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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing the castle entrance level and question about Map16 Pages | | | |
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Keikonium Banned Level: NAN Posts: 970/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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How do I change the castle entrance level? I dont know if its as easy as changing the level pointer or if its more complicated than that. I need it to point to level 154 if that helps at all. If anyone knows how to do that, that would be great. Thanks. Oh, and I was also wondering how to save one page of BG Map16 to file, and put it in another game with out messing up the other BG pages. When I take it from one game the only BG is on page 16 and the rest of the BG's are blank. When I press F7 to save the Map16BG.bin then import it into my other game it changes EVERY page to blank except page 16. So it copies every BG page data instead of just 16. Anyone know how to make it only save 16? Thanks again. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1272/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Step 0: Backup! Step 1: Make the new castle entrance Step 2: Get the level address from the "Open Level Address" thingie Step 3: Convert that address to a SNES address. Also, change the byte order to the one that the SNES CPU uses. (Not sure in which order the bytes should be... AACCBB?) Step 4: Get the castle entrance location from the help file Step 5: Same as step 3, but with the castle entrance instead Step 6: Search for the castle entrance pointer (The thing you got in step 5) Step 7: Replace |
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tuna ... Level: 3 Posts: 213/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Not sure, but can't you just open the castle intro level in LM, edit it there, and save it? It seems like it'd save a lot of time and problems (and that thing wasn't too terribly descriptive, either) | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 416/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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No, because when you save it it | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4934/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Eh. The problem isn't that it overwrites levels 0-1FF, it's that it won't write data to where the castle entrance begins at because LM sees that there's stuff there. | |||
Keikonium Banned Level: NAN Posts: 972/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Step 3: Convert that address to a SNES address. Also, change the byte order to the one that the SNES CPU uses. (Not sure in which order the bytes should be... AACCBB?) Thanks Smallhacker! This is the only part I am not sure of. Can anyone tell me how to convert to a snes address? I know which number I need to change btw. I also dont know how to change the byte order. So are there any programs that convert to snes address? Thanks |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4936/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well, there's Lunar Address, but... I dunno, Zophar's probably has it. Anyway. To get the correct byte order, reverse the order of what it gives you (IE, AF145D = 5D15AF). |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1274/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Kyouji Craw Shouldn't that be AF145D = 5D14AF? (edited by Smallhacker on 02-06-05 09:49 AM) |
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FuSoYa Defender of Relm Level: 26 Posts: 145/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Keikonium The answer to that one is in the help file... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4944/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by SmallhackerMaybe |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3140/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that sounds right. To simplify: Make your level, go to Save, get the pointer from the dialog box and save it. Get the pointer to the intro level from the help file, find it in the ROM, replace with the pointer from the Save box. |
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FuSoYa Defender of Relm Level: 26 Posts: 146/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker It's best not to use the address in the save dialog. That's just the location LM will try to save to, not necessarily where the level is really going to end up at. Save the level, then use the "Open Level from Address" dialog to get the address of the current level. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Changing the castle entrance level and question about Map16 Pages | | | |