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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Request re: fireballs | |
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The Kins

Kodondo
Level: 38

Posts: 262/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-30-05 02:01 PM Link | Quote
What I'm looking for is any and all hex locations relating to, and modifying, the fireball. (I want to make it behave like the Hammer Bros. Suit in SMB3 for some reason)
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 449/1114
EXP: 908268
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Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 01-30-05 03:57 PM Link | Quote
Those two adresses are for the fireball:
x000080c5
x000121d4

I hope that should help you.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 522/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 01-30-05 09:01 PM Link | Quote
7E171D: Fireball 2 Y Position [low byte]
7E171E: Fireball 1 Y Position [low byte]
7E1727: Fireball 2 X Position [low byte]
7E1728: Fireball 1 X Position [low byte]
7E1731: Fireball 2 Y Position [high byte]
7E1732: Fireball 1 Y Position [high byte]
7E173B: Fireball 2 X Position [high byte]
7E173C: Fireball 1 X Position [high byte]

7E1745: Fireball 2 Y Velocity
7E1746: Fireball 1 Y Velocity
7E174F: Fireball 2 X Velocity
7E1750: Fireball 1 X Velocity

7E1782: Fireball 2 Layer Priority Flag
7E1781: Fireball 1 Layer Priority Flag
(for the two above: 1 = layer priority on, 0 = layer priority off)

We really need something like a working memory locations thread again...


(edited by blackhole89 on 01-30-05 05:01 PM)
(edited by blackhole89 on 01-30-05 05:06 PM)
(edited by blackhole89 on 01-30-05 05:08 PM)
(edited by blackhole89 on 01-30-05 05:09 PM)
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