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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs | | | |
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The Kins Kodondo Level: 38 Posts: 262/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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What I'm looking for is any and all hex locations relating to, and modifying, the fireball. (I want to make it behave like the Hammer Bros. Suit in SMB3 for some reason) | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 449/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Those two adresses are for the fireball: x000080c5 x000121d4 I hope that should help you. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 522/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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7E171D: Fireball 2 Y Position [low byte] 7E171E: Fireball 1 Y Position [low byte] 7E1727: Fireball 2 X Position [low byte] 7E1728: Fireball 1 X Position [low byte] 7E1731: Fireball 2 Y Position [high byte] 7E1732: Fireball 1 Y Position [high byte] 7E173B: Fireball 2 X Position [high byte] 7E173C: Fireball 1 X Position [high byte] 7E1745: Fireball 2 Y Velocity 7E1746: Fireball 1 Y Velocity 7E174F: Fireball 2 X Velocity 7E1750: Fireball 1 X Velocity 7E1782: Fireball 2 Layer Priority Flag 7E1781: Fireball 1 Layer Priority Flag (for the two above: 1 = layer priority on, 0 = layer priority off) We really need something like a working memory locations thread again... (edited by blackhole89 on 01-30-05 05:01 PM) (edited by blackhole89 on 01-30-05 05:06 PM) (edited by blackhole89 on 01-30-05 05:08 PM) (edited by blackhole89 on 01-30-05 05:09 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs | | | |