red and actually found the truck, but there was no way to move it. Why do you torment us so? | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 482/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
| ||
I wonder | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8035/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
I heard that they actually added a item ball there in the fire red/leaf green beside the truck. It's still there but have a item ball for people checking it out. And it's not Mew thought. Button codes, well. Goldeneye have tons of Button-codes but rare didn't reveal them until a hacker found some of them. They felt pressured to release them all. |
|||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 490/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
| ||
Originally posted by Kitten Yiffer Quote from GameSpotThat (edited by UnsurpassedDarkness on 02-19-05 01:04 PM) (edited by UnsurpassedDarkness on 02-19-05 01:05 PM) |
|||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8043/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
But well... if I remember right Lava cookies are buyable in Ruby/Sapphire, and they're functions as full heal. Not that too special... unless they changed it's function in Firered/Leafgreen. IIRC thought. |
|||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 388/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
| ||
I remember a bunch of "tricks" in Pokemon Snap on how to get the rest of the 150 Pokemon. I believed them... ...until I tried it for myself. The Goldeneye codes were fun. Infinite Health + Paintball mode + Infinite Ammo = Tie-die tux |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Lost Section - Super Mario 64 beta version | | | |